Commit Graph

112537 Commits

Author SHA1 Message Date
Jeroen Bakker
8e80cfdfd9 EEVEE: Enable Shader Specialization Spatial Denoise
Spatial denoise uses shader specialization. The current shader had
this disabled for OpenGL and Vulkan. As OpenGL and Vulkan supports
shader specialization it is fine to enable them. Would result in
better optimized shaders.

I checked other shaders as well. This was the only one ignoring shader
specialization.

Pull Request: https://projects.blender.org/blender/blender/pulls/126830
2024-08-27 15:30:26 +02:00
Sybren A. Stüvel
f018c4a989 Anim: always allow unassigning the action slot
Setting `id.animation_data.action_slot = None` should always be
possible, even when there is no Action assigned (that is, when
`id.animation_data.action = None`). In that case `.action_slot` should
already be `None`, and so writing its current value should not cause any
errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/126827
2024-08-27 14:53:55 +02:00
Jacques Lucke
51f7936335 Nodes: expose unique identifier for node panels in RNA
This adds a new read-only `persistent_uid` property to `NodeTreeInterfacePanel` in RNA.
This integer remains the same even if the panel is moved around or the file is reopened.
Internally, the property exists already, this patch just exposes it.

Pull Request: https://projects.blender.org/blender/blender/pulls/126797
2024-08-27 13:47:11 +02:00
Omar Emara
96416f5401 Refactor: Abstract away the ShaderOperation class
This patch abstracts away the ShaderOperation class into an asbtract
PixelOperation class, which the ShaderOperation now implemenets. This
makes way for a new subclass that uses FN multi-functions for evaluation
for the new CPU compositor.

Reference #125968.
2024-08-27 14:42:11 +03:00
Pratik Borhade
1dbb88070b Fix #126677: Pin to last is possible on override object modifier
It is possible to change th order of library override modifier with pin
to last option. This breaks the modifier order and also introduces a
copy of modifier after reopening the linked file. To fix this issue,
do not set `PROPOVERRIDE_OVERRIDABLE_LIBRARY` on `use_pin_to_last`
property.

Pull Request: https://projects.blender.org/blender/blender/pulls/126813
2024-08-27 13:41:41 +02:00
Bastien Montagne
7ff1d5d9e4 Fix #82514: Default Value for Viewport Display Color's Alpha Wrong.
For now duplicate default diffuse color values into RNA code too. Sad
work-around, but fixes the problem, until we get rid of hacks like
'interpret 4 consecutive floats in DNA as an array of 4 floats in RNA'.
2024-08-27 13:25:14 +02:00
Jeroen Bakker
660e571969 Vulkan: Recycle resources when rendering in background
When rendering in background there is no swap chain in play and
resources would never be collected. Resulting in out of resources and
crashes.

This PR is an initial fix what cycles resource pools every time a layer
has been rendered. It counts the render hierarchy
(GPU_rendering_begin/end) to identify if the background render is
completed and if so would cycle to the next resource pool.

Pull Request: https://projects.blender.org/blender/blender/pulls/126819
2024-08-27 10:09:53 +02:00
Sean Kim
7e6a401423 Cleanup: Group StrokeCache Displacement Smear variables together
Part of #126672.

Pull Request: https://projects.blender.org/blender/blender/pulls/126724
2024-08-27 04:06:15 +02:00
Jesse Yurkovich
f78d3af9c8 USD: Fix UsdStage leak occurring when python hooks throw exceptions
If a USD python hook throws an exception during processing, the USD
stage ptr is "leaked" because the destructor is not called on the
argument class we pass into the python call.

This leak prevents the stage from reaching a reference count of 0 later
and the file is kept open. All attempts to use the same USD file again
will be met with the following error:
`Coding Error: in _CreateNew at line 617 of C:\db\build\S\VS1564R\build\usd\src\external_usd\pxr\usd\sdf\layer.cpp -- A layer already exists with identifier 'path.usda'`

Instead of passing our class into the call normally, which boost::python
would see as needing to make a copy, use a `ref` instead, bypassing the
problem.

Additional details and repro in the PR. Test coverage to follow.
Pull Request: https://projects.blender.org/blender/blender/pulls/126298
2024-08-27 04:03:30 +02:00
Sean Kim
e27aa63db7 Cleanup: Consolidate clay thumb brush variables
Part of #126672.

