Commit Graph

75472 Commits

Author SHA1 Message Date
Campbell Barton
e152483a32 Tool System: add paint brush shortcut 2018-09-03 23:19:27 +10:00
Clément Foucault
0a26c122ed Eevee: Fix missing meshes on Win + Intel HD 530/540
This is only a workaround. The real issue should be adressed by the
driver team upstream.
2018-09-03 14:38:06 +02:00
Brecht Van Lommel
c6037b39a1 Fix slow .blend file load due to recent accidentally committed debug code. 2018-09-03 14:20:34 +02:00
Sergey Sharybin
cd693955ad Set active base to NULL if its object is gone 2018-09-03 13:42:47 +02:00
Sergey Sharybin
3451cb56db Depsgraph: Cleanup, make it more obvious what ID references 2018-09-03 12:57:04 +02:00
Sergey Sharybin
6690816fe5 Depsgraph: Cleanup, make it more clear what function does 2018-09-03 12:55:26 +02:00
Sergey Sharybin
6ba5dc9147 Depsgraph: Generalize storage for already existing ID nodes
Currently no functional changes, just allows to store mo information.
2018-09-03 12:39:56 +02:00
Sergey Sharybin
296a1afc0c Cleanup: Remove unused lay_updated
Is no longer used, having it around was more of a confusion than
anything else.
2018-09-03 12:17:55 +02:00
Sergey Sharybin
73a474dd8b Depsgraph: Cleanup, indentation level 2018-09-03 12:11:11 +02:00
Bastien Montagne
cc03218962 Fix T56659: Flow UI: Checkboxes report wrong width, making layouts jump to multi-columns too soon.
Wrong handling of ideal width when splitting buttons and labels appart
for checkboxes...
2018-09-03 11:07:29 +02:00
Campbell Barton
4bfc236d39 Cleanup: warning 2018-09-03 18:24:45 +10:00
Antonioya
ff59553dc9 GP: Cleanup function parameter
There was a mix of enum parameters and int/bool values.
2018-09-03 10:14:13 +02:00
Campbell Barton
660477f4a4 UI: disable key shortcuts for tools
Only show shortcuts in the tooltips since they use different logic.
2018-09-03 13:56:33 +10:00
Campbell Barton
d015c1db3e Cleanup: replace __import__ w/ import argument 2018-09-03 12:53:42 +10:00
Campbell Barton
88a893a838 Merge branch 'master' into blender2.8 2018-09-03 12:48:51 +10:00
Campbell Barton
7ff1750218 PyAPI: add optional imports to expression eval API
Avoids having to use `__import__` to access modules.
2018-09-03 12:43:43 +10:00
Campbell Barton
0c389862c4 Tool System: Show popup accelerators in tooltip
The tooltips for tools in the toolbar now show how to access.
2018-09-03 11:29:37 +10:00
Bastien Montagne
41f4d21079 Fix part of T56654: Freestyle hiding viewlayer buttons when there is no lineset.
Buttons' context 'path' has to bee handled carefully, especially when
building more than one step in a single call...
2018-09-02 15:30:06 +02:00
Campbell Barton
32e8f2e982 Keymap: Double tap A-Key to de-select all
Uses double click events for the keyboard, which wasn't used before.

Experimental feature suggested by @venomgfx
2018-09-02 21:41:30 +10:00
Campbell Barton
8c74462f18 Cleanup: move select all/none/invert into template 2018-09-02 21:25:14 +10:00
Campbell Barton
3cba77f16b Merge branch 'master' into blender2.8 2018-09-02 19:45:56 +10:00
Campbell Barton
4bb8dba340 Cleanup: move keymap helpers into own file 2018-09-02 19:37:09 +10:00
Campbell Barton
0ddf3e110e Cleanup: comment blocks 2018-09-02 18:51:31 +10:00
Campbell Barton
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
Campbell Barton
6abb37babc Cleanup: style 2018-09-02 16:49:45 +10:00
Campbell Barton
83199b6430 Cleanup: shadow warning 2018-09-02 16:27:44 +10:00
Dalai Felinto
a5f950ed38 Fix MESH_OT_loop_select: Deselect object objects
Before that if you loop select a mesh, it would deselect the previous selected
edges of the selected mesh, leaving the other objects untouched.
2018-08-31 17:43:59 -03:00
Dalai Felinto
f6b902a9ca Follow up to MESH_OT_offset_edge_loops
Committing this as a separate commit since we may want to keep this mode syncing
elsewhere. But for now it makes sense to do it like this.
2018-08-31 17:23:34 -03:00
milios
efd843b51c Multi-Objects: MESH_OT_offset_edge_loops
Changes from reviewer (Dalai Felinto):
* Code style (replace tabs with spaces).
* Return OPERATOR_CANCELLED if no a single object get through.

Maniphest Tasks: T54643
https://developer.blender.org/D3392
2018-08-31 17:14:56 -03:00
Dalai Felinto
41759e74de Fixup for MESH_OT_vertices_smooth_laplacian
Failing to repeat should return, but continue the object loop.
Should test for selected vertex, not face.
2018-08-31 17:02:37 -03:00
Dalai Felinto
3065dc435c Fixup for multi-objects snap functions
Sanitizing the use of TransVertStore, making sure it is always freed.
Skip meshes with no vertex selected.
2018-08-31 16:46:16 -03:00
Dalai Felinto
0610c09f8c Fix memleak on snap_curs_to_sel_ex 2018-08-31 16:25:37 -03:00
Dalai Felinto
b0c146a9eb MESH_OT_symmetrize: Cleanup, get op->ptr props outside objects loop 2018-08-31 15:53:07 -03:00
n-kall
7f9768cb80 Multi-Objects: MESH_OT_symmetry_snap
Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D3374
2018-08-31 15:52:16 -03:00
Dalai Felinto
53ae9b1034 MESH_OT_blend_from_shape: Add error when no selected vertex
This is just something simple I caught while testing the patch for multi-object.
2018-08-31 15:23:02 -03:00
Habib Gahbiche
6ae09dfcad Multi-Object-Mode: MESH_OT_blend_from_shape
"Blend from Shape" lists keys from active object and applies to all selected
objects that have keys with a matching name.

