Campbell Barton
eb78579bb6
Correct own error in changes to pose gizmo center
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Multi-pose gizmo center calculation from
5d09f5223e now works as expected.
2018-12-18 23:03:29 +11:00
Clément Foucault
c92cffb56d
DRW: Instance: Makes it possible to have instances of a non-init batch
2018-12-18 13:08:17 +01:00
Clément Foucault
77d9ddc5ea
Armature: temp workaround for crash caused by custom bone drawing
2018-12-18 13:08:17 +01:00
Sergey Sharybin
604f5cf3f4
Cleanup: Typo in comment
2018-12-18 12:55:13 +01:00
Sergey Sharybin
486be2219a
Use proper buffer size for statistics
2018-12-18 12:54:49 +01:00
Sergey Sharybin
e6c531353b
Cleanup: Reduce indentation level
2018-12-18 12:54:49 +01:00
Campbell Barton
4046e55f77
Transform: calculate initial depth for axis-target
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While the operator needs a depth to work as intended,
it feels buggy if the initial drag does nothing until a depth is found.
If the cursor isn't over any geometry calculate an initial depth.
2018-12-18 22:43:35 +11:00
Jacques Lucke
2dee1772e1
Py Docs: documentation for draw_handler_add/remove
2018-12-18 12:31:37 +01:00
Sergey Sharybin
cef41d0144
Fix T59496: Movie Clip Editor does not display metadata
2018-12-18 12:28:44 +01:00
Brecht Van Lommel
a3e4c333b9
Transform: when snap affect is off for a transform mode, ignore snap settings entirely.
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Ref D4022.
2018-12-18 12:14:38 +01:00
Sergey Sharybin
e5c6dd3964
Fix crash showing footage information for non-animation movie clips
2018-12-18 12:06:40 +01:00
Campbell Barton
f71ae30962
Fix edit-mode wire color being used for other objects
2018-12-18 21:21:48 +11:00
Antonioya
d3e1b043c3
Fix T59548: Grease Pencil Primitives ignore the 'draw below' option
2018-12-18 10:44:35 +01:00
Campbell Barton
787660e15a
Gizmo: exclude overlays from origin-set depth
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Setting the light orientation would read depth from the light wireframe.
2018-12-18 20:33:16 +11:00
Campbell Barton
b4d625c88e
Fix 3D view depth buffer ignoring overlay option
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The depth buffer would include lamps, cameras.. etc
event overlays turned off.
2018-12-18 20:25:19 +11:00
Antonioya
c8e37f70dd
Fix T59519: Grease Pencil stroke with noise modifier crashes blender
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The first point index was wrong calculated.
2018-12-18 10:24:21 +01:00
Campbell Barton
9f25dad0a9
Fix T59535: Select linked delimit doesn't refresh
2018-12-18 17:22:11 +11:00
Campbell Barton
372fd07a8e
Fix paste/append w/ local-view
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Paste in local-view wasn't setting local-view bits.
2018-12-18 16:23:38 +11:00
Campbell Barton
7721886ead
Fix T53544: Crash drawing scene w/o world
2018-12-18 13:56:26 +11:00
Campbell Barton
ac80ceae77
Correct missing NULL check in recent commit
2018-12-18 13:49:09 +11:00
Campbell Barton
08f15433ba
GPencil: Cancel w/ RMB click
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RMB is used to cancel almost everywhere in blender, not confirm.
2018-12-18 13:03:34 +11:00
Campbell Barton
7eaa0b1797
Fix T59366: gpencil eraser shows w/ shape tool
2018-12-18 13:00:57 +11:00
Clément Foucault
a68edaf11d
Mesh Batch Cache: Port vertex paint surface to batch request
2018-12-18 02:19:52 +01:00
Clément Foucault
bcf390a6c3
Mesh Batch Cache: Port weight paint surface to batch request
2018-12-18 02:19:52 +01:00
Clément Foucault
8ded149bfc
DRW: Polygon Offset: Also offset lines and points
2018-12-18 02:19:52 +01:00
Clément Foucault
6a1315d6e7
Weight Paint Overlay: Refactor wire drawing
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This reduce the number of batch/data needed. Stores a select/visiblee
flag inside the vert/loop normals.
2018-12-18 02:19:52 +01:00
Campbell Barton
4fceaf3848
Fix gizmos showing for non-visible objects
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Active object gizmos were showing even when the object wasn't visible
(local view or with their object type disabled).
