The deformation constraints strength were too strong and they were
preventing the cloth effects of the brushes with cloth deformation target
to create folds properly. This lowers the default, making the simulation
follow the deformation in a more relaxed way.
I'll make a separate patch to expose this as a property for certain brushes
and cloth deformers that may need higher values (like boundary with loop
falloff on a low poly mesh), but I think this default will work better for
most use cases.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8884
This new feature allows to use the strokes as an eraser of any stroke below. This is very handy to open holes in filled areas.
After running some tests, we have decided to keep the additive effect of the holdout color. To get clean holdout areas, just move the color to black to remove any additive effect. To have additive effect can be used in situations like tint slightly a transparent window with blue to simulate the glass.
See T79878 for more details
Differential Revision: https://developer.blender.org/D8932
This was a bug in OpenImageDenoise, upgrade to latest 1.2.3 which has the fix.
This in turn required a newer ispc version.
Differential Revision: https://developer.blender.org/D8892
Steps to reproduce were:
* Create a marker in the timeline
* With the mouse over the marker region, press Shift+D
The function for moving markers was reused and had handling specific to
tweak events. This is not relevant in case of duplicating markers.
When repeat image was active the image was drawn in the foreground
making most uv overlays not visible. This change creates a shared
defined value for repeating and not repeating images.
Ref {D8855}
Unix and Apple platform files use find_package(OpenSubdiv) which sets
`OPENSUBDIV_INCLUDE_DIR` as an advanced variable, as well as
`OPENSUBDIV_INCLUDE_DIRS` which should be used usually.
Windows sets `OPENSUBDIV_INCLUDE_DIR` which is used by the rest
of the code.
This patch renames it to `_DIRS` everywhere, for it to be like other
similar variables.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8917
situations
In the situation that the PTCacheEdit is not available (e.g. when
editing unbaked Cloth or Softbody caches - or, as in the report, being
in Cloth or Softbody Editing Type for Hair particles), accesing the
corresponding ParticleSystem or ParticleSystemModifierData would crash.
Now access these later (after PE_start_edit had the chance to return
early on this non-valid situation).
Reviewers: JacquesLucke
Maniphest Tasks: T80900
Differential Revision: https://developer.blender.org/D8941
Was missing a dedicated entry for LMB select, this is to be consistent
with how it is done for meshes.
Maniphest Tasks: T80905
Differential Revision: https://developer.blender.org/D8935
Caused by rB9a7f5f1bb422.
If using Auto IK (or targetless IK and Auto IK together), two temporary
constraints were added.
- from pose_grab_with_ik_add (even for targetless IK)
- from add_pose_transdata (even for Auto IK)
Since both both do similar things, but cannot work in tandem (with
possibly different chainlengths for example), we have to decide which
type to prefer over the other (as in: do not create a constraint for the
other).
It seems better to ignore the 'Auto IK' option on bones that will
have targetless IK set up for them specificallly [e.g. defining special
chainlength]. This way you can still work with 'Auto IK' ON generally
[with interactive chainlength control], but also have specific bones that
need their own custom chainlength.
For now, the most straightforward fix is to
- only add constraints for Auto IK from pose_grab_with_ik_add()
- only add constraints for targetless IK from add_pose_transdata()
Note: this area has some potential for later refactoring:
- move creation of all temporary constraints to a single place
[preferably pose_grab_with_ik_add]
- use only those temporary constraints in transform code [atm. we still
flip CONSTRAINT_IK_AUTO around on the "original" -- unneccesarily, after
rB9a7f5f1bb422 a dedicated temporary constraint is now always available]
- clarify CONSTRAINT_IK_AUTO vs. CONSTRAINT_IK_TEMP
- obeying standard rotation locks on bones in the chain (not just the
the IK locks) is not consistent between targetless IK and Auto IK
Potential candidate for 2.90.1 as well as 2.83 LTS
Maniphest Tasks: T80437
Differential Revision: https://developer.blender.org/D8930
Allows to more easily access time information about how long Cycles
did spend synchronizing objects from evaluated depsgraph on Blender
side to its own structures.
This timer does not include time spent evaluating render depsgraph.
Regression from {b248ec97769f}. A new parameter was introduced, but the
stub shader macros still had the old number of parametes. This
change adds a new dummy parameter to the stub macros.
mode
The transform convert of type TC_POSE was not being defined if the mode
was OB_MODE_WEIGHT_GPENCIL.
