Commit Graph

75472 Commits

Author SHA1 Message Date
Campbell Barton
301383c688 Add missing weight paint selection mirror
Was lost resolving merge-conflict.
2016-01-21 18:46:17 +11:00
Campbell Barton
de356415ae Correct comments & some explanation from last commit 2016-01-21 11:03:37 +11:00
Campbell Barton
a1164ce271 Remove errors for unsupported math operations 2016-01-21 10:30:17 +11:00
Campbell Barton
aa69fb64ac Cleanup: line length, indentation 2016-01-21 09:42:17 +11:00
Alexander Gavrilov
5ef2ed23e1 Weight Paint: Make multi-paint & mirror work as if bone selection was symmetric
The simplest way of handling mirroring in multi-paint is creating a
uniform symmetric selection and relying on existing symmetric weights
to direct changes to the appropriate vertex groups. This already works
if mirror bones are selected manually, and can be made easier to use
by doing it implicitly.
2016-01-21 08:03:47 +11:00
Alexander Gavrilov
3c74968aa4 Remove old multipaint related argument from wpaint_blend.
With multipaint based on collective weight there is no need for this.
2016-01-21 07:38:41 +11:00
Alexander Gavrilov
6699590a02 Weight Paint: Multi-paint support for blur tool
Use the collective weight when using blurring.

This brings blur in sync with the rest of multi-paint modifications.

Also, blur has no business calling `defvert_verify_index` anyway when
it simply wants to read weights.
2016-01-21 07:27:29 +11:00
Alexander Gavrilov
42c984e2c3 Delete unused code, separate for better diff appearance. 2016-01-21 07:24:37 +11:00
Alexander Gavrilov
7395c0c88a Weight Paint: multi-paint uses collective weights
Similarly, the displayed weight distribution should be used as the
target of brush application instead of the invisible active group.

Multi-paint is split into a new function because all the calls to
defvert_verify_index at the top of the old code should never be
done in multi-paint mode.
2016-01-21 07:23:55 +11:00
Alexander Gavrilov
b88b73816a Weight Paint: 'Sample' now supports multi-paint
Since the coloring uses sum or average of the weights of all selected
groups, the weight pick tool should also use that instead of reading
the weight of the single active group that you can't see.
2016-01-21 07:11:56 +11:00
Alexander Gavrilov
754096e670 Weight Paint: reduce alert color brightness
This condition can actually happen quite often if weight painting for
a rig that uses separate control bones, so the color shouldn't be so
bright that it's hard to look at for a significant amount of time.
2016-01-21 06:42:30 +11:00
Bastien Montagne
b0b310e65d Cleanup: remove remainings of OMP in sculptpaint area. 2016-01-20 20:39:18 +01:00
Bastien Montagne
c1b76285ee Particle_system.c: OMP -> BLI_task.
The threaded code is twice quicker now (from an average of 20ms/frame to 10ms/frame
while baking 10000 particles here e.g.)!

Think this is mostly due to usage of 'dynamic' scheduler in OMP code though,
from my experience so far this tends to have dramatic effects over performances,
static scheduler is usually much much more efficient.
2016-01-20 19:58:42 +01:00
Bastien Montagne
6703d413f9 paint_mask.c: OMP -> BLI_stack. 2016-01-20 17:05:06 +01:00
Campbell Barton
6fa5d22109 Fix T43896: Knife Project fails when zoomed out
While knife-project still uses screen-space projection,
use much lower snap thresholds when projecting.
2016-01-20 20:46:25 +11:00
Sergey Sharybin
90bac235ea Fix T46243: New Depsgraph: changing action misses relations update tag 2016-01-20 10:32:14 +01:00
Bastien Montagne
bf5ddb9728 Fix T47198: Broken UV/VCol in BI and Cycles with some degenerated faces - BI part.
Problem is actually similar in both engines - in some cases, we changed
'natural' quad splitting order to alternative one, without properkly 'notifying'
UV/VCol/other tessface data about it.

So code would use a 'wrong' triangle of UVs etc.

