Commit Graph

75472 Commits

Author SHA1 Message Date
Campbell Barton
ae8225ba6d Fix BMesh bisect not flagging dirty indices 2018-05-15 09:04:12 +02:00
Jeroen Bakker
ce27d11595 Workbench: Enable Textures in Edit Mesh Mode
Constructed UV out of BMesh data layers.
2018-05-15 08:58:25 +02:00
Germano
04fa65e356 Cleanup: Use switch statement to test the object type in snap functions. 2018-05-14 19:18:26 -03:00
Campbell Barton
c3b061278e EditMesh: updated extrude manipulator
Now plus icons are used to add,
arrows are used to adjust existing extrusions.
2018-05-14 23:21:59 +02:00
Campbell Barton
b2b8e1444a Manipulator: outline & helpline options for button 2018-05-14 23:18:36 +02:00
Campbell Barton
bac9c2dc7d Manipulator: utility to get matrix w/o offset 2018-05-14 23:15:44 +02:00
Campbell Barton
e159ec8bc1 Cleanup: compiler warnings, use const 2018-05-14 23:12:51 +02:00
Germano
bf7c46cae0 Transform: Use the new BLI_bvhtree_find_nearest_projected function to snap. 2018-05-14 16:08:17 -03:00
Germano
8cbf402eb6 New function for BLI_kdopbvh: BLI_bvhtree_find_nearest_projected.
This patch does not make any difference for a user's POV. But it is a step for adding the occlusion test for snapping functions.
This new function finds the node(aabb) whose projection is closest to a screen coordinate.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3180
2018-05-14 16:01:36 -03:00
Bastien Montagne
70a60061e5 Fix crash opening 01_015_A.lighting.blend - DL_INDEX3 displist have a single normal, not one per vertex! 2018-05-14 17:41:11 +02:00
Dalai Felinto
7cb2d55bd4 View 3D: Use Z Key for "geometry occlusion" toggle
Note: The header doesn't update until you mouse hover it.
2018-05-14 17:19:10 +02:00
Campbell Barton
627a783784 Fix error in MESH_OT_edge_face_add changes
Context sensitive create also needs to check selected vertices.

Also correct indentation.
2018-05-14 16:35:51 +02:00
Campbell Barton
b0f61ea6db Fix error moving pivot
Missed updating keymap RNA paths.
2018-05-14 16:25:47 +02:00
Dalai Felinto
fc7316fb54 Multi-Objects: MESH_OT_vert_connect_path by Falk David
With a few changes:
* Use space after if.
* Skip for loop when no selected vertices.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3349
2018-05-14 15:56:26 +02:00
Dalai Felinto
de2d642c84 Multi-Objects: MESH_OT_edge_face_add by Guy Boicey
With changes by Dalai Felinto:
* Indentation
* Skip for loop when no vert/edge are selected

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3233
2018-05-14 15:47:51 +02:00
Joshua Leung
2b09062def COW Fix: The "layers used" display for armatures did not update after bones were moved between layers
Previously, the "layers_used" value was getting updated by the drawing code.
However, when using copy on write, the drawing code gets evaluated copies of
the armature data instead of the original data, so any updates here fail to
get flushed to the original data, hence the lack of updates in the UI.

Fixed by moving the calculation to RNA when setting bone layers, as it should
have been done originally. (The one downside to this is if we set individual
layer memberships one by one - this could be slower as the recalc would have to
happen each time this changes).
2018-05-14 15:42:57 +02:00
Joshua Leung
788488b1aa Fix: With no bones selected, move bones to layer operator would display garbage layer set
Was using uninitialised memory
2018-05-14 15:42:57 +02:00
Joshua Leung
2bf4654052 Fix: POSE_OT_select_constraint_target now works with copy on write 2018-05-14 15:42:57 +02:00
Dalai Felinto
b1d016bc12 MESH_OT_select_mirror: Only report when something to report
Inspired by D3299.
2018-05-14 15:26:29 +02:00
Dalai Felinto
90c9458b2f Multi- Objects: MESH_OT_select_face_by_sides by Rainer Trummer
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3301
2018-05-14 15:23:22 +02:00
Dalai Felinto
4043e4b820 Multi-Object: MESH_OT_vert_connect_concave by Guy Boicey
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3255
2018-05-14 14:56:40 +02:00
Campbell Barton
9e4709e9a5 Manipulator: fix 2D icon buttons in the 3D view 2018-05-14 14:47:52 +02:00
Bastien Montagne
e5b53fb28c Some cleanup in modifiers' mesh copying. 2018-05-14 14:34:00 +02:00
Bastien Montagne
eabfd031fa Fix T55031: add explicit copy flag to force deep-copying shapekey datablock with 'parent' one.
Chose to change defaut behavior (0-flag one) here, for sake of
consistency. Default behavior of simple BKE_id_copy() remains unchanged
though.
2018-05-14 14:25:13 +02:00
Luc Revardel
63c2397171 T54643-Multi-Object EditMesh: MESH_OT_select_nth
With changes by Dalai Felinto:
* Move WM_operator.* outside for loop.
* Update error message to handle Mesh and Meshes.
* Skip main functionality when no vert/edge/face is selected.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3371
2018-05-14 14:07:10 +02:00
Pablo Vazquez
e33016c77e UI Tweaks in 3D View
* Move Shading modes out of the popover
* Move Show Overlays out of the popover
* Test moving the Mode to the topbar again
* Move submode (select vertex, edge, face) to the topbar
* Remove icon from show_manipulator toggle
2018-05-14 14:00:37 +02:00
Dalai Felinto
3ebe389605 Multi-Object: MESH_OT_select_mirror 2018-05-14 13:47:53 +02:00
Campbell Barton
bf73628978 Fix extrude adjustment on normal axis 2018-05-14 13:45:34 +02:00
Joshua Leung
80ccad07cc Fix: Skip missing COW tagging on changing armature layers via RNA
Was causing problems on Spring rig while trying to show/hide armature layers
2018-05-14 13:42:30 +02:00
Campbell Barton
5205a0f671 Fix incorrect matrix stack push/pop 2018-05-14 13:29:17 +02:00
Dalai Felinto
b942106c73 Multi-Object: MESH_OT_vert_connect_nonplanar by Aeden McClain
With indentation fixes by Dalai Felinto.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3312
2018-05-14 13:04:01 +02:00
Dalai Felinto
016ba0f38b Multi-Objects: VIEW3D_OT_snap_selected_to_gri by Leon Eckardtd
With changes by Dalai Felinto (skip for loop when no vert/edgeface selected).

