Commit Graph

92774 Commits

Author SHA1 Message Date
Sebastián Barschkis
86e24ea10c Fluid: Fixes for fluid guiding
Fluid guiding functionality was broken in the bake / read cache loop in fluid.c. Committing this to the release branch as otherwise fluid guiding would not have worked as expected (i.e. not at all).
2020-02-09 17:15:41 +01:00
Sebastián Barschkis
4a08eb0707 Fluid: Updated manta pp files
Includes the OpenVDB read/write functions for int grids. This essential for the resume bake functionality in modular fluid caches.
2020-02-09 17:09:00 +01:00
Sebastián Barschkis
68221b7eba Fluid: Fixed cache reading issue with larger resolution noise grids
Important fix that needs to go into the release. The upscaled noise cache was not read into upscaled grids.
2020-02-07 19:37:44 +01:00
Sebastián Barschkis
ffcccf654c OpenVDB: Added missing macros in fluid wrapper file
These were needed to compile when WITH_FLUID=1 and WITH_OPENVDB=0.
2020-02-07 15:19:17 +01:00
Sebastián Barschkis
f12b4e53aa Fluid: Fixed try/catch exception issue and unsed variable issue
Sergey just pointed this out, fixing in it the release branch to avoid any compilation issues during the actual release. Thx!
2020-02-07 11:02:55 +01:00
Campbell Barton
1778efc897 Keymap: preference to swap 3D orbit/pan actions
Requested by @pepeland for grease pencil/2D usage.
2020-02-07 13:47:29 +11:00
Campbell Barton
d8830048f7 Keymap: preference for relative/absolute Alt-MMB navigation
Original request from Hjalti was to set absolute view axis,
so make this an option.
2020-02-07 13:46:04 +11:00
Ray Molenkamp
763f117c48 Fix: Build error on windows in bf_intern_mantaflow
bf_intern_mantaflow lacked the `-DOPENVDB_STATICLIB` define
causing it to dynamically import openvdb, linked against
our static libs a happy time was not had by the linker.
2020-02-06 13:44:30 -07:00
Nathan Letwory
f875655418 Reference correct sha1s of submodules 2020-02-06 18:27:54 +02:00
Sebastián Barschkis
1bb702df1e OpenVDB: Fix IOError in try catch statement
Broader exception handling for OpenVDB IO errors.
2020-02-06 17:24:09 +01:00
Sebastián Barschkis
e7d71ce9cf Fluid: Fixed slow cache loading for smoke data
Cache files are currently loaded via the Manta Python API. With very big caches this can slow down the viewport playback. Especially smoke simulations, which just load grids and no meshes, can suffer from this. This fix solves this problem by directly loading the cache files from disk (no Python). This fix has been in the works for some time. The developer of this patch is ready to handle any potential fall-out of this patch quickly.
2020-02-06 16:53:00 +01:00
Sebastián Barschkis
ae112a38ab Fluid: Removed UI locks for cache file types
Caches that haven't been baked yet should not be locked.
2020-02-06 15:59:10 +01:00
Sebastián Barschkis
b088d1e996 Particle: Added sanity in particle system removal function
Added a NULL check since psys_get_modifier() might also return a NULL pointer.
2020-02-06 15:56:34 +01:00
Antonio Vazquez
515b4d9a84 Cleanup: Fix comment 2020-02-06 11:37:23 +01:00
Antonio Vazquez
342ceba5bf Fix T64058: GPencil - Ensure object mode if linking from a library
If the linked or append grease pencil object was added to the scene, the original file could have the datablock status in a different mode, so it's necessary to be sure is in object mode.

Differential Revision: https://developer.blender.org/D6759
2020-02-06 11:30:59 +01:00
Jacques Lucke
10705807fe Fix T68076: Color Correction node generates NaN
This is the same fix that the `GammaOperation` uses.

Differential Revision: https://developer.blender.org/D6696

Reviewers: brecht
2020-02-06 10:19:51 +01:00
Lukas Stockner
3caefc89ee Fix unreported: View All in the Image Editor ignores UDIM tiles
Thanks to @dfelinto for spotting this!
2020-02-06 03:29:44 +01:00
Lukas Stockner
462d566485 Fix unreported: Trying to create invalid UDIM tiles failed without error
Thanks to @dfelinto for spotting this!
2020-02-06 03:29:44 +01:00
Patrick Bender
b4f8e3f01b Fix T69776: Error with complex Eevee noise texture in some drivers
Apparently the compiled shader bump into some register limit and
the compiler instead of giving an error, does something incorrectly.

