(and replace more instances of BaseLegacy/scene->base with Base/sl->object_bases)
Still need mouse selection, box selection, and menu selection
Also, there is still a problem with BA_WAS_SEL, at the moment only the
objects centers are highlighted.
Removed unnecessary call to DM_update_tessface_data(). This call is
already performed by DM_ensure_tessface(dm). The call being performed
twice caused a failing BLI_assert().
Reviewed by: Kévin Dietrich
With the new names the arguments (yup, zup) are in the same order as
they appear in the function name. The old names used copy_src_dst(dst,
src), which I found very confusing. Furthermore, now it is clear from
where to where the copy is made.
This makes the function names a little bit longer, though. If that is
a real issue, we can just name them zup_from_yup(zup, yup).
Reviewed by: Kévin Dietrich
To bring this fix a step further we need to address all the BA_WAS_SEL instances, and make sure they follow the new design.
This commit allow you to see the object selected (its center anyways) when you do select all.
Note: in the clay engine selection (a) was already working fine.
Speedup is mainly gained by multi-threading. Gives about 3x
fps gain on an edit shot file.
There is still some room for improvements, will happen in one
of the upcoming commits.
Every time:
* A collection settings is set
* A collection visibility changes
* An object is added/removed/ ...
We need to recalculate the "accumulated" CollectionEngineSettings that
the render engine should use for an object.
This is to be handled by the depsgraph. Meanwhile this code should allow
us to start using those settings in the render engines.
Note: We are storing this in the objects, which means we can only have
one active calculated option every time.
This is intended to get the conversation with the Depsgraph department
going.
Derived mesh for particles did not include tessellated faces when it
was expected to. Now added explicit function to copy CDDM with tess
faces without need to re-tessellate the result.
Initial work by Clément Foucault with contributions from Dalai Felinto
(mainly per-collection engine settings logic, and depsgraph iterator placeholder).
This makes Blender require OpenGL 3.3. Which means Intel graphic card
and OSX will break. Disable CLAY_ENGINE in CMake in those cases.
This is a prototype render engine intended to help the design of real
render engines. This is mainly an engine with enphasis in matcap and
ambient occlusion.
Implemented Features
--------------------
* Clay Render Engine, following the new API, to be used as reference for
future engines
* A more complete Matcap customization with more options
* Per-Collection render engine settings
* New Ground Truth AO - not enabled
Missing Features
----------------
* Finish object edit mode
- Fix shaders to use new matrix
- Fix artifacts when edge does off screen
- Fix depth issue
- Selection sillhouette
- Mesh wires
- Use mesh normals (for higher quality matcap)
- Non-Mesh objects drawing
- Widget drawing
- Performance issues
* Finish mesh edit mode
- Derived-Mesh-less edit mode API (mesh_rende.c)
* General edit mode
- Per-collection edit mode settings
* General engines
- Per-collection engine settings
(they are their, but they still need to be flushed by depsgraph, and
used by the drawing code)
Design Documents
----------------
* https://wiki.blender.org/index.php/Dev:2.8/Source/Layers
* https://wiki.blender.org/index.php/Dev:2.8/Source/DataDesignRevised
User Commit Log
---------------
* New Layer and Collection system to replace render layers and viewport layers.
* A layer is a set of collections of objects (and their drawing options) required for specific tasks.
* A collection is a set of objects, equivalent of the old layers in Blender. A collection can be shared across multiple layers.
* All Scenes have a master collection that all other collections are children of.
* New collection "context" tab (in Properties Editor)
* New temporary viewport "collections" panel to control per-collection
visibility
Missing User Features
---------------------
* Collection "Filter"
Option to add objects based on their names
* Collection Manager operators
The existing buttons are placeholders
* Collection Manager drawing
The editor main region is empty
* Collection Override
* Per-Collection engine settings
This will come as a separate commit, as part of the clay-engine branch
Dev Commit Log
--------------
* New DNA file (DNA_layer_types.h) with the new structs
We are replacing Base by a new extended Base while keeping it backward
compatible with some legacy settings (i.e., lay, flag_legacy).
Renamed all Base to BaseLegacy to make it clear the areas of code that
still need to be converted
Note: manual changes were required on - deg_builder_nodes.h, rna_object.c, KX_Light.cpp
* Unittesting for main syncronization requirements
- read, write, add/copy/remove objects, copy scene, collection
link/unlinking, context)
* New Editor: Collection Manager
Based on patch by Julian Eisel
This is extracted from the layer-manager branch. With the following changes:
- Renamed references of layer manager to collections manager
- I doesn't include the editors/space_collections/ draw and util files
- The drawing code itself will be implemented separately by Julian
* Base / Object:
A little note about them. Original Blender code would try to keep them
in sync through the code, juggling flags back and forth. This will now
be handled by Depsgraph, keeping Object and Bases more separated
throughout the non-rendering code.
Scene.base is being cleared in doversion, and the old viewport drawing
code was poorly converted to use the new bases while the new viewport
code doesn't get merged and replace the old one.
Python API Changes
------------------
```
- scene.layers
+ # no longer exists
- scene.objects
+ scene.scene_layers.active.objects
- scene.objects.active
+ scene.render_layers.active.objects.active
- bpy.context.scene.objects.link()
+ bpy.context.scene_collection.objects.link()
- bpy_extras.object_utils.object_data_add(context, obdata, operator=None, use_active_layer=True, name=None)
+ bpy_extras.object_utils.object_data_add(context, obdata, operator=None, name=None)
- bpy.context.object.select
+ bpy.context.object.select = True
+ bpy.context.object.select = False
+ bpy.context.object.select_get()
+ bpy.context.object.select_set(action='SELECT')
+ bpy.context.object.select_set(action='DESELECT')
-AddObjectHelper.layers
+ # no longer exists
```
Marks matrix state as dirty so shader will use the latest values from glScale, glTranslate, etc.
We'll remove this after transitioning 100% to the new matrix API, which handles this sort of thing automatically.
Part of T49450
No reason to not make this private to this file, and it gave conflict
when using bpy as module and loading it in a GLib application (which
also has a g_atexit var).