Commit Graph

28032 Commits

Author SHA1 Message Date
Sergey Sharybin
8a9d901c81 Camera tracking: add camera to follow track and object solver constraint
Object used to be parented to active camera which isn't very convenient when
working with witness cameras.

Now parent camera can be specified in constraint (if it's not specified, active camera is used)
2011-12-15 20:38:23 +00:00
Sergey Sharybin
e534af906a Object tracking: various fixes and improvements
- Bundles selection is now available for object's bundles
- If bundles selection wasn't changed in 3D viewport, fallback to regular
  object selection, so objects behind bundles can be selected
- Snap cursor to selection now respects object's bundle selection
- Object and rack name now can be selected from list in constraint settings
- Added preset for tracks used for object tracking
2011-12-15 16:10:49 +00:00
Sergey Sharybin
53f37cd1ed Object tracking fixes:
- Do not draw bundles for object for opengl selection
- Display reconstruction info for active object in cache line and graph editor
2011-12-15 16:10:13 +00:00
Sergey Sharybin
ba16e7d631 Object tracking: object with object solver constraint is now parented to scene's camera
Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
Sergey Sharybin
deb95ddb44 Merging r42621 through r42647 from trunk into soc-2011-tomato 2011-12-15 16:04:59 +00:00
Antony Riakiotakis
6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
Thomas Dinges
030694b260 BCon 1: Alpha, new features, fun and fixes again! :) 2011-12-15 13:41:29 +00:00
Sergey Sharybin
3f81d010e3 Free run no gaps time code implementation
This commit adds new timecode type which counts frames in gapless mode (counting
actually decoded frames instead of using pts to find frame number) which might
resolve issues with files which have got broken or incorrect base time value stored
in the header.

This timecode allows to deal with movies from #29388: Abnormal frame length on MP4 files
2011-12-15 12:18:09 +00:00
Bastien Montagne
9996188791 New fix for [#29543] Hook modifier: falloff + vgroup influence broken
Don't know why, but creating a dm when there was none broke multi hooks on curves (see #29567)... So as a valid dm is only mandatory for meshes when a vgroup is set, only create it in those cases!
2011-12-15 08:57:48 +00:00
Sergey Sharybin
ca9ae04220 Fix #29615: Crash during undo after toggling "Float buffer" in image paint mode
Crash was caused by different types of buffers stored in tile in undo stack and in
image itself. Store type of buffer in tile, so byte tile wouldn't be applying on
float image anymore.
2011-12-15 08:01:49 +00:00
Sergey Sharybin
9e4d9e066a Fix #29577: repeat curve duplication not working in 2.60(as well as 2.61rc1)
Issue was caused by direct call of transforn operator from extrude and duplicate,
made them macro of duplicate/exturde and transform, so now repeating works nicely.
2011-12-15 07:54:13 +00:00
Campbell Barton
27a56719a8 minor vertex group edits
* when freeing a deform weight, use one less memcpy call.
* vgroup_delete_object_mode(), was looping on the deform verts twice when it didn't need to.
2011-12-14 23:53:46 +00:00
Campbell Barton
40a2c1a292 more vertex weight edits,
* replace inline loops with api calls.
* change constraints so verts with 0.0 weight are ignored like they are everywhere else.
2011-12-14 22:54:38 +00:00
Campbell Barton
3d5330f789 vertex group changes,
use more api functions more (some vertex group editing functions were copied about), also make some functions int oapi calls.

- remove defgroup_find_index(), use BLI_findlink instead since they both work the same way.
- move static function getNearestPointOnPlane() to BLI_math api function closest_to_plane_v3()
- ED_vgroup_give_parray() added option to return an array where unselected verts are NULL (simplifies code & works for lattice when it didn't before).
- more consistant error checking of ob->actdef.
2011-12-14 21:08:08 +00:00
Sergey Sharybin
535aee820b Merging r42602 through r42620 from trunk into soc-2011-tomato 2011-12-14 06:12:20 +00:00
Campbell Barton
a7823dda69 fix for py noise doc string (not a show stopper :) ) 2011-12-13 22:30:23 +00:00
Sergey Sharybin
1db55215d0 Do not use a dot in the end of descriptions 2011-12-13 19:40:49 +00:00
Ton Roosendaal
60eba40773 First Blender 2.61 commit! (Sneaked in quick tooltop fix too).
A tag will happen after this commit.
2011-12-13 16:44:31 +00:00
Sergey Sharybin
6c90a192c6 Do not switch to safe malloc if tracking sequence
Malloc is getting to be safe on sequence tracking by the jobs system,
so no additional set up are necessary.

This hopefully fixes crash on OSX with OpenMP enabled when compiling by older gcc
2011-12-13 16:37:52 +00:00
Sergey Sharybin
50d05a2a58 Disallow link/append when in edit mode
Linking changes active object which is pretty useful in general,
but which totally confuses edit mode (i.e. it becoming not so obvious
to leave from edit mode and inwalid tools in toolbar might be displayed)
so disable link/append when in edit mode
2011-12-13 12:51:40 +00:00
Sergey Sharybin
b865c0314f Merging r42533 through r42601 from trunk into soc-2011-tomato 2011-12-13 11:58:59 +00:00
Joshua Leung
ccd916e100 Small typo fix for tooltip of FModifier.blend_out
Cheers to "Lockal" for finding this one!
2011-12-13 10:15:14 +00:00
Sergey Sharybin
8b6100aa26 Fixed crash when tracking several tracks manually
Crash was caused by non-threadsafe guarded allocatio which becomes
threadsafe only when thread was started using BLI_threads module.
2011-12-13 10:07:22 +00:00
Campbell Barton
01478a3743 correction to report message 2011-12-12 20:57:10 +00:00
Campbell Barton
7abc66ba42 add WM_operator_call_notest() for operators that need to call themselves within invoke functions without being freed. 2011-12-12 18:52:18 +00:00
Sergey Sharybin
ba3c6d4d34 Fix #29603: Mode switch on linked objects
Do not allow to enter to weight paint mode for proxied objects.
2011-12-12 18:25:52 +00:00
Campbell Barton
3e7ad0e271 fix [#29537] file/save crashes when target path isnt found
bug was that uiPupMenuSaveOver(...) could run the WM API call function which freed the operator, within the low level invoke function which kept using the freed memory.

