Commit Graph

122580 Commits

Author SHA1 Message Date
Casey Bianco-Davis
899a8bcdac Fix: Grease Pencil: Select Grouped not selecting bezier handles
This makes it so that the `Select Grouped` operator will selected Bezier
handles. And Points with handles selected will be used included in the
group.

Part of #121574

Pull Request: https://projects.blender.org/blender/blender/pulls/144894
2025-08-25 23:24:21 +02:00
Casey Bianco-Davis
4d7042a46e Fix: Curves: Select Alternate operator not selecting handles
This makes it so that the `Select Grouped` operator will selected Bezier
handles. And Points with handles selected will be used included in the
group.

Part of #121574

Pull Request: https://projects.blender.org/blender/blender/pulls/144896
2025-08-25 23:09:46 +02:00
John Kiril Swenson
96f5bb9f05 VSE: Slip toolbar tool
This PR adds a slip tool in the toolbar with its own custom icon for
applying slips using the mouse. This is useful for e.g. tablets where a
keyboard is not handy and a button would be best to activate the
operator.

There is also a custom cursor that appears when hovering over valid,
slippable strips (and a "stop" icon when the strip cannot be slipped).

Alt may be used in order to ignore slipping connected strips when using
the tool, similar to selection logic. The slip tool only performs its
sole function of slipping and as such does not change the selection
state.

In the future, we can also add "slide" functionality to the same tool,
giving it multiple functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/143513
2025-08-25 20:36:01 +02:00
Janne Nylander
0d484f368e Fix #145100: Grease Pencil Pen tool subdividing multiple strokes
The pen tool would subdivide multiple strokes because the drawing index of the closest element wasn't compared to the currently processed drawings index.

Pull Request: https://projects.blender.org/blender/blender/pulls/145102
2025-08-25 19:50:56 +02:00
Hans Goudey
f4421dfc8e Curves: Cache whether any curve is cyclic
Replacing the "cyclic offsets" cache from cfb8696a73.
That was more information than was necessary in the end.
This is implemented by de-duplicating the existing "contains"
function that's implemented twice for boolean virtual arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/144761
2025-08-25 18:22:36 +02:00
Jacques Lucke
f779640402 Nodes: further optimize socket usage inferencing for many group inputs
This is an extension of 131404a1bd. The inferencing time is now down
to 4-5ms from 24ms originally.

Further improvements are likely possible. Especially, caching the results
can be very beneficial, but cache invalidation may not be entirely trivial.
2025-08-25 17:48:09 +02:00
Jacques Lucke
131404a1bd Nodes: optimize socket usage inferencing for many group inputs
This was found to be a bottleneck in the file from #144756 which has 235
group inputs and 174 group input nodes, which leads to 40,890 sockets.
Most of those are never used, so it's wasteful to add them to the map
of input values.

The inferencing time improved from 24ms to 16ms. Can likely still be
improved more, but that's a good improvement for such a small change
already.
2025-08-25 17:21:55 +02:00
Clément Foucault
e0afb37648 Fix #144781: EEVEE: Assert fail in ShadowModule at close zoom
Caused by the `lod_level` turning negative.
Using preventive measure to avoid this faulty value
fixes the issue.
2025-08-25 17:21:37 +02:00
Clément Foucault
cffb5af2ff Fix #142381: EEVEE: Freeze playing back a certain animation
In this instance the texture loading was using another
`threaded_for` loop internally which created conflict with
the top most `threaded_for`.

Using task isolation fixes the issue.

Candidate for backporting to 4.5 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/145124
2025-08-25 17:13:35 +02:00
Hans Goudey
166d7990ab Fix #142636: Crash with node interface that's an input and an ouput
For a brief period it was possible to create these node interface sockets
that were both inputs and outputs. Nowadays we're implementing the
row-alignment in a different way, and we expect the input and output
status to be mutually exclusive. This PR adds versioning to properly
split such sockets.

The implementation relies on the unique identifier space being
separate for the input and output sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/144807
2025-08-25 17:01:45 +02:00
Miguel Pozo
9f59a36181 Revert "GPU: Improve the do_static_compilation_ check coverage"
This reverts commit 162a24e05d.