Fix for Cycles was committed by sergey as rBa6eae7339190d1.
2016-01-20 10:03:14 +01:00
Campbell Barton
7e9feac3e0 Fix for tangent regression w/ looptri changes
LoopTri changes in 2.76 calculated all tangents as triangles,
this gave different results though in most cases it was hard to notice.

Though no bugs were reported we should keep our tangents compatible with other users of mikktspace.
2016-01-20 17:52:43 +11:00
Campbell Barton
a197023439 Cleanup: style, use const 2016-01-20 17:10:12 +11:00
Campbell Barton
18ffeb689d error in last commit 2016-01-20 17:09:18 +11:00
Campbell Barton
e25b113694 Cleanup: naming convention
Follow isect_ray_tri_watertight_v3 naming.
2016-01-20 17:03:10 +11:00
Alexander Gavrilov
bda0820d57 Support multi-paint & show zero-weights as black
Specifically, when only one bone is selected and it's not really active.
(With multiple bones on the other hand that behavior is forced on,
since multi-paint can't modify purely zero weight verts and that's important.)
2016-01-20 11:43:09 +11:00
Bastien Montagne
aeaa0ce3e8 Usual i18n/UI messages tweaks. 2016-01-19 20:31:06 +01:00
Sergey Sharybin
52f07ad724 Sequencer: Implement Tone Map strip modifier
Behaves same exact way as compositor node, but could be applied
in the sequencer and used as a grading tool.

Requested by the Nieve project artists.
2016-01-19 15:54:55 +01:00
Bastien Montagne
70c690c6e4 Fix T47203: Render Crash due to missing zbuf_float handling in IMB scaling. 2016-01-19 13:24:03 +01:00
Campbell Barton
3b3b35546e Weight Paint: Add lock-aware normalize
D1713 from @angavrilov (with own edits)

The way current weight paint code works is that instead of making normalization lock aware, a separate `enforce_locks` function is called to do a different kind of normalization, hoping that by the time real normalize is called, there is nothing for it to do. The problem is that:

- That different normalization is based on adding the same amount to all unlocked groups, whereas true normalize uses multiplication to preserve ratio between them. The multiplicative approach should match the way weights operate better.
- If `enforce_locks` fails to achieve perfect normalization, true normalize will change locked groups.

Try to fix this by replacing `enforce_locks` with true lock-aware normalization support.

Supporting locked groups in normalize means that freezing the active group can make full normalization impossible if too much weight was added or removed, so it may be necessary to do two normalize passes. This is similar to how enforce_locks operates.

Also, now there is no need to go through the multi-paint branch just because of the locks. In the actual multi-paint case, the same normalize code can be used via a temporary flag array that represents the union of selected and locked groups.

User-visible effect should be:

- Auto-Normalize doesn't change behavior vertex to vertex depending on whether it has any locked groups.
- It never changes locked groups; if you lock some groups and start painting with seriously non-normalized weights, it's assumed you intended that.
- It never adds vertices to new groups, since the computer can't do that intelligently anyway - it was especially broken in case of mirroring.
- It always acts to preserve the ratio between groups it changes, instead of (sometimes, see point 1) adding or subtracting the same amount.
2016-01-19 09:14:35 +11:00
Campbell Barton
5128637d48 BLI_array_utils: add binary and/or functions 2016-01-19 08:23:05 +11:00
Campbell Barton
3d4b8922fc Ignore const qualifier when comparing types 2016-01-19 07:51:03 +11:00
Campbell Barton
d5ddc52ae1 Cleanup: style 2016-01-19 04:54:39 +11:00
Mike Erwin
d48c328b72 OpenGL: remove ARB_fragment_program comment
This a list of OpenGL extensions used. Minus one thanks to
kevindietrich’s smoke work!

https://developer.blender.org/D1694
2016-01-17 23:26:37 -05:00
Campbell Barton
5cd3428220 Transform: no need to store distance to snap point
Compare squared distance to snap target since the value is only ever used for comparison.
2016-01-18 14:01:20 +11:00
Campbell Barton
8573c1a847 Fix T29153: Rotate & scale ignore snapping points
Checking for 'Closest' here isn't needed since
TransSnap.snapTarget callback is already ensuring the selected target is the closest.

