Material linking might and does change the way how drawObject is calculated
but does not tag drawObject for recalculation in any way.
Now use dependency graph to tag draw object for reclaculation. Currently do
this using OB_RECALC_DATA taq since tagging is not very granular yet. In the
future we can introduce ore granular tagging in the new dependency graph
easily.
Simple and safe for 2.78a.
Now, the strokes can be locked to a plane set in the cursor location.
This option allow the artist to rotate the view and draw keeping the
strokes flat over the surface. This option is similar to surface option
but doesn't need a object.
The option is only valid for 3D view and strokes in CURSOR mode.
When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer.
Informing the audio system in CTX_data_main_set, that a new Main has been set.
At the moment this already shows that the depth is the same after the solid plates and in the very end of drawing, while they should be different. Later on we can adapt this to show different buffers we want to debug.
I am using near=0.1, far=2.0 for my tests. I decided not to make a doversion for near/far because this is for debugging only
The active camera has a solid "up" triangle instead of the usual outline. We want to see both sides of this triangle. Disable face culling only when drawing the active camera, not for every camera.
- any shader program can use matrix state (not only built-in shaders)
- you can mix matrix & begin/end calls, and the bound shader will use the latest matrix state
Part of T49450 & T49043
This would cause Alembic to throw an exception and fail exporting
animations because it was trying to recreate and overwrite the
attributes for each frame.
Also use the operator as part of the UI keymap now, to deduplicate code and let
users configure a custom shortcut.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D2303
Mostly the same as before. Except:
- avoid drawing same lines multiple times
- helper functions take "bool filled" argument instead of GLenum
- drawcamera_volume draws its own near & far planes
widget_draw_text was calculating wrong display length when field is too narrow to show entire input string. Gawain assert caught this 11 function calls away!
Thanks to @ianwill for reporting.
Fixes an assert in drawing code.
Might need further work to support variable-thickness strokes (from pressure-sensitive stylus). This all is due for geometry shader overhaul anyway.
this patch resolves the following warnings;
```
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 764
Warning C4098 'attach_stabilization_baseline_data': 'void' function returning a value blenkernel\intern\tracking_stabilize.c 139
Warning C4028 formal parameter 3 different from declaration blenkernel\intern\cachefile.c 148
Warning C4028 formal parameter 3 different from declaration blenkernel\intern\paint.c 413
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\editderivedmesh.c 591
Warning C4028 formal parameter 3 different from declaration blenkernel\intern\library_remap.c 709
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 754
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 758
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 759
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 763
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 764
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 765
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 769
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\ocean.c 770
Warning C4028 formal parameter 1 different from declaration blenkernel\intern\DerivedMesh.c 3458
```
It's mostly things where the signature in the .h and the actual implementation in the .c do not match. And a bunch functions who do not match the TaskRunFunction declaration cause they leave out the __restrict keyword.
Reviewers: brecht, juicyfruit, sergey
Reviewed By: sergey
Subscribers: Blendify
Differential Revision: https://developer.blender.org/D2268
Blender doesn't necessarily crash when Python doesn't keep references to
the returned strings. As a result, someone that implements this incorrectly
could be lulled into a false sense of correctness by Blender not crashing.
- rename image shaders to describe exactly what they do
- rename inputs to match other built-in shaders
- set & use active texture unit
- no need to enable/disable textures with GLSL
- pull vertex format setup out of loops
Turns out CTX_wm_region returns mostly NULL in wm_manipulatormaps_handled_modal_update. Now propertly unsetting area/region data of handlers when deleting area/region.
Previously the editor will always try to only show UV faces with the same exact active
image or image texture, which is quite difficult to control on a production shaders, where
each material can have multiple objects assigned.
The idea of this commit is to bring option which allows to easily control what to display
when "Draw Other Objects" is enabled, so currently we can have old behavior ("Same Image")
or tell editor to show everything ("All"). In the future we can extend it with such filters
as "Same Material" and things like that.
Hopefully this will help @eyecandy's workflow of texturing.
the issue was caused by wrong default value for brush particle count
which was clamped on display from 0 to 1. This is technically a regression
but how to port this to 2.78a?
Non-power-of-two textures are always allowed. Keeping the disabled checks in the code in case we support OpenGL ES in the future. Even then it should be a compile-time check, not at run-time.