Needs testing.
There are asserts triggering on startup.
2025-08-25 16:31:43 +02:00
Sybren A. Stüvel
00abaa571a Rendering: check return value of mkdir before using directory
When rendering to an image/video file, check whether the recursive
directory creation actually succeeded. If not, log an error and stop,
instead of trying to write the file.

This results in easier to understand error messages, and will help to
triage some (what we think are) race conditions with the Blender Studio
render farm.

Pull Request: https://projects.blender.org/blender/blender/pulls/145118
2025-08-25 16:30:40 +02:00
Jonas Holzman
aeeb771a80 Fix: UI: Hide internal "mode" property in Mesh Edit Duplicate
Hides an internal "mode" property in the Edit Mode mesh "Add Duplicate"
operator Adjust Last Operation menu. Old UI issue noticed during the
Tablet Workshop.

Pull Request: https://projects.blender.org/blender/blender/pulls/144794
2025-08-25 16:18:22 +02:00
Jacques Lucke
7e7b05a054 Fix #145113: Nodes: menu error not automatically resolving 2025-08-25 16:06:46 +02:00
Miguel Pozo
cb9116f58a Fix #145017: EEVEE: Performance regression with Drivers in Shaders
Make the optimization_delay per-pass.
Lower the optimization pass GC collect rate.

Pull Request: https://projects.blender.org/blender/blender/pulls/145114
2025-08-25 15:56:35 +02:00
Miguel Pozo
162a24e05d GPU: Improve the do_static_compilation_ check coverage
Since we use StaticShader now in many places, the check is often
bypassed.

Ensure that any compiled shader is either marked as static or as a
GPUPass.

Pull Request: https://projects.blender.org/blender/blender/pulls/144950
2025-08-25 15:55:26 +02:00
Casey Bianco-Davis
6271ae5758 Curves: Delete and Dissolve operator not work with selected handles
This makes it so that the `Delete` and `Dissolve` operators will remove any
points that have handles selected.

Part of #121574.

Pull Request: https://projects.blender.org/blender/blender/pulls/144893
2025-08-25 15:41:43 +02:00
YimingWu
e4c489e5c9 Fix #145111: Typo in armature unparenting popup UI code
In f22ea2e0ae there was an update to the
UI code in this section where there's a small typo on the variable that
caused the buttons to be put on one row. Now fixed.

Pull Request: https://projects.blender.org/blender/blender/pulls/145115
2025-08-25 15:37:19 +02:00
Sergey Sharybin
a020907844 Multires Bake: Implement vector displacement baking
Supports baking to object and tangent space.

Compatible with Cycles Vector Displacement node which has the
(tangent, normal, bitangent) convention.

The viewport situation is a bit confusing: seems that Eevee
does not handle vector displacement properly and rips all faces
apart. Cycles renders the displaced object correctly.

Not entirely happy with the UI, as displacement space does not
really belong to the Output, but so doesn't Low Resolution Mesh.
Perhaps the best would be to have a separate pass to revisit the
settings, and also make it more clear what the Low Resolution Mesh
actually does.

Pull Request: https://projects.blender.org/blender/blender/pulls/145014
2025-08-25 14:23:35 +02:00
Clément Foucault
5ed307f8aa Fix: EEVEE: Bilateral denoiser has wrong color transform
The transform used for accumulation space was not
reciprocal and could modify the input intensity.

Pull Request: https://projects.blender.org/blender/blender/pulls/144987
2025-08-25 14:06:11 +02:00
Clément Foucault
87fe13fb7b Fix: EEVEE: Avoid Valgrind issues
Running valgrind on a render test exhibit a lot of warnings
about `Conditional jump or move depends on uninitialised value(s)`.

This patch makes sure to initialize the memory to avoid
platform dependent bugs.

