Campbell Barton
dc4f94783d
EditMesh: show XYZ axis for extrude
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Always show normal axis since this is the most used,
even when another orientation is selected.
2018-05-13 21:15:56 +02:00
Clément Foucault
e0a4624acd
Eevee: Fix lamp defaulting to no specular.
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Was missing a default value.
2018-05-13 21:07:40 +02:00
Bastien Montagne
913bba5038
Fix missing path callback for new Object.display struct.
2018-05-13 19:06:37 +02:00
Brecht Van Lommel
c40c2b5ab7
UI: fix popovers not properly working with scroll arrows for long menus.
2018-05-13 18:24:13 +02:00
Julian Eisel
a23995f42a
Fix/workaround crash when appending workspace in edit mode
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Linking/appending in edit mode currently isn't supported. For workspaces it
should probably be, but we can look into supporting this later.
For now gray out buttons in "Add Workspace" menu while in edit mode.
2018-05-13 16:49:05 +02:00
Julian Eisel
5717612f7c
Fix invisible scroll-bars after file read
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Own mistake from 51efeb6834 .
2018-05-13 16:39:59 +02:00
Campbell Barton
a8e8e08bc6
Revert "UI: geometry-icon alpha blend over existing colors"
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This reverts commit 9606d28d40 .
Caused issue w/ overlapping triangles,
since this isn't overly important reverting.
2018-05-13 15:39:10 +02:00
Campbell Barton
9606d28d40
UI: geometry-icon alpha blend over existing colors
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Useful to mix pre-defined material colors.
2018-05-13 15:14:26 +02:00
Brecht Van Lommel
7a2e271e54
Fix compiler warnings.
2018-05-13 14:48:55 +02:00
Brecht Van Lommel
3469e623d3
UI/Python: layout API support for setting button emboss style.
2018-05-13 13:44:49 +02:00
Brecht Van Lommel
343c2e94f5
Cleanup: deduplicate layout item initialization.
2018-05-13 12:48:51 +02:00
Campbell Barton
1ec48f8042
Tool System: Support set w/ space-type argument
2018-05-13 11:49:21 +02:00
Campbell Barton
06a786f12d
UI: show toolbar shortcuts
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When toobar text is expanded, show shortcuts
(normally confined to menus).
2018-05-13 10:27:44 +02:00
Campbell Barton
e7ee9cfd9e
Tool System: tools are now set by name
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This avoids having to store the tool definition in the operator
properties (on redraw).
Now just set the name, note this means we can't show the keymap in the
tool-tip anymore. This will eventually be shown in the status bar.
2018-05-13 10:01:56 +02:00
Campbell Barton
e1772dac70
WM: utility to create tool keybindings
2018-05-13 09:34:22 +02:00
Campbell Barton
03e14bfeb6
Versioning: default scene to mean center pivot
2018-05-13 07:29:46 +02:00
Campbell Barton
9d677212ee
Transform: fix regression in bound-box calculation
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Error in multi-object merge.
2018-05-13 07:20:35 +02:00
Campbell Barton
59c6487e93
Merge branch 'master' into blender2.8
2018-05-13 06:56:51 +02:00
Campbell Barton
b99d064e91
Cleanup: trailing space
2018-05-13 06:44:03 +02:00
Campbell Barton
7a56d31af3
Fix 3D view axis align flag
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Missed from recent pivot-point move to scene.
2018-05-13 06:38:43 +02:00
Germano
6c6a394373
Cleanup: Remove unused member.
2018-05-12 23:39:36 -03:00
Germano
9c212399c6
BKE_bvhutils: allow caching NULL bvh_trees.
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This prevents zero-leafs bvhtrees from being recalculated multiple times.
2018-05-12 19:43:36 -03:00
Germano
0d9f77d954
transform_snap_object: perf: Check the distance of the bound_box of objects of type armature and curve first.
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And remove unused variables.
2018-05-12 19:39:21 -03:00
Germano
375c6a7967
Cleanup: transform_snap_object: Remove unused variables and reuse the precalc used to test the distance to the projected bound_box.
2018-05-12 19:10:23 -03:00
Clément Foucault
5be0dfe086
Eevee: Fix Dof shader compilation.
2018-05-12 23:28:55 +02:00
Clément Foucault
d25ec499d8
Eevee: Depht Of Field: Merge Scatter passes together.
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This means only one texture to draw to and only one sprite per pixel.
The texture is twice as large and near and far planes are side by side.