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3302
2018-05-14 12:52:52 +02:00
Jeroen Bakker
261d78a2c6 Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 2018-05-14 12:44:05 +02:00
Campbell Barton
0cfe9f95df Fix extrude manipulator update w/ view orientation 2018-05-14 12:26:40 +02:00
Dalai Felinto
e1cee0ac71 Multi-Object: MESH_OT_convex_hull by Lucas Boutrot
Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3223
2018-05-14 12:20:15 +02:00
Jeroen Bakker
51341dafc3 Workbench: Named background rendering 2018-05-14 12:07:58 +02:00
Jeroen Bakker
6a0d7f9e41 Workbench: Render studio hdr name in selection 2018-05-14 10:32:52 +02:00
Sergey Sharybin
258c5f2c0f Particle edit: Avoid depsgraph tag from draw code
Some of the function was intended to be used form drawing as well,
for until that is changed in design we can not use dependency graph
tags form it.
2018-05-14 10:16:41 +02:00
Sergey Sharybin
783bb4e1cd Revert "Tag update when using particle edit brushes"
This reverts commit 5dba0b68f8.

Old code was supposed to use this function from draw, and we must never
poke depsgraph from drawing.
2018-05-14 10:16:41 +02:00
Jeroen Bakker
50bab7eb8a Workbench: Studio light better diffuse sampling
Increased steps of diffuse sampling for narrow hightlights
2018-05-14 10:04:34 +02:00
Jeroen Bakker
95869f5838 Workbench: Support HDR files as HDRI studio lighting
support Radiance HDR files for studio lighting.
Fix crash when studiolight folder does not exist.
2018-05-14 09:56:32 +02:00
Campbell Barton
379c3e46d5 UV: multi-object project bounds
D3368 by @Al with own edits.
2018-05-14 09:15:43 +02:00
Campbell Barton
f78ba4bcfe Merge branch 'master' into blender2.8 2018-05-14 09:01:11 +02:00
Campbell Barton
43ee4d5d7c Cleanup: quiet GCC -Wtype-limits
While the warning can normally be disabled, we don't have have as much
control of warnings when macros are used.
2018-05-14 09:00:42 +02:00
Campbell Barton
66f0c10f84 Merge branch 'master' into blender2.8 2018-05-14 08:41:15 +02:00
Campbell Barton
c1d737eb95 BLI_utildefines: re-ordering array delete macro 2018-05-14 08:38:53 +02:00
Clément Foucault
a0c564f86a Eevee: Hair: Disable SSR for hairs.
SSR does not work with hair strands. Basically, the rays are too much
random to ever converge properly and just result in a soup of self
inter reflections.

So forcing it to not produce any SSR. Could potentially save some bandwidth
by not rendering hair to the SSR buffers.
2018-05-14 00:18:00 +02:00
Clément Foucault
2c1396b6cb Eevee: Hair: Fix normal distribution of previous commit.
Now it starts to look correct!
2018-05-13 23:12:45 +02:00
Clément Foucault
0c1c69d8df Eevee: Hair: Remove old hack and replace by new hack.
This is a hack to properly shade wire hairs. Use stochastic sampling and
let TAA solve the noise.

At least it's way more correct than the previous hack.
2018-05-13 22:44:57 +02:00
Clément Foucault
402442997a GPUTexture: Add Texture Buffer support.
This is needed by opensubdiv and can be helpfull in a lot of other cases.
2018-05-13 22:44:57 +02:00