Pull Request: https://projects.blender.org/blender/blender/pulls/144995
2025-08-25 14:05:50 +02:00
Jacques Lucke
5c325c394a Fix #145007: don't show empty tooltip popups 2025-08-25 13:10:13 +02:00
Miguel Pozo
e0a82933ab Cleanup: Remove unused code 2025-08-25 12:43:28 +02:00
Jeroen Bakker
32a812682c Fix #144625: Vulkan: Blacklist NVIDIA 580.76.05 on Linux
This PR disables support for NVIDIA 580.76.05 drivers as it can hang
on startup with Wayland. There are reports from other applications
that this driver is faulty and NVIDIA confirmed that an updated driver
is in the making.

For now we will blacklist this specific driver on any Linux system.

Pull Request: https://projects.blender.org/blender/blender/pulls/145094
2025-08-25 12:28:16 +02:00
Falk David
1122a05cb6 VSE: Scene Selector & Scene Time Synchronization
Implements the proposed design (with some modifications) in #135058.

## Sequencer Scene

This adds a new property called `sequencer_scene` to workspaces. This scene is used
by the video sequence editors in the current workspace for their context.
This is a first step towards "detaching" the VSE from the active scene in the window.

Each sequencer timeline editor shows the sequencer scene that is being used.
By default, when no sequencer scene is selected, the timeline and preview are empty.

Pressing the "new" button will add a new scene and assign it to the sequencer
scene for the current workspace.

## Contextual Playback

Pressing `Space` (by default) for starting the animation playback is now contextual:
depending on the context (where your mouse cursor is), the scene that is played back
might be different. E.g. with a 3D Viewport and a Sequencer open, pressing "play"
in the 3D Viewport will play the _active scene_ of the window, while pressing "play"
in the sequencer will play the _sequencer scene_.

## Time & Scene Synchronization

Additionally, this adds a toggle called "Sync Active Scene".
With the property turned on, the active scene & scene time in the window will be
synced with the time & scene of the current scene strip in the sequencer.

Note that this is _not_ bi-directional. The sequencer can change the active scene
and map time, but it's not possible the other way around since it one can have
multiple strips using the same scene (+camera, and even time!).

Currently this setting is exposed in the footer of the sequencer timeline as well
as in the workspace settings.

This allows for one of the core concepts that the story tools projects aims at: Working
in a scene (e.g. in the 3D viewport) while also working with the edit
(in the sequencer timeline).

## Some technical notes

* Undoing while playback is running will now cancel playback. This is to avoid the timer,
   that points to the scene and viewlayer that are playing, to get de-synced after loading
   the memfile undo step.
* When the sequencer scene is not the same as the active scene, we ensure it has
   a depsgraph.
* Normally, when a `NC_SCENE` notifier points to a specific scene, the notifier is dropped
   if that scene doesn't match the active one in the window. We now also check that it
   doesn't match the sequencer scene in the active workspace.
* When loading older files, we need to make sure that the active workspace in a window
   uses the active scene as the sequencer scene. This is to make sure that the file opens with
   the same sequences open.
* Tool settings are stored per scene. To make sure the sequencer uses the tool settings for
   the sequencer scene, the "context.tool_settings" and `CTX_data_tool_settings` members
   are overridden in the sequence editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/140271
2025-08-25 11:58:17 +02:00
Casey Bianco-Davis
ede77f72fa Grease Pencil: Join Operator leaves handles selected
This PR makes so that bezier handles are deselected when
using the `Join` operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/144664
2025-08-25 11:54:05 +02:00
Sybren A. Stüvel
494b041585 Python: Improve bpy.data.user_map() argument documentation
Update the call signature in the docstring so that it is clear that the
arguments to `bpy.data.user_map()` are all optional:

```
.. method:: user_map(*, subset=None, key_types=None, value_types=None)
```

This is important for Python stubs that are generated from the
docstrings; see https://github.com/michaelgold/buildbpy/issues/3.

This change feels a bit weird, as the function behaves differently
depending on whether the arguments are there or not. For example,
`subset=None` is not actually valid, as it should be a dictionary and
the function will raise a `TypeError`. But documenting `subset=dict()`
is also incorrect, because explicitly passing that will make the
function behave differently: it reports an empty dictionary, instead of
reporting everything. The same goes for the other parameters.

