Commit Graph

75472 Commits

Author SHA1 Message Date
Germano Cavalcante
edb5e19442 Transform Snap: Unify SnapObjectData struct
This simplifies the code, and will allow to switch modes.
2020-02-27 08:43:10 -03:00
Jeroen Bakker
2515a125c8 Fix T74254: EEVEE Render Passes Availability
When disabling AO or BLOOM in the render tab, when the pass is shown in
a 3d viewport the pass wasn't reset. This resulted in showing a black
texture and a not filled UI render pass in the shading popover.

This patch will by default reset to the combined pass. It is intended
that the render_pass in the 3d shading struct isn't set to combined as
people could have disabled AO/bloom by mistake and it could reset
viewports that aren't visible.
2020-02-27 12:22:16 +01:00
Jeroen Bakker
f24a4750bd Fix T74254: EEVEE Render Passes Availability
When disabling AO or BLOOM in the render tab, when the pass is shown in
a 3d viewport the pass wasn't reset. This resulted in showing a black
texture and a not filled UI render pass in the shading popover.

This patch will by default reset to the combined pass. It is intended
that the render_pass in the 3d shading struct isn't set to combined as
people could have disabled AO/bloom by mistake and it could reset
viewports that aren't visible.
2020-02-27 12:15:33 +01:00
Jacques Lucke
57bd1a0ae1 Fix T74227: Crash when clicking on viewport shading properties 2020-02-27 12:13:00 +01:00
Sybren A. Stüvel
e420caab19 Fix T71743: NLA editor doesn't update properly when hiding/viewing objects
The NLA area & region listeners were ignoring the notifications that happen
when hiding/showing objects & collections.
2020-02-27 12:08:24 +01:00
Philipp Oeser
d5bcc375ba Fix T69576, T74059: issues with rotation when adding objects
This clarifies logic in ED_object_add_generic_get_opts (see comments in
code).

Also following issues are adressed:
- do not enforce setting the op UI to WORLD when rotation is set (e.g.
on redo). This is not wrong (happens in world space), but is more
confusing than helpful (was added in own rB3b8a14a3c072).
- respect setting the User Preference to WORLD properly (could fail when
set to something else, then back to WORLD)

Maniphest Tasks: T69576

Differential Revision: https://developer.blender.org/D6943
2020-02-27 11:44:21 +01:00
Philipp Oeser
830a45a18a Improve usage of recent golden ratio define
- fix typo
- set back to conjugate value and use as such

Followup to rB95175c3b5e2b.
2020-02-27 10:54:38 +01:00
Sybren A. Stüvel
10162d68e3 Constraints: replace 'Set Inverse' operator with an eval-time update
This fixes {T70269}.

Before this commit there was complicated code to try and compute the
correct parent inverse matrix for the 'Child Of' and 'Object Solver'
constraints outside the constraint evaluation. This was done mostly
correctly, but did have some issues. The Set Inverse operator now defers
this computation to be performed during constraint evaluation by just
setting a flag. If the constraint is disabled, and thus tagging it for
update in the depsgraph is not enough to trigger immediate evaluation,
evaluation is forced by temporarily enabling it.

This fix changes the way how the inverse matrix works when some of the
channels of the constraint are disabled. Before this commit, the channel
flags were used to filter both the parent and the inverse matrix. This
meant that it was impossible to make an inverse matrix that would
actually fully neutralize the effect of the constraint. Now only the
parent matrix is filtered, while inverse is applied fully. As a result,
pressing the 'Set Inverse' matrix produces the same transformation as
disabling the constraint. This is also reflected in the changed values
in the 'Child Of' unit test.

This change is not backward compatible, but it should be OK because the
old way was effectively unusable, so it is unlikely anybody relied on
it.

The change in matrix for the Object Solver constraint is due to a
different method of computing it, which caused a slightly different
floating point error that was slightly bigger than allowed by the test,
so I updated the matrix values there as well.

This patch was original written by @angavrilov and subsequently updated
by me.

Differential Revision: https://developer.blender.org/D6091
2020-02-27 10:37:59 +01:00
Philipp Oeser
4952fb1669 Fix T54323: Improve Paint category names in keymap preferences
While one issue of the report was fixed already (rB27adc4aa3347), still a
couple of clarifications could be made:
- correct/clarify which modes these apply to
- clarify that "Face Mask" is a paint thing