Changes from reviewer (Dalai Felinto):
* Code Style.
* Move Object **objects after sanity check to prevent leak when
  returning OPERATOR_CANCELLED.
* Skip objects that have no selected vertex.
* Fixed existent comments code-style: Since we are changing the indentation of
  these lines, may as well correct this as well.

Differential Revision: https://developer.blender.org/D3656
2018-08-31 15:20:21 -03:00
Dalai Felinto
f3a1ca1872 MESH_OT_shape_propagate_to_all: Add error when no selected vertex
This is just something simple I caught while testing the patch for multi-object.
2018-08-31 14:21:35 -03:00
Habib Gahbiche
3a43528274 Multi-Objects: MESH_OT_shape_propagate_to_all
Pressing "Propagate to Shapes" now propagates the current shapes to the selected
object's respective keys, if at least one selected object has shape keys.

Discussion here:
https://devtalk.blender.org/t/behaviour-of-shape-keys-in-multi-object-mode/1956/4

Changes from reviewer (Dalai Felinto):
* Code style
* Error message
* Remove dead code

Reviewers: dfelinto
Differential Revision: https://developer.blender.org/D3651
2018-08-31 14:20:56 -03:00
Sergey Sharybin
7f36fb458c Merge branch 'master' into blender2.8 2018-08-31 17:08:29 +02:00
Dalai Felinto
fede95aa68 Cleanup: edbm_do_smooth_laplacian_vertex_exec 2018-08-31 11:45:53 -03:00
Habib Gahbiche
1f30232aa7 Multi-Object-Editing: MESH_OT_vertices_smooth_laplacian
Since D3284 was inactive for a long time, I figured I could finish this.

This revision also gives warning when there are no selected faces or when
selected faces are invalid.

Changes from reviewer (Dalai Felinto) :
* Code style
* Fix checking for ngons (BM_ITER_MESH is a for loop, you need to break from it
before continuing the object iteration loop).

Differential Revision: https://developer.blender.org/D3659
2018-08-31 11:45:53 -03:00
Luca Rood
b6f0f8a5b5 Cloth: Implement angular bending springs
This implements angular bending springs for cloth simulation. This also
adds shearing springs for n-gons.

This angular spring implementation does not include Jacobian matrices,
as the springs can exist between polygons of different vertex counts,
rendering their relationships asymmetrical, and thus impossible to solve
with the current implementation. This means that the bending component
is solved explicitly. However, this is usually not a big problem, as
bending springs contribute less to instability than structural springs.

The the old linear bending model can still be used, and is the default for
existing files, to keep compatibility. However, the new angular bending
model is the default for any new simulation.

This commit makes small breaking changes, in that shearing springs are
now created on n-gons (also in linear bending mode), while n-gons were
previously ignored.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3662
2018-08-31 16:39:43 +02:00
Luca Rood
e3d31b8dfb Cloth: Componentize forces
This separates cloth stiffness and damping forces into tension,
compression, and shearing components, allowing more control over the
cloth behaviour.

This also adds a bending model selector (although the new bending model
itself is not implemented in this commit). This is because some of the
features implemented here only make sense within the new bending model,
while the old model is kept for compatibility.

This commit makes non-breaking changes, and thus maintains full
compatibility with existing simulations.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3655
2018-08-31 16:33:59 +02:00
Dalai Felinto
ec3357e03a Multi-Objects: VIEW3D_OT_snap_selected_to_cursor by Habib Gahbiche
Objects in edit mode now behave as if they were joined.

Changes from reviewer (Dalai Felinto): code style (tabs, spaces, ...), missing MEM_freeN(objects);

https://developer.blender.org/D3648
2018-08-31 11:06:28 -03:00
Monique Dewanchand
d9b9a46aa3 Python: Enable MASS unit in FloatProperty
MASS unit was already implemented for the C api. Only making sure it is
accessible in the python api. Also added 'CAMERA' to the documentation as a valid option.
2018-08-31 15:00:38 +02:00
Dalai Felinto
6c87958dac Fix Text Boxes not drawing
I'm using a different shading group for the active text box and the others.
This way I can assign different colors to them.

The alternative would be to create a new `shgroup_dynlines_dashed_flat_color`,
but I find this overkill for such a simple use case.
2018-08-31 09:53:44 -03:00
Sergey Sharybin
df62deb0a7 Remove CCGDM from PBVH
The statement that PBVH needs to keep track of CCGDM is wrong, PBVH itself
does not care about CCGDM at all, and it's weird for it to carry on this
beast so others can access.

Even more, nobody will actually caring about CCGDM itself, all the usages
were checking whether there is CCGDM or not. This is as good as simply
checking PBVH type.

Tested with an original report T53551 and everything is still stable.
2018-08-31 14:06:26 +02:00
Brecht Van Lommel
d7c58cd8f7 Fix broken decorate buttong dragging after recent changes. 2018-08-31 13:35:07 +02:00
Antonioya
ca73883e19 Cleanup: Remove unused field 2018-08-31 09:54:35 +02:00
Campbell Barton
ac9e1e692c Merge branch 'master' into blender2.8 2018-08-31 14:53:34 +10:00