A better approach (IMO) would be to either add "empty dict/set means
'everything'" logic, or to allow `None` values for these parameters so
that the documented call can actually be made.

Note that this is the case for other calls as well, such as
`bpy.data.file_path_map()`. As such, I don't want to address this in
this commit; this is just for making the docstring reflect the optional
nature of the parameters.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/144933
2025-08-25 11:53:23 +02:00
Sybren A. Stüvel
25dd9ec22a Fix #144864: UI freezes with lots of Action slots (in the Outliner) part 2
Fix an omission in my earlier fix (50876d9b26). This resolves the
situation for the "Blend File" mode, where Actions are shown both in a
flat list (which should show all slots) as well as underneath the IDs
they animate (which should only show the assigned slot).

Instead of looking at the Outliner mode, the code now uses the type of
the parent tree element. If this is an "Animation" element, a single
slot is shown. Otherwise all slots are shown.

Pull Request: https://projects.blender.org/blender/blender/pulls/145101
2025-08-25 11:31:53 +02:00
Brecht Van Lommel
0b902af22d Color Management: Add Perceptual color space in color pickers
* RGB was renamed to Linear, and is the scene linear working color space.
* Perceptual uses the color picking color space, which matches the visual color
  picking widgets, and is sRGB in the default OCIO config. But it is not the
  Display color space, because for wider gamut configs that would not cover
  the whole gamut.
* The tooltips now show the specific color space name, which can be useful
  information when using different OpenColorIO configs.
* HSV is now using the color picking space rather than linear, as this matches
  the color picking widgets and is arguably easier to control.

Ref #144400, #143494

Pull Request: https://projects.blender.org/blender/blender/pulls/144564
2025-08-25 11:26:30 +02:00
Laurynas Duburas
38c1656624 Fix #143635: Grease Pencil: Use only editable points in use_connected_only
In function `curve_populate_trans_data_structs` only editable points are
copied to `TransDataContainer`.
The code handling proportional connected editing was expecting all data
from `CurvesGeometry` to be there. Additional offset index array was
added for editable points per curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/144655
2025-08-25 11:03:37 +02:00
Habib Gahbiche
68abaa12d5 Fix: List Style still shown in Nodes
The Theme Space List was removed in 19c15e0218 but accidently
reintroduced again when adding the compositor asset shelf in
0a0dd4ca37, most likely while solving merge conflicts.

Pull Request: https://projects.blender.org/blender/blender/pulls/145098
2025-08-25 10:23:32 +02:00
Jeroen Bakker
98b4c3e252 Cleanup: Remove obsolete comment 2025-08-25 09:23:32 +02:00
Campbell Barton
904794e330 Fix #144970: Crash selecting the text on a linked duplicated text object
Restrict EditFont manipulation to the object which is in edit-mode
previously multiple threads could clear & assign EditFont::selboxes
at once which crashed when in edit-mode with linked duplicates.
2025-08-25 06:40:55 +00:00
Campbell Barton
98fd1a942c Refactor: move run-time flags from CharInfo::flag to CharTrans
The Curve, Curve::strinfo & EditFont::textbufinfo are now read-only
during evaluation. CharTrans is now used to store some evaluation
options such as wrap/overflow/smallcaps.

Since it's no longer possible to inspect evaluation flags from operators
without evaluating the curve, line beginning/end functionality has been
moved from the operator into vfont_to_curve.
2025-08-25 06:40:53 +00:00
Campbell Barton
e17677ce73 Refactor: move font-curve initialization & validation out of evaluation
Ensure arrays are valid when reading instead of evaluation.
In general correcting data in evaluation is error prone since
data may be accessed from other parts of Blender before evaluation
(Python scripts for example), and isn't thread-safe in edit-mode
where the edit-data is shared, see #144970.

