Commit Graph

75472 Commits

Author SHA1 Message Date
Bastien Montagne
0b749d57ee Fix unlikely uninitialized pointer usage.
Reported by Coverity.
2016-10-24 10:25:58 +02:00
Sergey Sharybin
89a3b17853 Fix T49827L Crash linking material while in Material viewport shading mode
Material linking might and does change the way how drawObject is calculated
but does not tag drawObject for recalculation in any way.

Now use dependency graph to tag draw object for reclaculation. Currently do
this using OB_RECALC_DATA taq since tagging is not very granular yet. In the
future we can introduce ore granular tagging in the new dependency graph
easily.

Simple and safe for 2.78a.
2016-10-24 10:13:22 +02:00
Bastien Montagne
c013280eec Fix mistake in BKE_mesh_new_from_object handling of materials in MetaBall case.
Typo, spoted by Coverity scan.

To be backported to 2.78a.
2016-10-24 10:06:00 +02:00
Mike Erwin
1abdb0c2ee OpenGL: add NormalMatrix & inverse to new API
Part of T49450
2016-10-23 23:37:53 -04:00
Mike Erwin
2cb45c9938 a place to cache draw data in DerivedMesh
DerivedMesh owns this cache and cleans up as part of DM cleanup. DM has no idea what is stored in this cache. Loose coupling FTW
2016-10-23 23:22:16 -04:00
Mike Erwin
e53ab2b9ec Gawain: fixups & progress for batch API 2016-10-23 23:16:54 -04:00
Julian Eisel
dabbe6eb22 Fix memory leak when using depth-only shader 2016-10-24 00:03:55 +02:00
Quentin Wenger
e0a34e963f Displace modifier: add global/local space option for X/Y/Z/XYZ directions.
Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2309
2016-10-23 14:35:46 +02:00
Antonioya
5765deecd4 GPencil: New option to lock strokes to axis
Now, the strokes can be locked to a plane set in the cursor location.
This option allow the artist to rotate the view and draw keeping the
strokes flat over the surface. This option is similar to surface option
but doesn't need a object.

The option is only valid for 3D view and strokes in CURSOR mode.
2016-10-22 16:44:39 +02:00
Jörg Müller
b5d527ff6c Fix T49656: Crash when starting playback while using JACK audio with A/V sync
When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer.
Informing the audio system in CTX_data_main_set, that a new Main has been set.
2016-10-22 15:00:32 +02:00
Julian Eisel
46257e01a7 Fix compiling with blenderplayer (once again...) 2016-10-22 00:30:28 +02:00
Dalai Felinto
5ff586610a Viewport: use depth shader to debug the depth
At the moment this already shows that the depth is the same after the solid plates and in the very end of drawing, while they should be different. Later on we can adapt this to show different buffers we want to debug.

I am using near=0.1, far=2.0 for my tests. I decided not to make a doversion for near/far because this is for debugging only
2016-10-21 20:51:12 +00:00
Dalai Felinto
deb77c0e74 Viewport: create a shader to show depth images linearized 2016-10-21 20:51:10 +00:00
Dalai Felinto
4c3624a7a0 Viewport: add missing alpha for stereo 2016-10-21 20:51:05 +00:00
Dalai Felinto
af20ca51a1 Viewport: Bring camera, speaker, rigid body shape and bounding box 2016-10-21 20:50:36 +00:00
Mike Erwin
cdcddddd96 OpenGL: disable GL_CULL_FACE state only when needed
The active camera has a solid "up" triangle instead of the usual outline. We want to see both sides of this triangle. Disable face culling only when drawing the active camera, not for every camera.
2016-10-21 16:25:17 -04:00
Sergey Sharybin
fd4caafc53 Fix T49789: Compositor mix node interpolation bug 2016-10-21 17:58:37 +02:00
Dalai Felinto
01872d7f5d Fix build for gameengine 2016-10-21 12:50:04 +00:00
Dalai Felinto
dd23e52817 Merge remote-tracking branch 'origin/master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/versioning_defaults.c
2016-10-21 12:22:50 +00:00
Mike Erwin
224d70c978 OpenGL: draw lamp objects with new imm mode
Previous commit in blender2.8 branch had some... unintended
consequences. This one should be better.