* Collects related variables into the `clay_thumb_brush` anonymous struct.
* Use `std::array` instead of raw array for the rolling stabilizer
  average.

Pull Request: https://projects.blender.org/blender/blender/pulls/126719
2024-08-27 03:50:55 +02:00
Sean Kim
b2b1e8e7df Cleanup: Organize Sculpt Paint brush related variables
Moves related variables that are only used by the paint brush into the
existing `paint_brush` anonymous `struct` & removes the `hardness`
property from said `struct` as it is used by most brushes and not just
the paint brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/126712
2024-08-27 03:38:24 +02:00
Sean Kim
2c2b6009c1 Refactor: Restructure mirror modifier sculpt data
Part of #126672.

* Groups related mirror modifier data in an anonymous
  `mirror_mod_clip` `struct`.
* Stores the inverse of the related matrix to avoid having to
  recalculate it multiple times per brush stroke.

Pull Request: https://projects.blender.org/blender/blender/pulls/126717
2024-08-27 03:29:51 +02:00
Bastien Montagne
bb24677a76 Cleanup: Rename CustomData_copy to CustomData_initi_from.
And same for the `copy_layout` function. These functions do not free any
potentially existing data in destination, but expect it to be uninitialized.
Hopefully these new names will make it more clear and avoid bugs like #122160.
2024-08-26 19:11:02 +02:00
Bastien Montagne
ea2f40748c Fix #122160: GPv3: Edit mode Undo memory leak.
`CustomData_copy` expects uninitialized destination customdata, so in
case the destination has been previously initialized, it needs to be
freed with `CustomData_free` first.

Also added related comments to the BKE CustomData API.

Pull Request: https://projects.blender.org/blender/blender/pulls/126794
2024-08-26 18:47:36 +02:00
Omar Emara
b61e618886 Cleanup: Remove unused function 2024-08-26 14:44:36 +03:00
Omar Emara
9c3eb49f8b Cleanup: Compositor: Generalize naming of shader operations
This patch generalizes the naming of shader operations into "Pixel
Operations" to prepare for CPU-side support.
2024-08-26 14:38:10 +03:00
Pratik Borhade
d2c38d3fdc Fix #126535: Missing gamma socket subtype when grouped
When the gamma node is selected and grouped, the gamma socket has
missing float subtype, this is due to the wrong value in `node_declare`.

Pull Request: https://projects.blender.org/blender/blender/pulls/126679
2024-08-26 13:07:36 +02:00
Jeroen Bakker
dc8f5d5b89 Fix #125333: EEVEE: Trigger render step between rendering of samples
EEVEE doesn't trigger a render step between samples which leads to not recycling
memory on Metal backend leading to slower animation rendering and even out of
memory.

This PR uses the same approach as for workbench to solve the issue.

NOTE: Fix needs to be backported to 4.2
Pull Request: https://projects.blender.org/blender/blender/pulls/126781
2024-08-26 12:53:42 +02:00
Jeroen Bakker
78af1722cf Fix #123787: EEVEE: RDNA2 shadow of tiny geom
Workaround for RDNA2 shadow rendering when the geometry it needs
to render is to tiny. In this case the rasterizer can skip triangles
leading to incorrect shadow.

This issue has been forwarded to AMD, but this is a temp workaround
for the current drivers. Note that this workaround adds a performance
penalty of around 50% in selected scenes.

Pull Request: https://projects.blender.org/blender/blender/pulls/126693
2024-08-26 12:45:18 +02:00
Julian Eisel
a57fbe3861 Cleanup: Use const context in tool system API
Pass the context using const where it makes sense. Had some own code
that called some of these functions, so I had to keep context non-const
there too for no good reason.
2024-08-26 10:58:12 +02:00
YimingWu
81870ce418 Cleanup: Use const char* in declaring imb_exr_get_pass().
GCC would give a warning if the argument type does not match.
2024-08-26 13:53:02 +08:00
Campbell Barton
d9cfb9fea2 Fix #126573: Crash calling popups without a "window" set 2024-08-26 12:33:29 +10:00
Campbell Barton
5cb29528e6 Cleanup: spelling in comments 2024-08-26 11:50:15 +10:00
Campbell Barton
9a9df2aad7 Cleanup: use BM_DISK_EDGE_NEXT macro 2024-08-26 11:50:12 +10:00
Campbell Barton
40f96afa61 Cleanup: various non-functional changes
- Use const arguments.
- Remove redundant cast.
- Use ELEM macro.
- Use boolean & nullptr literals.
2024-08-26 11:50:12 +10:00
Campbell Barton
74f240c3ce Cleanup: move assignment to outer loop 2024-08-26 11:43:37 +10:00
Jesse Yurkovich
b265161aea USD: Add more thorough testing of various material setups
Newly validates the following:
- Image mapping transforms on import and export
- Typical normal map setups on import and export
- Alpha-clip node setups on import (was already tested for export)

