When labels in popups (typically headings) matched the name of a button,
the label would be activated instead of the button.
This caused the unwrap menu in the UV editor not to re-select "Unwrap"
when opening a second time.
- In some cases it avoids using strlen on the result.
- Use ATTR_NONNULL for all arguments.
- Remove NULL pointer check for WM_operator_bl_idname src argument.
- Rename from/to to src/dst.
When AUDASPACE couldn't find NUMPY, it would disable WITH_PYTHON for
the rest of Blender. Now setting the value globally is only done for
standalone AUDASPACE builds. Now it's possible to build Blender with
AUDASPACE & PYTHON but without NUMPY.
While this isn't an especially important configuration to support,
having Python mysteriously disabled is a hassle to troubleshoot.
NOTE: extern/audaspace/CMakeLists.txt has become out sync with the
original [0], it seems this is being maintained in our repository.
[0]: https://github.com/neXyon/audaspace/blob/master/CMakeLists.txt
The name 'console' for a module was too generic, move into a sub-package
of bl_console_utils, so other console utilities can be added
without creating new top-level modules.
Specialized thumbnailing function to create previews of all EXR image
files, regardless of type, size, or dimensions. Uses less RAM by only
loading a single row of pixels at a time.
See D14663 for more details and examples.
Differential Revision: https://developer.blender.org/D14663
Reviewed by Brecht Van Lommel
Display information about sound media in "Source" category in side panel
similar to movie resolution and framerate.
The specs are stored in the `Sequence` struct, and are extracted at
the moment of struct creation. If the "source file" is changed,
the specs change also.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D14565
The algorithm is not designed to be used with Closed strokes (cyclic) and actually the result is arbitrary. In order to avoid this, now the closed strokes never are merged.
Related to T98235
Feedback by: @mendio
The change was kind of intentional on {rB21e72496a629}.
That commit made mouse movement to "select" the contraint in Auto
Constraint a requirement.
This deduplicated the code a bit, but this requirement is not
comfortable for the first "selection" of the contraint.
So the constraint "selection" is now done in two ways:
- If there is no contraint, the "selection" is done immediately;
- If there is already a constraint, the "selection" is delayed by 1 event to simulate a constraint cancellation if there is no mouse movement.
Existing code for the `Move` operator, and some `Collections` panel
operations (Object properties) was absolutely not override-safe, and
sometimes not even linked-data safe.
That max number of `10000` level of recursivity was a typo (should have
been `1000`), but even that is way too high, typical sane situation
should not lead to more than a few tens of levels, so reducing the max
level to 200.
Also improve error message with more context info about the issue.
Found while investigating issues for the Blender Studio's Heist production.
That max number of `10000` level of recursivity was a typo (should have
been `1000`), but even that is way too high, typical sane situation
should not lead to more than a few tens of levels, so reducing the max
level to 200.
Also improve error message with more context info about the issue.
Found while investigating issues for the Blender Studio's Heist production.
In some cases (when there is an evaluated curve), the conversion code
would try to free the evaluated data-block twice, because freeing the
object would free it from `data_eval` and then the data-block was freed
again explicitly. Now check if the data-block is stored in `data_eval`
before freeing `object.data` manually. This is another area that's made
more complex by the fact that we change the meaning of `object.data`
for evaluated objects. The solution is more complicated than it should
be, but it works whether or not an evaluated mesh or curve exists.
Was an old known annoying issue, since the matching RNA property is
read-only we need a manual handling of this in override applying and
resyncing code.
It wasn't possible to temporarily orbit the view, then set back to an
axis-aligned view.
Details:
- It was possible to change RegionView3D.view_rotation while the view
kept the axis alignment value (Top, Left, Front .. etc) which
displayed in the viewport overlay.
Now changing the view rotation directly or via "view_matrix" resets
the axis-alignment - clearing when the view is no longer axis-aligned
or assigning the newly aligned axis.
- RegionView3D.is_orthographic_side_view added in [0] could be assigned
but wasn't useful as it treated an enum as a boolean only setting the
RegionView3D.view to RV3D_VIEW_USER or RV3D_VIEW_FRONT.
Now enabling this aligns the viewport rotation to it's closest
axis-aligned orientation setting RegionView3D.view & view_axis_roll
accordingly. Note that the "orthographic" term is misleading as the
property only relates to axis-alignment, not to the
perspective/orthographic setting. We could consider deprecating the
current naming.
[0]: 63bae864f4
View roll checked if the resulting roll was close to a view axis
but didn't write the aligned quaternion back to the final result.
Add ED_view3d_quat_to_axis_view_and_reset_quat since most callers
to ED_view3d_quat_to_axis_view will reset the quaternion when a view
aligned axis is found.
Asserting the variables weren't NULL raised a warning with GCC 12.1,
instead of suppressing the warning, always assign NULL which is often
expected behavior and makes the function work as documented.