Maniphest Tasks: T54323

Differential Revision: https://developer.blender.org/D6797
2020-02-27 10:11:23 +01:00
Campbell Barton
80684ca41c Fix T74248: Crash using a movie clip for the camera background
Missing NULL check in recent half-float support.
2020-02-27 16:08:44 +11:00
Aaron Carlisle
1a1f2912e6 UI: Clarify Laplacian Deform
- Match UI Style
- Clarify that the vertex group is different then other modifiers
2020-02-26 17:33:17 -05:00
Aaron Carlisle
1d302df4f8 UI: Fix Typo in GP Erase RNA 2020-02-26 16:37:44 -05:00
Bastien Montagne
2d423479bd Fix T73371: Crash caused by wrong logic in NULL pointer check. 2020-02-26 19:31:37 +01:00
Brecht Van Lommel
da38cb622e Cleanup: split image sequence detection into own file, and make it reusable 2020-02-26 19:22:42 +01:00
Brecht Van Lommel
22abc7f080 Build: add compatibility between precompiled libraries and new glibc
On Linux, precompiled libraries may be made with a glibc version that is
incompatible with the system libraries that Blender is built on. To solve
this we add a few -ffast-math symbols that can be missing.

Differential Revision: https://developer.blender.org/D6930
2020-02-26 18:13:14 +01:00
Philipp Oeser
9dbfc7ca8b Fix T74225: Image (from sequence) cannot be loaded
If the current frame was not in range, the ImageTile's 'ok' was stuck at
0. Similar to the ImageUser being reset to 'ok' in
BKE_image_user_frame_calc, we now do for ImageTiles as well.

note: the crasher part of T74225 was fixed in rB5c490d437743.

Maniphest Tasks: T74225

Differential Revision: https://developer.blender.org/D6939
2020-02-26 17:30:22 +01:00
Philipp Oeser
95175c3b5e Fix T74236: Golden ratio in camera composition guides is not working
Caused by 52da1b6e2b (where it was switched from a value to a define -
but the define was wrong...)
2020-02-26 17:24:22 +01:00
Clément Foucault
5c490d4377 Fix T74221 Crash when changing Image Source in UV editor 2020-02-26 15:33:44 +01:00
Clément Foucault
fe41c1ec0b EEVEE: Fix crash on certain drivers caused by redefined constant 2020-02-26 14:59:47 +01:00
Brecht Van Lommel
28a16c4374 Cleanup: don't set renderpass_block twice for volumes 2020-02-26 12:28:22 +01:00
Campbell Barton
92c9dbf343 Cleanup: avoid path copy in XDG support 2020-02-26 22:07:53 +11:00
Brecht Van Lommel
db7bb5bdd2 Cleanup: fix compiler warning 2020-02-26 11:51:34 +01:00
Campbell Barton
661b01825f Fix for recent commit removing slashes
The slashed were used for comparing bookmarks to the current directory.

Add trailing slashes in 'fsmenu_insert_entry',
which avoids having to duplicate strings just to add a slash
before passing to this function.
2020-02-26 21:34:45 +11:00
Campbell Barton
4cf3977a74 Cleanup: printf from xdg parsing 2020-02-26 18:42:51 +11:00
Campbell Barton
466d37e0b1 UI: remove check for HOME existing on unix
This is such a corner case there is no need to make the UI aware of it.
2020-02-26 18:19:29 +11:00
Campbell Barton
de8062053d Cleanup: remove trailing slash from bookmarks
This isn't needed.
2020-02-26 18:18:57 +11:00
Campbell Barton
48816d462e UI: Linux platform support for 'user-dirs.dirs'
Originally D6826 by @a.monti with parsing rewritten.
2020-02-26 18:14:34 +11:00
Campbell Barton
5f83495e4c BLI_fileops: add utility to read text with newlines set to nil 2020-02-26 18:01:42 +11:00
Campbell Barton
66af6e4f32 Docs: expand comment on tagging id properties to update
Addresses issue from T74000.
2020-02-26 15:22:46 +11:00
Campbell Barton
5a6a6ef0c6 Cleanup: spelling 2020-02-26 15:22:46 +11:00
Campbell Barton
220310ffc5 Cleanup: remove unused derived mesh functionality 2020-02-26 15:22:46 +11:00
Campbell Barton
c8d31807d2 Cleanup: reduce CDDM use, remove unused function calls 2020-02-26 15:22:46 +11:00
Campbell Barton
00a3d99f93 Cleanup: format, unused var 2020-02-26 15:22:46 +11:00
Pablo Dobarro
f4411b58ad Fix T72721: Add visibility flags updates to the PBVH
Currently, there its a function that sets manually the fully_hidden flag
of the nodes from the visibility operators in paint_hide.c. The undo
code was not updating the flag, so the visibility state of the nodes was
incorrect after preforming undo operations. This sometimes was drawing
fully hidden nodes with empty buffers, causing artifacts in the
geometry.