Pull Request: https://projects.blender.org/blender/blender/pulls/126776
2024-08-26 03:26:32 +02:00
Jesse Yurkovich
6bd515e0d2 Fix: USD: Use correct data type for UsdPreviewSurface normal input
The `normal` input on the UsdPreviewSurface is defined as being of type
`normal3f` rather than a plain old `float3` [1].

Found while adding more test coverage for material reading/writing.

The following could also be seen from `usdchecker` when run over files
produced by Blender:
`Incorrect type for /root/_materials/Material/Principled_BSDF.inputs:normal. Expected 'normal3f'; got 'float3'. (fails 'ShaderPropertyTypeConformanceChecker')`

[1] https://openusd.org/release/spec_usdpreviewsurface.html#preview-surface

Pull Request: https://projects.blender.org/blender/blender/pulls/126747
2024-08-25 05:57:29 +02:00
Harley Acheson
a0df365b77 UI: Add Snapping to Docking Status Bar Entries
While docking, show snapping keys on status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/126742
2024-08-25 00:31:50 +02:00
Harley Acheson
503cb7bfee UI: Correction to Space Image image_space_name_get
This corrects a small typo in #126584 that results in getting an index
from rna_enum_space_image_mode_items but getting the name from
rna_enum_space_image_mode_all_items.

Pull Request: https://projects.blender.org/blender/blender/pulls/126741
2024-08-24 21:32:17 +02:00
Jonas Holzman
13eb41959e Fix: UI: Editor window(s) title update when using interactive docking
When using Interactive Docking, window titles are not properly updated.
This change makes sure they get updated in `area_join_modal`.

Pull Request: https://projects.blender.org/blender/blender/pulls/126383
2024-08-24 21:08:05 +02:00
Jesse Yurkovich
3a81bde896 Fix #125184: Guard against incorrect material subsets during USD import
USD Meshes and their UsdGeomSubset prims only support "face" element
types but our importer was not checking to ensure this was the case.
Additionally, we should guard against out of range indices being used
in general.

Both situations will now also print an obvious warning level log
statement allowing technical users to better toubleshoot on their own.

Test coverage will be added separately in the near future to ensure
multi-material scenarios are handled correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/126714
2024-08-24 06:54:43 +02:00
Sean Kim
43f5b1b5fc Cleanup: Combine x_tilt and y_tilt into single float2
Part of #126672

Pull Request: https://projects.blender.org/blender/blender/pulls/126711
2024-08-24 01:26:17 +02:00
Sean Kim
47a54b664a Cleanup: Remove dead StrokeCache variables
Part of #126672

Both `anchored_location` and `stroke_id` were never read from in any
dependent code. They were only ever written to.

Pull Request: https://projects.blender.org/blender/blender/pulls/126710
2024-08-24 01:13:54 +02:00
Harley Acheson
bc43d243bb UI: SVG Icon ID Names Underscores Not Period
In order to recolor icons based on themes, some svg icons have specific
ID names. These names are currently of the pattern "blender.some_name".
However, although CSS ID names are allowed to contain a period in them,
these are problematic as selectors. This is because #tagname.something
looks like a combination of ID and class name. Although these can be
escaped like #tagname\.something that is a pain. This PR replaces the
periods with underscores.

Pull Request: https://projects.blender.org/blender/blender/pulls/126709
2024-08-24 00:28:34 +02:00
Sean Kim
0e5c6ec33f Cleanup: Remove sculpt_brush_types.cc
The file only had a single function remaining inside of it, moving it
inside `sculpt.cc` seems more prudent until we determine a better place
for related methods.

Pull Request: https://projects.blender.org/blender/blender/pulls/126708
2024-08-24 00:22:33 +02:00
Pratik Borhade
47223553f7 Fix #126550: Image editor paint mode crash in new window
Crash triggered due to null string. Enum list passed to `RNA_enum_from_value`
only has image-editor and UV items so the function returns -1 index in case of other
modes.  Because the mode variable is used to contain both editor type or modes,
just assume Image Editor when these are Image Editor modes.