2018-12-18 11:59:29 +11:00
Campbell Barton
7aeb24e037
Fix multi-object state on load
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D4091 by @zazizizou
2018-12-18 10:22:42 +11:00
Campbell Barton
879c966598
Transform: option to use incremental snapping
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This resolves this issue where users would enable a snapping mode
besides incremental (vertex for eg), then notice strange behavior w/
rotate and scale.
While this ability can be useful, it's quite an obscure use case.
Now changing snap-modes keeps rotate and scale using incremental snap,
with the option for these modes to be affected by other snapping modes.
D4022 by @kioku w/ own minor edits.
2018-12-18 10:08:23 +11:00
Campbell Barton
54f9e142df
RNA: Add Mesh.count_selected_items()
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Needed for context menu checks.
2018-12-18 07:36:29 +11:00
Sebastian Parborg
1eafa91f64
Fix T59424: color wheel snaps to center, losing hue when value is zero.
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Differential Revision: https://developer.blender.org/D4090
2018-12-17 19:18:16 +01:00
Antonioya
f6a77a759b
Fix error when Blender starts - variable not initializated
2018-12-17 19:09:27 +01:00
Clément Foucault
144178bacf
DRW: Fix vertex paint using original object for batch cache
2018-12-17 17:11:45 +01:00
Clément Foucault
4cd558b711
Mesh Batch Cache: Port Texture paint wires to new batch request
2018-12-17 17:11:45 +01:00
Clément Foucault
7ac49a07c6
Mesh Batch Cache: Port Texture paint batches to new batch request
2018-12-17 17:05:57 +01:00
Clément Foucault
9bb70e59b8
Curve Batch Cache: Fix issue with cd_used
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cd_used needs to be the combination of generated data.
2018-12-17 17:05:57 +01:00
Clément Foucault
36cc42e796
Mesh Batch Cache: Optimization & Refactor shaded surface support
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This now only upload data per loops to the GPU, making use of index buffer
to draw polygon. This make use of the vertex cache, speed up renders
and saves a lot of vram.
Update performance is also slightly faster and can even be improved further
by updating only uvs or vcol independently.
This commits breaks texture paint batches. It will be added back in another
commit.
2018-12-17 17:05:57 +01:00
Clément Foucault
bc74e48680
Fix T59373: Background Colors don't match in Workbench renderer
2018-12-17 17:05:57 +01:00
Clément Foucault
29877fb1a4
Workbench: Fix srgb texture not being color managed in texture color mode
2018-12-17 17:05:57 +01:00
Sergey Sharybin
0d511e05d3
Cleanup: Fix typo in comment
2018-12-17 16:34:08 +01:00
Antonioya
4f220cd1cd
GP: Change Primitive manipulator to secondary Gizmo color
2018-12-17 16:26:25 +01:00
Jacques Lucke
6dcf788d12
Fix T59493: view selected in GP edit mode does not take obmat into account
2018-12-17 15:03:20 +01:00
Antonioya
9b80c70fc5
GP: Change Primitive manipulator color
2018-12-17 14:48:10 +01:00
Jacques Lucke
bb58354232
Fix T59490: wrong curve handle lines
2018-12-17 14:34:32 +01:00
Bastien Montagne
ce3d00b9b7
Fix T59404: Mistake in recent EdgeHash refactor broke edge generations in mesh validate code.
2018-12-17 14:28:29 +01:00
Sergey Sharybin
60a5559b6c
Correct modifier stack validation
2018-12-17 12:44:48 +01:00
Sergey Sharybin
a84c823b89
Fix T58652: Crash editing shape keys weirdness with instances
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This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082 .
Now the logic goes as:
- All pointers which we can not have shared (the ones which are
owned by the runtime) are cleared.
- The rest of runtime stays untouched.
This seems to be enough to keep particles happy.
2018-12-17 12:33:37 +01:00
Sergey Sharybin
dcc11360c6
Remove some files restored in Game Engine
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Most likely was caused by bad resolution of recent merge conflict.
2018-12-17 11:53:54 +01:00
Antonioya
7d36a2a775
Fix T59483: Grease Pencil Additive Drawing mode doesn't work with shapes
2018-12-17 11:34:50 +01:00
Clément Foucault
b253fe4d1b
Eevee: Change Bent normal calculation
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This changes the bent normal effect to be a bit more subtle.
I also tuned down the bent normal blending factor so mesh faceted look may
appear more in occluded regions. this is to increase the fidelity of the
indirect lighting. This blending might be a parameter in the future.
Based the calculation on "Bent Normals and Cones in Screen-space"
by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel
2018-12-17 09:54:24 +01:00