Similar change to the one done for tagged IDs overriding some days ago.
We do not always want to remap all local usages of a linked data-block
to its new local overriding copy.
Remove unused OBJECT_OT_mode_set_or_submode, add
OBJECT_OT_mode_set_with_submode which can switch to edit mode as well
as a sub-mode - currently only mesh select mode is supported
(others may be added later).
It is a pain if the subfile we are checking if it exists gets
renamed/removed.
Instead we can check if the directory is empty.
Reviewers: mont29
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D5653
Part of T68836
`transform conversions.c` is a file that is getting too big (almost 10,000 lines).
So it's a good idea to split it into smaller files.
differential revision: https://developer.blender.org/D5677
When click-dragging to change values in textures (for example Musgrave-
>Size to give an example) the step size is too big.
Reviewers: brecht, lichtwerk
Reviewed By: brecht, lichtwerk
Differential Revision: https://developer.blender.org/D5661
Was always evaluating due to typo in rB34ab90f546f0.
Reviewers: brecht
Maniphest Tasks: T68840
Differential Revision: https://developer.blender.org/D5695
It is possible that POST callbacks will modify objects or relations.
This change makes it so an extra update pass is done if needed.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5690
The operator set as active object material the material used in the selected stroke.
Access to the operator were added in the stroke menu and context stroke menu.
Reviewers: antoniov, pepeland
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5692
Some implementations of the standard c++ library doesn't define its
functions in the global namespace. So the `isinf` function might
fail in some systems. To fix this, we use the `ensure_finite`
function instead.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5687
Applies to "Setup Tracking Scene" operator which configures background
images for the viewport.
Solves unnecessary slowdown and higher memory usage when camera's model
does not have any effective distortion.
Differential Revision: https://developer.blender.org/D5520
setting/clearing render region uses ND_RENDER_OPTIONS notifier, but
listener was only refreshing RENDER and VIEWLAYER tabs in that case,
whereas the render region buttons are located in OUTPUT tab.
Reviewers: billreynish
Maniphest Tasks: T69522
Differential Revision: https://developer.blender.org/D5685
I believed the crash I experienced happened because:
1. The `extract_pos_nor_init` function is called.
2. Tasks are added to the task pool for `extract_pos_nor`.
3. The tasks begin to be executed while more tasks are added.
4. In some rare cases, all existing tasks are finished, but not all have been added yet.
5. This let the task-counter go down to zero.
6. This triggered a call to `extract_pos_nor_finish`.
7. Then more tasks are added and in the end `extract_pos_nor_finish` is called again.
A solution is to use a task pool that is suspended when created.
Unfortunately, there was an outdated comment, that was probably the root cause of the issue.
Reviewers: fclem, sergey
Differential Revision: https://developer.blender.org/D5680
Using the currently active movie clip had different names in the interface:
In scene context it was "Active Movie Clip", in Camera Background Images it was "Camera Clip", in Constraints it was "ActiveClip".
I made all those instances use "Active Clip", which is descriptive enough and also the shortest of the three.
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5400
This patch rewrites the Mapping node to support dynamic inputs. The
Max and Min options have been removed. They can be added as Min and
Max Vector Math nodes manually.
Texture nodes still use the old matrix-based mapping. A new SVM node
`NODE_TEXTURE_MAPPING` has been added to preserve this functionality.
Similarly, in GLSL, a `mapping_mat4` function has been added.
Reviewers: brecht, JacquesLucke
New icons from Andrzej Ambroż (jendrzych)
- Many tweaks to existing icons, such as folders and drives for the new file browser, as well as snapping
- New icons for Checkmark, Transform Origins, Snap to Face Center, Zip Files (currently unused)
This was removed in rB0666ece2e2f9 because it is handled differently for
"real" cloth in cloth_solve_collisions(), but hair still needs this
apparently [does its thing in cloth_continuum_step() instead].
And since we have a default 'Quality Steps' setting of 5, it made many
simulations unstable.
Fixes T65038, T59742 (possibly others)
Reviewers: brecht
Maniphest Tasks: T65038, T59742
Differential Revision: https://developer.blender.org/D5681
This makes the Transform panel complete, so you don't need to open the Sidebar for such a basic concept.
Differential Revision: https://developer.blender.org/D5577
Reviewers: Brecht, Pablo Vazquez
This patch extends perlin noise to operate in 1D, 2D, 3D, and 4D
space. The noise code has also been refactored to be more readable.
The Color output and distortion patterns changed, so this patch
breaks backward compatibility. This is due to the fact that we
now use random offsets as noise seeds, as opposed to swizzling
and constants offsets.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5560
We moved this to Python too quickly, causing the following regressions:
* No auto completion for file names
* Additional handling not applied on changes, like automatic extension
appending (see file_filename_enter_handle)
* Red highlight missing when the file name already exists
Note that earlier (before the file browser redesign), this didn't use
the panel and layout code at all. So even if it's still not in Python,
at least it's integrated into regular panel management now.
OS-specific ordering of the open and cancel button is kept.
Fixes T69457.
This change implements the basics as described in {T68312} for the
shading modes.
* LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup.
* Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles.
* Renderers will be able to customize the shading settings panel and add additional settings.
Reviewed By: brecht, fclem
Differential Revision: https://developer.blender.org/D5612