Pull Request: https://projects.blender.org/blender/blender/pulls/126584
2024-08-24 00:16:42 +02:00
Sean Kim
701b148530 Fix: Avoid potential UB when reprojecting GP
If the ray happens to not intersect the projection plane then currently
the `reproject` method attempts to transform an uninitialized `float3`

Pull Request: https://projects.blender.org/blender/blender/pulls/126623
2024-08-23 21:55:18 +02:00
Sean Kim
84615b0eac Cleanup: Break apart paint_intern.hh
This commit moves the namespaced functions inside `paint_intern.hh` into
their own header files, specifically:
* `blender::ed::sculpt_paint::hide` to `paint_hide.hh`
* `blender::ed::sculpt_paint::mask` to `paint_mask.hh`

This commit also moves methods defined in `sculpt_hide.hh` into their
own file (`sculpt_hide.cc`) out from `sculpt.cc` and `paint_hide.cc`

Pull Request: https://projects.blender.org/blender/blender/pulls/126668
2024-08-23 21:54:18 +02:00
Harley Acheson
f08ade0523 UI: Docking Improvements From Menu Item or Shortcut
Small changes to improve docking when initiated from a menu item or
keyboard shortcut, rather than corner action zones. Process gives
feedback immediately. Split assumes a start from top-left corner.
Canceling always resets mouse cursor.

Pull Request: https://projects.blender.org/blender/blender/pulls/126704
2024-08-23 21:03:38 +02:00
Jesse Yurkovich
58bd3d40ee Fix #124752: Push an undo step when USD background import completes
This was a very similar problem to Alembic's #77754 where a background
import can cause issues with Undo in some circumstances.

Mirror what was done for the Alembic fix here now too.

Pull Request: https://projects.blender.org/blender/blender/pulls/126539
2024-08-23 19:49:10 +02:00
Lukas Tönne
c510409cf6 Fix #126606: GPv3: Wrong projection and various other issues with exporters
Fixes the camera and View3D projection used for calculating the rendered
region for SVG/PDF export. Also drastically simplifies this code by
removing unnecessary variables and using an optional transform to
indicate when camera data is actual available.

Also fixes missing layers in export due to incorrect early exit in the
layer loop.

Pull Request: https://projects.blender.org/blender/blender/pulls/126691
2024-08-23 17:51:26 +02:00
Hans Goudey
1376c78e46 Cleanup: Further explicit retrieval of data in PBVH draw 2024-08-23 11:17:17 -04:00
Hans Goudey
5ece086678 Cleanup: Separate PBVH VBO format creation to functions 2024-08-23 11:17:16 -04:00
Clément Foucault
e5ba4cc7b0 Fix: Overlay: Missing backface culling in facing overlay
Same fix as for legacy overlay.

Fix #126351
2024-08-23 17:10:42 +02:00
Clément Foucault
0bad30317c Fix: Overlay: Missing backface culling in facing overlay
It was a side effect of enabling the depth write.

The fix is to enable the backface culling when it can
be honored.

However, this only works in solid mode.

Candidate for backporting to 4.2

Fix #126351
2024-08-23 17:10:42 +02:00
Lukas Tönne
948d6a8866 Fix #126597: GPv3: Support the "insert on back" option in fill tool
This just swaps the order of old/new curves when combining them in the end.

Pull Request: https://projects.blender.org/blender/blender/pulls/126700
2024-08-23 17:06:05 +02:00
Clément Foucault
0d4c76c986 Fix: EEVEE: Material without Closure flag skip rendering
If a deferred layer doesn't contain any material with
a non-null closure flag, the deferred layer is skipped.

However, material with null closure flag exists and
still need to render opaque.

Fix this case by modifying the closure bits for the
deferred and probe pipelines.

Candidate for backporting to 4.2

Fix #126459
2024-08-23 16:45:01 +02:00
Hans Goudey
205d95107e Cleanup: Miscellaneous changes in draw_pbvh.cc
Reorganization to make the retrieval of data from the arguments struct
more explicit, combined with a bit of renaming. Mostly to make a future
diff visually simpler.
2024-08-23 10:18:38 -04:00
Clément Foucault
e673e89630 GPU: Add support for shader printf inside tests 2024-08-23 16:11:28 +02:00