Differential Revision: https://developer.blender.org/D6759
2020-02-05 22:57:38 -03:00
Clément Foucault
092deb88b0 Fix T73127 EEVEE: Reflection plane not visible in lookdev without scene world 2020-02-05 19:32:16 +01:00
Clément Foucault
77394ef1db Fix T73517 Overlay: Edit Mode: X-Ray does not work if xray is equal to 1 2020-02-05 18:45:39 +01:00
Clément Foucault
0a95a0852e Fix T69834 Edit Mesh: Multi-object edit crash when an instance is hidden
This was caused by a missing tag of the mesh datablock.
2020-02-05 17:22:36 +01:00
Clément Foucault
994e9f702f Fix T70121 EEVEE/GPencil: Curves cause crash when using background rendering
This was caused by a faulty initialization of cache->surf_per_mat which
should have been empty.
2020-02-05 16:28:34 +01:00
Campbell Barton
6d10c24062 Fix finding freetype on Linux not using pre-compiled libs
Finding X11 before platform libs caused freetype not to use
pre-compiled libraries.
2020-02-06 01:30:26 +11:00
Campbell Barton
87c18fbbc5 CMake: remove non-standard package search paths
Reduce the number of possible locations used to find libraries,
to simplify troubleshooting.

Only keep '*_ROOT_DIR' and the path used by 'install_deps.sh'.
2020-02-06 01:23:22 +11:00
Antonio Vazquez
db0121a009 Fix T73580: Gpencil crash when try to draw without eraser brush available 2020-02-05 11:08:33 +01:00
Sebastián Barschkis
93a46f7d08 Fluid: Improved baking progress bar UI
The baking progress bar now uses the entire notification space in the UI. Before, old reports could still be visible when a bake job got started. This had the disadvantage that those message got frozen too with the bake UI freeze.
2020-02-04 21:36:18 +01:00
Philipp Oeser
559d01e129 Improve error message converting nurb to bezier
BKE_nurb_type_convert now takes r_err_msg and is more specific in the
error message...

ref T71672.

Maniphest Tasks: T71672

Differential Revision: https://developer.blender.org/D6275
2020-02-04 21:14:05 +01:00
Philipp Oeser
0bedf9cf07 Fix T58842: Add-ons Import/Export entries disapear when enabling Filter
Addons option

This removes the 'use_owner' option feature from rB61c8ed40f5df.
(this wasnt working well when addons are enabled and when switching
workspaces)

Now Addon filtering is just bypassed for Import/Export menus.
(by introducing/setting bl_owner_use_filter = False)

Maniphest Tasks: T58842

Differential Revision: https://developer.blender.org/D6740
2020-02-04 21:06:37 +01:00
Philipp Oeser
36d09d9029 Fix T67084: Modal keymaps could show the wrong shortcut
WM_modalkeymap_operator_items_to_string() wasnt checking
WM_keymap_active(), so it was possible that e.g. when using the Industry
Compatible keymap, the shortcut from the Blender keymap was shown.

This also fixes the (now exposed) bug that the Industry Compatible keymap
would not have a ADD_CUT_CLOSED kmi defined for the Knife Tool [mandatory
for the status bar].

Maniphest Tasks: T67084

Differential Revision: https://developer.blender.org/D6748
2020-02-04 20:56:07 +01:00
Julian Eisel
f7ca86369d Reports: Add utility to cancel displayed reports
Sebastián Barschkis needs something like this to fix an issue, so he
asked me to add this to the release branch. It's unused for now.
2020-02-04 19:54:06 +01:00
Clément Foucault
c19112d755 Fix T61685 Curve extrusion looses flat shading in certain viewport shading
This was caused by default surface batch not using loop normals.
2020-02-04 19:31:00 +01:00
Clément Foucault
86fb8062d7 Fix T72155 Overlay: Bone X-ray no longer works in pose or weight paint mode 2020-02-04 19:01:38 +01:00
Clément Foucault
8efd804685 Fix T72504 EEVEE: Crash when rendering Instance Collection with hair
This was caused by a double free of the instance data. Remove the need
of the instance data fix the issue.
2020-02-04 18:35:40 +01:00
Simon G
370a6175e0 Fix wrong glColor3usv array size check in clang array checker
Differential Revision: https://developer.blender.org/D6716
2020-02-04 17:54:51 +01:00
Pablo Dobarro
db4bb49aae Fix warning when initializing the IK chain in the Pose Brush
The code removed was left there from an early prototype and it was not
doing anything.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6741
2020-02-04 15:32:00 +01:00
Bartosz Moniewski
842e71a1ef Fix wrong default value for Lacunarity in Musgrave texture
Lacunarity parameter determines scaling of subsequent octaves in fractal
noises. For example, Noise node have this scaling hardcoded to 2.0. Each
octave have twice bigger scale than previous one, resulting in finer details.

