* WITH_SYSTEM_OPENJPEG is removed and is now always on, this was already
the case for macOS and Windows.
* This should not break existing Linx builds. If there is no new enough
OpenJPEG installed, CMake will no find libopenjp2 and WITH_IMAGE_OPENJPEG
will be disabled.
* install_deps.sh was updated with new package names, since distributions
put this version in a new package.
Differential Revision: https://developer.blender.org/D3663
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
As mentioned in d81aeb60fe the alignment for multiple text boxes should all
respect the same overall padding.
Vertical alignment is fully implemented now.
During drawing, the depsgrah was tagged to update and this produced a full copy of the datablock. This tag was done in order to get the right data in drawing engine, but this added a great overhead while drawing and the response of the pen was not good.
Now, the depsgraph is not tagged and the drawing engine uses the original copy data of the buffer datablock. This is not a problem because only can draw in one window at time.
Now we can create new base color, roughness, metallic, specular, normal,
bump and displacement images, and linked them to the appropriate socket.
Also fixes image nodes inside groups not being visible.
Differential Revision: https://developer.blender.org/D3679
To follow Blender standards, the name of the new primitive stroke must be different of blank object.
Also changed the default orientation of Suzanne 2D to use the same as other objects (not aligned by default)
In some cases we need to use this array afterwards,
so this gives control over which objects are used for picking.
Also use an index argument as return argument
so callers that need to know the index in the array
don't need to calculate it afterwards.
- Poly build now uses a new gizmo for pre-selection
which has the same behavior as loop-cut.
This replaces hack where mouse-move set the active element
which was no longer working properly because of missing
depsgraph updates.
- Multi-object support for poly-build.
- Support for deformed cage.
- Fix error where changing active object wasn't properly
refreshing the preselect gizmo (for loopcut too).
Currently holding Alt to select non-boundary element's isn't working.