Changed uiPupMenuSaveOver(...) to only show a popup so the caller needs to check if the file exists and should be immediately written (which was done everywhere except for blend saving anyway).

* added note that operators invoke/exec funcs cant call WM_operator_call(...) on themselves, ends up using freed memory.
* added BLI_is_file(path), checks the file exists and isnt a directory.
2011-12-12 18:06:36 +00:00
Sergey Sharybin
cd0608aff5 Fix #29600: Hook actions wrong Tool Shelf adjust
Do not register hook_assign and hook_remove operators in the redo panel.
2011-12-12 14:54:28 +00:00
Sergey Sharybin
237f6fc3b3 Fix #29599: Side of Active tool not working in Faces/Edges
Added warning message if there's no last selected vertex in the selection stack.
2011-12-12 14:52:00 +00:00
Campbell Barton
4a364d2362 fix for 2 crashes running operators in background mode. 2011-12-12 03:25:10 +00:00
Campbell Barton
c280002879 fix [#29579] Redo brolken when jobs are running
changes
* undo now checks screen jobs only, was checking all jobs before so a material preview could make an undo fail.
  now this is only limiteds for render/fluid bake/bake.

* the redo UI is now disabled when screen operators run.
2011-12-11 19:23:02 +00:00
Campbell Barton
4b66bd3748 fix for accessing the keying set menu as an enum rather than in int 2011-12-11 17:10:46 +00:00
Sergey Sharybin
2a426d3eff Fix #29574: Strange crash using translated Blender
Description can be NULL for properties like enum items. Just added NULL-check here
2011-12-11 15:42:39 +00:00
Dalai Felinto
2da7066caa SCA: Scene Actuator text error
copy+paste bug when creating the rnas
2011-12-11 10:39:41 +00:00
Campbell Barton
3998e2878b delta scale default was still left at 0.0 2011-12-11 00:01:04 +00:00
Campbell Barton
ab6c810212 remove unused function, found when syncing with bmesh, also remove/comment some unused defines 2011-12-10 20:10:28 +00:00
Lukas Toenne
33b1939aee In the node space context update function: Properly clear the snode->edittree pointer when no snode->nodetree is active. This would lead to crash in operators when switching from an existing node tree, since the usual poll function only tests for the edittree.
Fixes bug #29566.
2011-12-10 15:52:08 +00:00
Sergey Sharybin
a912afd202 Fix #29516: Twist brush giving crazy results
- Rotation now happens around initial stroke location rather than around scene origin
- Added slider for rotation strength which helps in cases only few rotation is needed
  to be to increase the precision of such strokes
2011-12-10 14:45:30 +00:00
Sergey Sharybin
e9a0a42dd3 Fixed for movieclips tag function which was tagging wrong list
Pointed out by Lockal, thanks!
2011-12-10 13:54:51 +00:00
Joshua Leung
a88b29c062 Bugfix [#29567] Second Hook Modifier fails on Curve Object
This was broken in r.42515. In particular, rigs with Spline IK would break,
since they often use curves with hook modifiers controlling the control-points
of those curves.
2011-12-10 03:37:37 +00:00
Joshua Leung
3f39fde373 Compile fix for r.42546 typo 2011-12-10 03:24:19 +00:00
Morten Mikkelsen
0cc887e2e9 disabling DM_calc_auto_bump_scale() until after release 2011-12-10 01:14:36 +00:00
Campbell Barton
ae17390b77 picky edits & regen man page 2011-12-10 01:07:22 +00:00
Morten Mikkelsen
82b9e4d16f verify existence of dm 2011-12-10 01:00:12 +00:00
Morten Mikkelsen
965c287630 fixes scale on derivative maps 2011-12-09 23:26:06 +00:00
Campbell Barton
71ea408c73 check for weights outside of 0-1 range when validating weights 2011-12-09 20:29:21 +00:00
Sergey Sharybin
c804f40027 Fix #29558: Selecting similar edges doesn't work
Return OPERATOR_FINISHED from select grouped operator in any case so
even if nothing were selected operator would be registered in redo panel
and threshold can be adjusted there.
2011-12-09 16:10:15 +00:00
Sergey Sharybin
3e90bfb07b Fix for recent rna rename of global to use_global 2011-12-09 15:56:04 +00:00
Sergey Sharybin
707e0da6f4 Fix for select similar vertices operator: it's exec used to return selection count
instead of OPERATOR_* return values which used to confuse operators system.
2011-12-09 14:30:44 +00:00
Sergey Sharybin
9d807eb6dd Mesh drawing optimization and fixes:
- Pass MFace, MTface and OrigIndex arrays via userData to compareDrawParams callback
  rather than looking up for this layers for each face
- This allowed to avoid massing DM to compare callback which seems like a bad-level pass
- Fixed crashes on some video cards when assigning different materials to different
  faces in edit mode. Both of intel and nvidia cards in my laptop were affected by
  this error
2011-12-09 11:46:48 +00:00