Also don't reuse the pre-calculated distance,
since its only valid to do this when there are no snap points
and this isn't a significant gain to avoid the extra calculation - run once per update.
2016-01-18 14:01:20 +11:00
Campbell Barton
b4146a04bc UI: use a callback for the progress tooltip
Avoids constructing tip text and storing it when its not used.

Also quiet divide by zero warning when no progress was made.
2016-01-18 14:01:13 +11:00
Kévin Dietrich
c6bc2363e5 UI: redesign of the progress bar.
A picture is worth a thousand words: http://wiki.blender.org/index.php/
File:UI_progress_bar.png

Reviewers: #user_interface, brecht, dingto

Reviewed by: brecht, dingto

Differential Revision: https://developer.blender.org/D1727
2016-01-18 01:39:09 +01:00
Ulysse Martin
c4c2bd1350 BGE: Allow access to light shadow settings with python
This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows.

Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1

Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1690
2016-01-17 18:47:14 +01:00
Bastien Montagne
a5c419f4cc paint_cursor: OMP -> BLI_task. 2016-01-17 17:17:28 +01:00
Campbell Barton
63c848da26 Cleanup: spelling
Also use doxy formatting for warning/note.
2016-01-17 13:45:32 +11:00
Campbell Barton
e10a6f987b Cleanup: style 2016-01-17 13:40:22 +11:00
Campbell Barton
9145c6976c Revert "Fix compile error in gpu_debug (incompatible-pointer-type)."
This reverts commit 75cfc81ec3.
2016-01-17 13:25:47 +11:00
Kévin Dietrich
8194f223d8 Point Cache bake: make sure endframe is initialize with a decent value.
This is how the old code used to initialize it. Current value was
failing big time when baking all caches (always set to MAXFRAME), and it
was added right before commit to quiet a warning... (I know, I know...)
2016-01-17 03:13:15 +01:00
Kévin Dietrich
91096aefc5 Dynamic Paint: use job system for the image sequence bake operator.
Reviewers: brecht

Differential Revision: https://developer.blender.org/D1732
2016-01-17 02:04:46 +01:00
Kévin Dietrich
45b6893e70 Point Cache: use job system for bake operators.
Reviewers: brecht

Differential Revision: https://developer.blender.org/D1731
2016-01-17 02:01:41 +01:00
Kévin Dietrich
75cfc81ec3 Fix compile error in gpu_debug (incompatible-pointer-type). 2016-01-17 01:58:06 +01:00
Brecht Van Lommel
2beb0bfc6c Fix memory leak in (the still unused) WM_reportf. 2016-01-16 23:26:28 +01:00
Bastien Montagne
143d423a19 Fix T47189: Large smoke simulation sometimes make Blender crash.
Issue was with very thin domains along one or two axes, these could lead to simulation
with only one cell width - and smoke code assumes we have at least 4 cells in each direction.

So now, we clamp resolution to a minimum of 4 in smoke_set_domain_from_derivedmesh().

Note: in extreme cases like this report, this will generate very un-cubic cells,
check it still works OK in 3DView is needed here.

Thanks to @genscher and @kevindietrich for help on this issue. :)
2016-01-16 22:45:04 +01:00
Brecht Van Lommel
cdaf5ac967 Fix incorrect function for sculpt multithreading task after recent refactor. 2016-01-16 22:28:32 +01:00
Brecht Van Lommel
05734d57e1 WM: remove unnecessary context argument from WM_report, no good reason to have it. 2016-01-16 22:28:03 +01:00
Bastien Montagne
33fd81e5e6 Fix smoke BLI_task'ed code after recent refactor.
Curse gcc for not erroring by default on passing wrong func pointers... :/
2016-01-16 21:44:07 +01:00
Brecht Van Lommel
7e18918fae OpenGL Smoke: fix possible inconsistency between fire shader/texture binding. 2016-01-16 18:53:55 +01:00
Bastien Montagne
8acf14c55c Cleanup: BLI_task foreach looper API doc. 2016-01-16 16:06:27 +01:00