This adds a simple timer that can be used for performance measurements in C++.
More sophisticated timers are possible (e.g. one that takes averages, logs the results, ...).
However, I found that this simple timer is good enough for 99% of my use cases.
To use it just write `SCOPED_TIMER("my timer name");` or more commonly `SCOPED_TIMER(__func__);`
into some scope.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D7491
We need to re-generate a new session uuid for the UI-related data-blocks
that are kept across file reading, when load UI is disabled. Otherwise
there will be several IDs with same uuid, which is an ensured way to
crash in new undo code.
This was used to investigate T73840. Since the armature math is far from
simple, I thought it would be a good idea to start writing some unit
tests for it.
No functional changes in Blender itself.
Initial bundle adjustment only supported OpenCV's radial distortion
model, so the cost functor was called after it.
Nowadays it supports more than this single model, so naming was a bit
wrong and misleading.
issue: Painting a texture that is set as a particle system influencer, doesn't
update particles. An external trigger (such as changing influence slider)
is required to update particles.
fix: The root cause is a missing relationship from image to texture in the
dependency graph.
test: Once fixed, image texture painting updates expected dependencies
such as particle system influence or displacement modifier.
Reviewed By: sergey
Maniphest Tasks: T75845
Differential Revision: https://developer.blender.org/D7472
Submitting on behalf of Jesse Y (deadpin).
In test harness for modifier testing, now run mesh validation
on output mesh. Also, fix printing so it interleaves properly.
3DCursor is UI data (hence not expected to be affected by undo) that is
stored in actual data (Scene)... So it needs some special care during
undo.
New undo code now re-reads data into existing memory, which means
copying of 3DCursor data has to happen earlier in that case, when we
still have both old and newly read data available.
sccache [1] is one of the few ccache like solutions that will
work on windows.
sccache support can be enabled with the `WITH_WINDOWS_SCCACHE`
cmake option however it will only will work with ninja as the
build system, msbuild is not supported currently.
Advanced option, developes are expected to obtain and configure
sccache on their own.
```
Full build no cache 1428.90s (100.00%)
Full build cached 434.34s ( 30.40%)
```
[1] https://github.com/mozilla/sccache
Reviewed By: nicholas_rishel, Brecht
Differential Revision: https://developer.blender.org/D7466
The value of `new_edge` is `SOLIDIFY_EMPTY_TAG=2^32-1` if the edge is not generated.
The code from D7334 was missing this check.
Reviewed By: mont29
Maniphest Tasks: T75840
Differential Revision: https://developer.blender.org/D7463
There was no way for users to visually tell appart shortcut items
they've added themselves and the default ones. Both used the same 'x'
icon to remove the item.
Modified items already showed a back-arrow icon; this commit makes
user-created shortcuts use an icon that has both, a back-arrow and a
'x'.
The icon is in fact from the Movie Clip Editor, but William Reynish and
I concluded that it's not worth creating and adding a new one just to
short-term fix this small annoyance. And the icon actually fits the
purpose surprisingly well :) {F8485176}