I added a function to mark nodes which visibility state changed (similar
as we are updating the mask flags and the nodes bounding boxes). This
way, the tools, operators and undo code don't have to update the
visibility flags, making everything much simpler to understand and
maintain.

I did not remove the flag update code from the current visibility
operators in this patch, but after reimplementing them (and all the new
ones) in the new visibility system, all visibility updates should be
done using this method and the BKE_pbvh_node_fully_hidden_set function
should be removed.

Reviewed By: jbakker

Maniphest Tasks: T72721

Differential Revision: https://developer.blender.org/D6767
2020-02-25 19:07:44 +01:00
Sybren A. Stüvel
9cc5af64c6 Cleanup: Constraints, simplified ChildOf evaluation function
This un-indents the `childof_evaluate()` function by one level, making it
easier to add new functionality in an upcoming commit.

No functional changes.
2020-02-25 18:16:25 +01:00
Sybren A. Stüvel
b4b47e6ba2 Cleanup: Reduced indentation in objectsolver_evaluate()
This will make an upcoming change cleaner to implement.

No functional changes.
2020-02-25 17:22:23 +01:00
Sybren A. Stüvel
4f48179437 Constraints: fixed Object Solver 'Clear Inverse' operator
The 'Clear Inverse' operator didn't properly update the constraint, so
it didn't do anything until the entire depsgraph was updated. It's now
properly tagged for update.
2020-02-25 17:22:23 +01:00
Dalai Felinto
280d2a9a17 Cleanup: Silence compilation warnings (unused variables) 2020-02-25 17:21:01 +01:00
Jeroen Bakker
e75059e3b6 Cleanup: removed runtime error
The render passes checked all bits of an integer, that can lead to
runtime errors. Added the max bit in the DNA and used this.
2020-02-25 16:16:31 +01:00
Jeroen Bakker
5943e7d02e EEVEE: First Buffer Drawn Incorrectly
SSS buffers are lazy initialized when needed. When shaders recompile the
SSS buffers could be incorrectly drawn. During the render passes project
we tried to fix this, but that resulted in incorrect result of the first
sample after a shader was compiled.

We revert this change knowing that we know the issue, but haven't found
a proper solution for it.
2020-02-25 15:39:25 +01:00
Michael Soluyanov
a4a1074f3d UI: Add theme option for time markers line
This patch adds the ability to set colors and alpha of dashed line of
Time Markers. That way themes can avoid contrast issues and communicate
selection better. See screenshots in D6877.

Bumps subversion.

Reviewed By: William Reynish, Julian Eisel

Differential Revision: https://developer.blender.org/D6877
2020-02-25 15:19:19 +01:00
Clément Foucault
4e9fffc289 GPU: Add Image property to allow high bitdepth support on a per image basis
This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.

Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.

Related task T73086

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6891
2020-02-25 15:14:32 +01:00
Brecht Van Lommel
1bbc1eed62 Cleanup: clang-format 2020-02-25 15:13:25 +01:00
Yevgeny Makarov
fe3264fafd UI: fix wrong button padding on high DPI displays in a few places
Differential Revision: https://developer.blender.org/D6928
2020-02-25 15:13:25 +01:00
Phil Stopford
b0786d069c Ocean modifier: fix changes to resolution complete changing the shape
This takes the idea from the aaOcean library to link the RNG seed to the
surface point, so that changing resolution only adds/remove surface detail.

Differential Revision: https://developer.blender.org/D6871
2020-02-25 15:13:25 +01:00
Clément Foucault
2ffd530217 EEVEE: Lookdev: Fix lookdev spheres positioning in viewport render 2020-02-25 14:24:31 +01:00
Clément Foucault
19de81afe5 EEVEE: Lookdev: Fix cubemap resolution change not refreshing lightcache 2020-02-25 14:08:10 +01:00
Clément Foucault
190fd795a9 Overlay: Fix overlays being washed out by render colors
Clamping here might be a bit too much if output is expected to be HDR.
But we don't support HDR atm so clamping is fine.
2020-02-25 13:58:28 +01:00
Sybren A. Stüvel
4f92367bde Cleanup: fixed copy-paste error in Object Solver constraint message
The message was clearly copied from the Child Of constraint, and never
changed to Object Solver.

No functional changes.
2020-02-25 13:30:42 +01:00
Clément Foucault
6e23433c1a EEVEE: Lookdev: Add support for partially blurred background
This is using the GGX probe as background. This has the drawback of
having the resolution choosed in the indirect lighting setting.
The blurring is not really high-quality.

The pros is that it has a simple implementation and is fast to evaluate.

This patch also fades the background alpha to make overlay engine draw the
default background color in the correct color space. Removing one colorspace
hack.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6895
2020-02-25 13:26:01 +01:00