This also removes material index correction, this doesn't cause
problems as the evaluated `Nurb` must already support out of range
material indices.
2025-08-25 06:20:11 +00:00
Campbell Barton
dae9bed968 Refactor: move the evaluated font size into EditFont
Avoids manipulating the Curve when evaluating fonts.
2025-08-25 06:20:10 +00:00
Campbell Barton
88129ffa6b Cleanup: pass a curve to BKE_vfont_select_* instead of an object
Let callers use a curve without depending on the object.
2025-08-25 06:20:08 +00:00
Campbell Barton
352575d620 Cleanup: remove unused Curve::lines & disabled RNA definition 2025-08-25 06:20:07 +00:00
Piotr Makal
7e4defbf3b Fix: Performance regression when using bevel and subdivision modifier
PR https://projects.blender.org/blender/blender/pulls/144233.
Fix #142296 performance regression caused by merging UV positions
based on face area weights, replacing it with mean average weights
computation. The former method resulted in higher probability in making
subdivision cache invalid between frame updates and thus causing expensive
recreation of blender::bke::subdiv::OpenSubdiv_Evaluator object.
While this fix isn't directly answering a question why specific UV position
updates would cause this reevaluation of subdivision object, it fixes
the performance regression caused by #139595 PR.
2025-08-24 08:59:47 -04:00
Campbell Barton
1b559b4f78 Cleanup: quiet class-memaccess warning 2025-08-24 19:50:40 +10:00
Brecht Van Lommel
adeacf9644 Fix: ACES 2.0 studio config sets image files to ACES2065-1 incorrectly
This config has a single file rule with default set to ACES2065-1. Just ignore
the default rule now, which some other applications seem to be doing as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/145054
2025-08-24 10:49:33 +02:00
Campbell Barton
ac88bc0e76 Doc: add clarifications to fix for #144958 2025-08-24 16:33:29 +10:00
Campbell Barton
85d5ade00f Cleanup: spelling in comments (make check_spelling_*) 2025-08-24 06:26:08 +00:00
Campbell Barton
a080a2f4d0 Cleanup: use doxygen comments for BKE_subdiv* 2025-08-24 16:19:48 +10:00
Richard Antalik
1e2476f362 Fix #144982: Crash when scrubbing retimed strips
Caused by casting float value to int in source cache eviction logic. The cache
key was changed from int to float for timeline frame, but this was not changed
in `source_image_cache_evict()`. Compiler did not catch this unfortunately.

Pull Request: https://projects.blender.org/blender/blender/pulls/145019
2025-08-23 23:10:59 +02:00
Jacques Lucke
1ea6c4396c Refactor: Spreadsheet: make value drawing function more reusable
The goal is to make it easier to support columns where values have different
types. This is achieved by extracting a drawing function that draws whatever is
in a `GPointer`.

Pull Request: https://projects.blender.org/blender/blender/pulls/145046
2025-08-23 20:27:49 +02:00
Harley Acheson
a06dde9471 Fix #145000: Draw Buttons Even When Editor Very Narrow
Don't skip button drawing when the editor is narrower than it is.

Pull Request: https://projects.blender.org/blender/blender/pulls/145030
2025-08-23 17:34:20 +02:00
Jesse Yurkovich
bd6c4d73a0 Fix: Crash during USD import of an instanced point-instancer
Found while trying to import an instanced point-instancer with the
operator setting `support_scene_instancing=false`.

The point-instancer Prototype would be partially processed but not
completely since the option was disabled. This caused a discrepancy
during the final portion of import where the view layer was synced and
we attempted to query for an object that was not present.

Pull Request: https://projects.blender.org/blender/blender/pulls/144845
2025-08-22 22:22:47 +02:00
Sean Kim
ae26bc82b0 Fix: Unified Paint Settings changes do not notify the scene
Currently, when some values on the UnifiedPaintSettings struct are
changed, the corresponding active brush gets notified that something has
been edited, but not the scene, despite the data being stored on a scene
basis.

Pull Request: https://projects.blender.org/blender/blender/pulls/144951
2025-08-22 22:16:32 +02:00
Harley Acheson
0b6255a292 Cleanup: UNUSED_VARS referencing unknown variable
Function argument was removed but now we have an UNUSED_VARS that
references it when running without WITH_OPENSUBDIV.
2025-08-22 11:19:28 -07:00