The sprite choose the biggest coc to expand to and is redirected to the
area (layer) it belongs to.
The fragment shader discard every pixel that does not belong to the correct
layer.
2018-05-12 23:28:55 +02:00
Clément Foucault
2dc5a84fad
Eevee: Depth of field: Code style fixes.
2018-05-12 23:28:55 +02:00
Clément Foucault
f9cfb221d6
Eevee: Depth of field: Smooth out bokeh shape.
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Due to the scatter operation being done at half resolution, undersampling
is visible at bokeh shape edges (because of the hard cut).
This commit adds a smoothing function to minimize the problem.
Also optimize the bokeh shape parametrization by precomputing a lot of
constants.
2018-05-12 23:28:55 +02:00
Clément Foucault
74a08cf128
Eevee: Depth of field: Change final blending.
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This new blending allows background to fill the gaps left by forground
objects. However this has a drawback, background objects that should be
partially occluded in this case can be seen through the blurred objects.
This does not fix the problem of blurred foreground over sharp background.
Also cleanup code to be simpler and remove unused geometry shader.
2018-05-12 23:28:55 +02:00
Germano
894639f9a5
Cleanup: BLI_math: Simplify dist_squared_to_projected_aabb functions.
2018-05-12 18:18:32 -03:00
Campbell Barton
f897d95372
EditMBall: multi-object select random
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D3356 by @Quetzal
2018-05-12 22:16:09 +02:00
Campbell Barton
1422c0650c
UI: move pivot to the topbar
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Pivot variables are now stored in scene toolsettings.
2018-05-12 22:04:45 +02:00
Campbell Barton
67dda3611f
UI: use icons for orientation types
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See: T55038
2018-05-12 19:02:38 +02:00
Germano
817bb5d40d
Remove unused function: BKE_bvhtree_from_mesh_looptri.
2018-05-12 12:05:54 -03:00
Germano
7c1171c246
Replace BKE_bvhtree_from_mesh_looptri with BKE_bvhtree_from_mesh_get.
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Must have had a conflict in commit rB82d59c6588d7 when merging branchs.
2018-05-12 11:53:27 -03:00
Campbell Barton
90b2e4ce28
UI: move orientation to the topbar
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Move manipulator toggle to overlay popover.
2018-05-12 14:56:07 +02:00
Campbell Barton
570455fb83
EditMode: multi-object inset
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D3305 by @jfmichaud31
2018-05-12 11:01:32 +02:00
Campbell Barton
d1b969a0cd
EditMode: multi-object UV cube project
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D3346 by @Cykyrios
2018-05-12 10:09:37 +02:00
Campbell Barton
ea43130504
EditMode: multi-object UV cylinder project
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D3345 by @Cykyrios
2018-05-12 09:59:25 +02:00
Campbell Barton
c35af3b056
EditMode: multi-object UV sphere project
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D3344 by @Cykyrios
2018-05-12 09:59:18 +02:00
Campbell Barton
f410e83b2c
EditMode: multi-object UV reset
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D3343 by @Cykyrios
2018-05-12 09:46:35 +02:00
Campbell Barton
dcc55c89fa
Modifiers: port Remesh from DerivedMesh to Mesh
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D3331 by @alikendarfen
2018-05-12 09:33:30 +02:00
Campbell Barton
df2de43459
Modifiers: ported Wave from DerivedMesh to Mesh
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D3350 by @alikendarfen
2018-05-12 09:22:34 +02:00
Campbell Barton
4dc91ebf81
Merge branch 'master' into blender2.8
2018-05-12 08:22:03 +02:00
Campbell Barton
1813f00b94
Fix missing fallback in recent aabb precalc func
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Also comment unused vars
2018-05-12 08:19:20 +02:00
Campbell Barton
c84b8d4801
Cleanup: modifier arg wrapping
2018-05-12 08:04:56 +02:00
Germano
be8add5d50
Refactor: Move functions to get the distance to a projected aabb to BLI_match and remove confusing parameters.
2018-05-11 20:20:51 -03:00
Campbell Barton
6aca3e43ec
UI: tweaks to icon defaults
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Minor changes to fit w/ new icons.
2018-05-11 22:15:05 +02:00
Germano
5503e2565b
Bmesh: Clear possible geometry saved at runtime when converting bmesh to mesh.
2018-05-11 15:48:14 -03:00
Campbell Barton
194cba8ba4
Merge branch 'master' into blender2.8
2018-05-11 20:13:07 +02:00