By design fractal noises that generate octaves with same seed should not
have Lacunarity set to 1.0, since then it just stacks up identical noises.

Differential Revision: https://developer.blender.org/D6742
2020-02-04 13:46:28 +01:00
Antonio Vazquez
e35dab4895 Fix T57866: Annotation not working using Search and Enter key
Thanks to @mano-wii for the fix
2020-02-04 12:40:05 +01:00
Campbell Barton
3dde6360ff Fix T65306: UI widgets clipped when scaled up
Normal UI widget and 3D navigation gizmo where clipping at high DPI.
2020-02-04 22:19:28 +11:00
Campbell Barton
62dba60e49 GPU: add projection matrix function to set only near/far clipping
Useful when UI code needs to extend the clipping range.
2020-02-04 22:19:28 +11:00
Sebastián Barschkis
e3f8c887fb Fix T73567: Mantaflow adaptative domain takes objects with the flow turned off into account
This is a small optimization that makes sure the adaptive domain only considers active inflow objects. Ones with disabled fluid flow are skipped and thus the adaptive domain will not try to cover them.
2020-02-04 12:02:05 +01:00
Sergey Sharybin
2264590d8c CMake: Attempt to fix tests on buildbot
An educated guess to put ensure order of static libraries initialization.

A bit weird, since OpenImageDenoise should be depending on TBB, but that
is likely being ensured by bf_compositor.

Linking succeeded on my Intel machine, and blenloader_test was passing
when doing manual test on buildbot.
2020-02-04 11:05:57 +01:00
Aaron Carlisle
057b78c40c Grease Pencil: UI: Clarifiy Erase modes
The erase mode has an option to change the erase mode from soft/hard/stroke.
However, there are 4 brush types: hard/soft/point/stroke. Hard and Soft here are similar (they are both "soft" erase mode) only having different strengths.
The erase mode should be soft (Maybe this should be renamed to something more generic like "fade"), point, stroke.

Reviewed By: #user_interface, #grease_pencil, billreynish, antoniov

Differential Revision: https://developer.blender.org/D6733
2020-02-04 10:35:45 +01:00
Sergey Sharybin
ae433393af Codesign: Fix script for Windows
Apparently, there is no os.sync() on Windows.
2020-02-04 10:24:59 +01:00
Sergey Sharybin
5dc1183580 Codesign: Possible fix for stamp appearing prior to archive
From looking into builder's logs it seems that stamp file is picked
up prior to actual archive: sometimes worker reports missing archive
file, from a code path which is only possible if there is a stamp file.

Could be something with IO scheduling where bigger file is sent to
Samba server after smaller file.

Hopefully with this change this will not happen anymore.
2020-02-04 09:47:59 +01:00
Campbell Barton
0964ae5266 Fix T73234: Undo/redo with local collection crashes
Resolves crashes when edit-mode undo data wasn't included
because it wasn't visible, also resolves T73416.
2020-02-04 18:41:04 +11:00
Jeroen Bakker
d09646a40b Fix T73095: Edit Mode Overlay Linked Mesh
When using duplicate linked meshes, objects that are not in edit-mode will be drawn as
it is in edit mode, when another object with the same mesh is in edit mode.
This will not be the case when one of the objects are influenced by modifiers. The change
reflects more how it was done in Blender 2.79.

The current change introduces a draw manager method that checks in detail who is responsible
for the drawing (render engine or overlay engine). If the edit mesh is not the original or
the object that is drawn doesn't draw the original mesh the object will be drawn by the render
engine.

Known Limitation of this patch is that the rendering outside edit mode doesn't reflect the
latest changes until the user switches between object and edit mode. When there are no
modifiers in use, the updating is done immediately.

IMO this would be sufficient for blender 2.82, it also fixes parts of T72733.
The updating of the surface batches requires more development and is
post-poned for now.

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D6737
2020-02-04 07:46:15 +01:00
Aaron Carlisle
fdb68e1847 Fix: UI: Spelling and Capitalization 2020-02-03 22:35:39 -05:00
Sebastián Barschkis
e268fe6e64 Fix T73537: Particle system Crash
Added sanity check in the flow / obstacle object loops that check if the modifier data is valid. Ideally this should not be needed. However, in remove_particle_systems_from_object() the fluid modifier can get freed. It is not yet clear whether the modifier free call is really needed or not.
2020-02-03 22:04:07 +01:00
Clément Foucault
0cd0058e27 Fix T72261 Overlay: Edit Mesh: Edges not visible when using "In front"
This was caused by additional depth pass not rendering in the correct
view.
2020-02-03 19:54:47 +01:00