Part of T49043. Also uses new matrix API (T49450)
2016-10-20 16:55:40 -04:00
Mike Erwin
4ea6917468 OpenGL: box & circle outline functions that work with 3D position (z=0)
New immediate mode API is strict about attribute formats. These new functions make existing code easier to port.

Supports T49043
2016-10-20 14:33:32 -04:00
Mike Erwin
c6abbb40ad Gawain: closer integration of immediate mode & matrix APIs
- any shader program can use matrix state (not only built-in shaders)
- you can mix matrix & begin/end calls, and the bound shader will use the latest matrix state

Part of T49450 & T49043
2016-10-20 14:29:59 -04:00
Mike Erwin
a92d20a0a4 OpenGL: dirty bit for GPU matrix API
Have matrices changed since the most recent bind?

Part of T49450
2016-10-20 14:18:34 -04:00
Kévin Dietrich
0c4d949eff Alembic: only export custom data (UVs, VCols) once, on the first frame.
This would cause Alembic to throw an exception and fail exporting
animations because it was trying to recreate and overwrite the
attributes for each frame.
2016-10-20 19:43:22 +02:00
Sergey Sharybin
32c2cba4ef Fix T49797: Exception from scene update handler might leak external engine descriptors
This was causing memory leaks in Cycles.

Some more detailed information in the comment in the code.

Seems to be safe and nice enough for 2.78a.
2016-10-20 13:33:47 +02:00
Dalai Felinto
225edf4e66 immediate mode: outliner background
I tried using immRecti instead, but it didn't work. The current approach
should be more efficient anyways (since GL_TRIANGLE_FAN wouldn't work
here).
2016-10-20 01:44:49 +00:00
Dalai Felinto
33d99bdfe6 immediate mode: ed_util.c
note: I switched one of the glVertex2iv into glVertex2fv to use the same attrib_id
2016-10-19 23:59:22 +00:00
christian brinkmann
2cd6a89d07 Python API: add full_path parameter for bpy.ops.ui.copy_data_path_button.
Also use the operator as part of the UI keymap now, to deduplicate code and let
users configure a custom shortcut.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2303
2016-10-20 00:31:08 +02:00
Bastien Montagne
417847c161 Fix T49775: Appending data with internal dependency cycles prevents correct clearing of linked data-blocks.
This is not a simple fix, but imho still needs to be backported to 2.78a...
2016-10-19 14:32:08 +02:00
Mike Erwin
9941bc3041 OpenGL: draw empties with new imm mode
Part of T49043
2016-10-19 04:01:15 -04:00
Mike Erwin
625f1a1c30 OpenGL: draw cameras using new matrix API
Also removed some extra push/pops.
Ref T49450
2016-10-18 20:57:36 -04:00
Mike Erwin
05117d71a3 OpenGL: draw cameras with new immediate mode
Mostly the same as before. Except:
- avoid drawing same lines multiple times
- helper functions take "bool filled" argument instead of GLenum
- drawcamera_volume draws its own near & far planes
2016-10-18 20:27:24 -04:00
Mike Erwin
54a0ff3ab5 Gawain: yet another way to set uniform color 2016-10-18 20:22:22 -04:00
Mike Erwin
e9268abf4a fix narrow text entry fields
widget_draw_text was calculating wrong display length when field is too narrow to show entire input string. Gawain assert caught this 11 function calls away!

Thanks to @ianwill for reporting.
2016-10-18 17:34:29 -04:00
Mike Erwin
117af2356a skip drawing of gpencil strokes with overall thickness <= zero
Fixes an assert in drawing code.

Might need further work to support variable-thickness strokes (from pressure-sensitive stylus). This all is due for geometry shader overhaul anyway.
2016-10-18 13:12:40 -04:00
Mike Erwin
46a069822a draw gpencil dots smooth
Some strokes are just single dots. Draw these smooth / antialiased.
2016-10-18 13:07:35 -04:00
Mike Erwin
827ad4125c OpenGL: new built-in shader for smooth round 3D points 2016-10-18 13:03:30 -04:00
lazydodo
82f842c27f [msvc] Minor cleanup in blenkernel.
this patch resolves the following warnings;

```
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	764
Warning	C4098	'attach_stabilization_baseline_data': 'void' function returning a value		blenkernel\intern\tracking_stabilize.c	139
Warning	C4028	formal parameter 3 different from declaration		blenkernel\intern\cachefile.c	148
Warning	C4028	formal parameter 3 different from declaration		blenkernel\intern\paint.c	413
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\editderivedmesh.c	591
Warning	C4028	formal parameter 3 different from declaration		blenkernel\intern\library_remap.c	709
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	754
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	758
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	759
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	763
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	764
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	765
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	769
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\ocean.c	770
Warning	C4028	formal parameter 1 different from declaration		blenkernel\intern\DerivedMesh.c	3458
```

