Commit Graph

75472 Commits

Author SHA1 Message Date
Jacques Lucke
ce0a468408 Outliner: drop into master collection when below everything else
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3810
2018-10-18 15:45:48 +02:00
Jacques Lucke
41216d5ad4 Cleanup: Remove more #if 0 blocks
Continuation of https://developer.blender.org/D3802

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3808
2018-10-18 15:43:06 +02:00
Brecht Van Lommel
cfdd902d2d Fix debug build after recent changes. 2018-10-18 15:32:54 +02:00
Clément Foucault
3e6b34dede Eevee: Fix default texture coord for procedural texture in world tree 2018-10-18 15:30:16 +02:00
Clément Foucault
6ef5bc1b99 Cleanup: node_tex_checker: Vectorize operation in GLSL 2018-10-18 15:30:16 +02:00
Brecht Van Lommel
a18b806004 Fix use of uninitialized variable in cloth collision.
No apparent difference in a quick simulation, but was clearly wrong.
2018-10-18 12:59:27 +02:00
Brecht Van Lommel
5869bf5002 Cleanup: fix compiler warnings. 2018-10-18 12:19:06 +02:00
Campbell Barton
321c8232bc Tool System: expose shear tool x/y option 2018-10-18 13:55:01 +11:00
Campbell Barton
9b5cf593a6 Gizmo: tweak sorting to avoid view-aligned shear 2018-10-18 13:00:16 +11:00
Campbell Barton
678c200309 Gizmo: remove 'Click Anywhere' option
Having an invisible gizmo caused event handling problems (see: T56603).

This is hard to avoid since gizmos are similar to buttons in the way
they have priority over the regular keymap.

Transform events use tweak so events to fall though to the general
view 3d keymap (for cursor placement for eg).
2018-10-18 12:36:39 +11:00
Campbell Barton
4c1250570b Cleanup: style 2018-10-18 12:03:04 +11:00
Campbell Barton
a5467637f2 Cleanup: use mul_m3_series 2018-10-18 11:50:22 +11:00
Campbell Barton
eee8153299 Gizmo: depth sort shear gizmos 2018-10-18 11:50:22 +11:00
Campbell Barton
40f679ccb9 Cleanup: move gizmo sort functions into an API 2018-10-18 11:50:22 +11:00
mano-wii
a2922f9840 Optimization: Edit Mesh Overlay
In tests with edit_cage: performance jumped from 9.37ms to 9.17ms.
2018-10-17 15:46:58 -03:00
Clément Foucault
c9faaa6ea7 DRW: Fix DRW_shgroup_create_sub returning source shgroup
instead of the actual sub group...
2018-10-17 19:01:56 +02:00
Clément Foucault
f666be6edf EditMesh: Fix uninitialized value causing red outline on edges 2018-10-17 18:49:27 +02:00
Clément Foucault
fd61b49d50 ObjectMode: Fix Outlines being drawn for BBox meshes 2018-10-17 18:09:37 +02:00
Clément Foucault
91e5e02aff ObjectMode: Fix instances with BoundBox drawtype not displaying 2018-10-17 18:09:37 +02:00
Alexander Gavrilov
e5b18390fa Shrinkwrap: implement the use of smooth normals in constraint & modifier.
- Use smooth normals to displace in Above Surface mode.
- Add an option to align an axis to the normal in the constraint.

I've seen people request the alignment feature, and it seems useful.
For the actual aligning I use the damped track logic.

In order to conveniently keep mesh data needed for normal
computation together, a new data structure is introduced.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3762
2018-10-17 17:55:34 +03:00
Bastien Montagne
d31ea3b89a Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_global.h
	source/blender/editors/undo/ed_undo.c
2018-10-17 16:50:36 +02:00
Bastien Montagne
5f8222501c DEBUG_IO: add sanity check on libdata in undo step as well.
There are serious suspicions that weird corruptions faced by studio
artists may happen in undo/redo code, so let's see whether that's the
case.