Maniphest Tasks: T80904
Differential Revision: https://developer.blender.org/D8934
Assigning window variables relied on notifiers that always used the
active window, no matter the window being assigned.
Pass the current window to the notifier.
This code had grown overly complicated and hard to understand.
The improvements in this commit:
- Avoid allocating a duplicate of every active panel.
- Instead of complicated logic to calculate each panel's offset,
just keep track of the current offset while iterating through.
- More readable code structure, better comments.
Note that calcuting the X offset here is a relic from pre-2.5 when
panels could be aligned horizontally. I kept this in, but it would
be reasonable to remove it in the future.
This makes these variable names more consistent with current standards,
mostly by not over-abbreviating already short words. The following commit
will refactor this function.
When entering scultp mode the visibility from the Face Sets is copied to
the base mesh. This steps was considering that if a vertex belongs to a
face with a visibible Face Set ID, it should be visible. As loose
geometry may not have any faces, those vertex were set to hidden.
Now this function check if a vertex visibility should be modified by the
face sets (by checking the loops), avoiding modifying the visibility of
loose geometry unintentionally.
Reviewed By: sergey
Maniphest Tasks: T80771
Differential Revision: https://developer.blender.org/D8899
Brushes that target the cloth simulation but are not the cloth brush
affect the entire mesh, so they don't have simulation areas and falloff.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8885
Just converts verts to points and vice versa.
Materials and Attribute layers are preserved (so for example if you set
custom radii on the pointcloud, convert to mesh, then convert back to
pointcloud, this will be preserved).
Also not add a Radius layer by default (it is still added and
filled when adding a pointcloud object from the menu), a global Radius
property that will be used if there is no radius attribute can be added
later. A Radius attribute can also be added in the pointcloud data
properties (and filled via python).
This will also add a new utility function that copies materials between
datablocks: BKE_id_materials_copy
ref T75717
Differential Revision: https://developer.blender.org/D7391
Following rB7a0a60dde8b4, checking for temporary IK constraints in
uiTemplateConstraintHeader is not needed anymore (since the whole panel
will now be skipped earlier for those).
Differential Revision: https://developer.blender.org/D8902
(e.g. cannot be animated)
An RNA path is mandatory for RNA_path_from_ID_to_property, and for
EffectorWeights, this has to be provided using RNA_def_struct_path_func
(since this struct is shared across ParticleSettings, Modifiers and Rigid
Body World). Without this, the animation system cannot work and e.g.
keyframes cannot be inserted.
The case for Rigid Body World in rna_EffectorWeight_path was missing,
now added.
Rigid Body World Field Weights are capable of being animated, tested
with file from T80131 (e.g. gravity, wind).
Maniphest Tasks: T80131
Differential Revision: https://developer.blender.org/D8713
The `find_package()` callers expect the library name as `Potrace`, not
`POTRACE`.
Reviewed By: LazyDodo
Differential Revision: https://developer.blender.org/D8923
rBf2d26409e83b fixed a serious problem with invalid mesh after an
operation with the extrude manifold.
Since BKE_mesh_validate_arrays is a slow operation, the chosen
interval between versions is relatively small and also only the
mentioned invalid mesh problem is tested.
Differential Revision: https://developer.blender.org/D8898
The ffmpeg, guardedalloc and blenlib are quite isolated and putting them in
their own executable separate from blender_test is faster for development than
linking the entire blender_tests executable.
For Cycles, this also bundles all the unit tests into one executable.
Ref T79958
Differential Revision: https://developer.blender.org/D8714
Bump Blender subversion from 4 to 5, and re-execute some versioning code.
Because of a mistake in the versioning code (corrected in rB1a4fc6dcd67b),
some of the versioning code didn't run in certain cases. This subversion
bump ensures that this code is still run.
This solves annoyance that the official RPM repository of nasm requires
newer version of rpm tool compared to what is shipped by default with
centOS 7.
Differential Revision: https://developer.blender.org/D8905
Using context overrides in Python caused problems for any operator that
changed the context and require these changes to be read back.
CTX_wm_area_set() for e.g. would set the struct member but future
calls to CTX_wm_area() would still return the value defined by Python
callers context overrides.
This also resolves a mismatch between polling and calling operators
from Python, where poll would override the Python context where calling
only overrode the context when a new context was passed in.