It's mostly things where the signature in the .h and the actual implementation in the .c do not match.  And a bunch functions who do not match the TaskRunFunction declaration cause they leave out the __restrict keyword.

Reviewers: brecht, juicyfruit, sergey

Reviewed By: sergey

Subscribers: Blendify

Differential Revision: https://developer.blender.org/D2268
2016-10-18 09:51:33 -06:00
Bastien Montagne
7500f6c9d9 Fix: Append 'Object proxy' hack checking for local/linked usages before those flags were set!
Dummy mistake, to be backported to 2.78a.
2016-10-18 14:17:10 +02:00
Sybren A. Stüvel
ab4c921e82 Clarified warning in EnumProperty
Blender doesn't necessarily crash when Python doesn't keep references to
the returned strings. As a result, someone that implements this incorrectly
could be lulled into a false sense of correctness by Blender not crashing.
2016-10-18 11:24:33 +02:00
Mike Erwin
70ff63e63f OpenGL: tweak image shaders & code that uses them
- rename image shaders to describe exactly what they do
- rename inputs to match other built-in shaders
- set & use active texture unit
- no need to enable/disable textures with GLSL
- pull vertex format setup out of loops
2016-10-18 00:08:34 -04:00
Mike Erwin
0c6939f5f5 minor cleanup & deprecation 2016-10-17 23:48:12 -04:00
Mike Erwin
8327795f8d OpenGL: draw image empties with new API
This extensive rewrite caches the image texture in VRAM. Can handle images up to OpenGL limits (8K or 16K).

Part of T49043 & T49450
2016-10-17 23:28:51 -04:00
Dalai Felinto
cccd3eb5a8 Fixup for doversion (rB8d573aa0 and rBa7e74791) 2016-10-17 19:45:34 +00:00
Dalai Felinto
6a0292cc19 Fix for gpu_shader_2D_texture_2D_frag.glsl
Report and patch by Willian Padovani Germano (ianwill)
2016-10-17 19:24:08 +00:00
Julian Eisel
4811b2d356 Proper fix for crash when joining areas that doesn't break manipulators
Turns out CTX_wm_region returns mostly NULL in wm_manipulatormaps_handled_modal_update. Now propertly unsetting area/region data of handlers when deleting area/region.
2016-10-17 19:28:09 +02:00
Bastien Montagne
5e92a0faad Fix T49722: Appending Bug (Groups).
One day we'll have to reconsider why some many 'real' ID usages are not
refcounting... :(

To be backported to 2.78a.
2016-10-17 15:00:31 +02:00
Sergey Sharybin
c2d0832c6e UV Editor: Add filter option to control what is visible when Draw Other Objects is enabled
Previously the editor will always try to only show UV faces with the same exact active
image or image texture, which is quite difficult to control on a production shaders, where
each material can have multiple objects assigned.

The idea of this commit is to bring option which allows to easily control what to display
when "Draw Other Objects" is enabled, so currently we can have old behavior ("Same Image")
or tell editor to show everything ("All"). In the future we can extend it with such filters
as "Same Material" and things like that.

Hopefully this will help @eyecandy's workflow of texturing.
2016-10-17 14:28:16 +02:00
Sergey Sharybin
7f19c4fdf9 Fix T49738: Hair Add Brush doesn't work
the issue was caused by wrong default value for brush particle count
which was clamped on display from 0 to 1. This is technically a regression
but how to port this to 2.78a?
2016-10-17 12:38:54 +02:00
Mike Erwin
e7fddc0772 OpenGL: disable checks for NPOT texture support
Non-power-of-two textures are always allowed. Keeping the disabled checks in the code in case we support OpenGL ES in the future. Even then it should be a compile-time check, not at run-time.
2016-10-17 02:36:51 -04:00