With this, and when --debug-io arg is passed on startup, the whole lib
data are checked at every undo. This makes undo slower (from two to
three times slower), but it could help us spot better what happens...
2018-10-17 16:43:02 +02:00
Bastien Montagne
496c325ffa Expose 'debug_io' flag in bpy.app 2018-10-17 16:42:36 +02:00
Bastien Montagne
2d1b9f7841 Minor style cleanup. 2018-10-17 16:42:18 +02:00
Alexander Gavrilov
938aa52313 Dope Sheet: fix assert in new hold code when bezier keys are not sorted.
Turns out this can happen during duplicate+drag operations.
2018-10-17 16:30:34 +03:00
Philipp Oeser
e6adf9ac9a Fix T57096: Crash when scaling bones
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3777
2018-10-17 15:09:01 +02:00
Jacques Lucke
21744217ce Cleanup: remove some #if 0 blocks
Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3802
2018-10-17 12:43:41 +02:00
Clément Foucault
c6eb5651ba Eevee: Fix error when using texture coordinate on world shaders
Compilation errors were happening on OSX with errors of the type:
```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader```
2018-10-17 12:18:06 +02:00
Jacques Lucke
ec7c3b5b4f Cleanup: better naming
Suggested by Campbell here: https://developer.blender.org/rB09cd651bb7e59044cbcd0664e8b1064cb37734ed
2018-10-17 09:53:05 +02:00
Campbell Barton
8e071e76de Gizmo: change axis used for shear handles
The shear direction should be more obvious this way.
2018-10-17 17:47:09 +11:00
Campbell Barton
80fb943e4f Transform: map mouse input to shear direction 2018-10-17 17:18:30 +11:00
Campbell Barton
9273b91eef Transform: show arrows for 'custom' ratio input
Arrows are now shown for vertex/edge slide.
2018-10-17 17:14:36 +11:00
Campbell Barton
7ce387b1cd RNA: disable notifiers from property updates
This was re-enabled because it made copy-on-write bugs hard to
track down.

Since copy-on-write implementation has been simplified
this isn't a problem anymore.
2018-10-17 16:17:00 +11:00
Campbell Barton
8ecec995ed Cleanup: naming 2018-10-17 14:09:32 +11:00
Campbell Barton
ae093e6a84 Cleanup: whitespace 2018-10-17 14:08:44 +11:00
Campbell Barton
96dc1ad308 Fix T56735: Autosmooth option corrupts UVs 2018-10-17 13:26:27 +11:00
Dalai Felinto
098b86475d Use CTX_DATA_BEGIN_FOR_ID 2018-10-16 22:18:02 -03:00
Dalai Felinto
ff9e0b6781 Fix sculpt curve stroke paint 2018-10-16 21:41:29 -03:00
Dalai Felinto
df816d534f Fix cmake not triggering rebuild on .glsl changes
At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
2018-10-17 11:24:33 +11:00
Dalai Felinto
7baa8d2e8f Multi-Objects: POSE_OT_ik_add + POSE_OT_constraint_add_with_targets
You can now add the target from the non-active armature when they are
both in pose mode.

There were different ways of going about those operators:

* We could create one constraint on each active bone of each object.
  That wouldn't follow what creating constraints from the UI does
  though.

* We could change the selection/active order and create a constraint for
  all the selected bones, to the active bone. However this would change
  the design of changing only the active bone (which also is the one we
  see in the buttons editor).

But in the end I think it makes more sense to let users set a constraint
from a charactor to a prop in a handy way.

This is pretty much what we had in 2.7x. There we would go for the
selected objects, if no selected bone was found in the active object.
In 2.8, however, we need this change to make things working as
before/intended.
2018-10-16 21:10:31 -03:00
mano-wii
41ad845531 Optimization: Edit Mesh Overlay: Avoid computing fixvec unnecessarily.
This brings a big difference to meshes with edit cage adjusted for modifiers.
In my tests, the suzanne with subdivision modifier level 3 went from 4.80ms to 3.05ms.
2018-10-16 20:42:50 -03:00
Dalai Felinto
418c16bd3b Multi-Objects: POSE_OT_constraints_copy (refactor)
This was already supporting multiple objects, but I changed it to use the API
we are using elsewhere.
2018-10-16 19:20:01 -03:00
Dalai Felinto
647218af07 Multi-Objects: POSE_OT_constraints_clear 2018-10-16 18:41:45 -03:00
Dalai Felinto
f3153f1c7f Multi-Objects: POSE_OT_ik_clear 2018-10-16 18:30:27 -03:00
Dalai Felinto
540f37003c Fix armature bones spline ik lines offset 2018-10-16 18:28:35 -03:00
Dalai Felinto
f280f83f83 Fix armature bones ik lines offset 2018-10-16 18:22:17 -03:00
mano-wii
1f1da26840 Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that are not part of an edge.
By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.

Point Size 30: 7.29ms vs 2.55ms

Reviewers: fclem

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D3805
2018-10-16 23:04:57 +02:00
Clément Foucault
2ab6272233 DRW: Fix assert with BoundBox object display mode 2018-10-16 22:53:32 +02:00
Dalai Felinto
28a3958cb3 Fix cmake not triggering rebuild on .glsl changes
At least on windows we do not re-run datatoc when the .glsl files change.

To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.

I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).

We probably want to do the same for the other datatoc functions.

Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
2018-10-16 16:58:12 -03:00
Harley Acheson
90d1d39a95 UI: fix misaligned underline for menu item shortcut keys. 2018-10-16 20:31:42 +02:00