Commit Graph

138268 Commits

Author SHA1 Message Date
Falk David
8f64329c79 Refactor: Use newer attribute API in create_liquid_geometry
The `create_liquid_geometry` still used the older attributes
API to write the velocities.
This replaces the use of `BKE_attribute_new` with
the newer attribute API.
No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/123854
2024-06-27 20:39:30 +02:00
Sergey Sharybin
d16eac9cee Merge branch 'blender-v4.2-release' 2024-06-27 19:57:51 +02:00
Sergey Sharybin
9e4d9295f0 Fix: Compilation error of fribidi on macOS
Fribidi uses Meson, which auto-detects presence of ccache and uses it
when found. This could cause incorrect compilation results when doing
a cross-compilation to different platforms on the same machine.

Pass the typical configuration environment to the Meson setup, which
takes care of specifying deployment targets and architecture as the
compiler flags, preventing ccache from using result from a different
architecture.

This is similar to the Meson setup used for Harfbuzz and Epoxy.

Pull Request: https://projects.blender.org/blender/blender/pulls/123828
2024-06-27 19:56:46 +02:00
Hans Goudey
e1ca54c52a Fix #123768: Sculpt: Crash on undo with multires 2024-06-27 13:54:01 -04:00
Anthony Roberts
39fe42fcac Windows: 4.2 Library incremental (OIIO+OIDN)
Updating as per #118455, new versions of OIIO and OIDN

Pull Request: https://projects.blender.org/blender/blender/pulls/123851
2024-06-27 19:22:51 +02:00
Falk David
a0f0a4dd49 Cleanup: Remove BKE_attribute_allow_procedural_access
This function was already replaced by `bke::allow_procedural_attribute_access`.
Removes the rest of the usages.

Pull Request: https://projects.blender.org/blender/blender/pulls/123852
2024-06-27 19:20:04 +02:00
Miguel Pozo
baf07c22bd Revert "Fix #123794: Crash when UDIMs have gray and color tiles"
This reverts commit 095e78bd28.
2024-06-27 19:15:55 +02:00
Miguel Pozo
095e78bd28 Fix #123794: Crash when UDIMs have gray and color tiles 2024-06-27 19:14:48 +02:00
Michael Kowalski
b2f8f5a491 Fix: USD import: domelight Y-up orientation
Added necessary rotation to convert from Y-up to Z-up when
importing USD dome lights as world materials.

Pull Request: https://projects.blender.org/blender/blender/pulls/123797
2024-06-27 19:06:49 +02:00
Sergey Sharybin
e75dfaf17b Merge branch 'blender-v4.2-release' 2024-06-27 18:40:48 +02:00
Sergey Sharybin
32588169d3 Fix: Initialization of paint mode fails in certain files
It is possible that the file does not have Grease Pencil paint
yet, leading to a crash in the BKE_paint_init().

The simple fix is to swap the order of acquiring the paint
pointer and the code which ensures that this paint exists.
2024-06-27 18:40:04 +02:00
Campbell Barton
a8fae77f10 Cleanup: remove unused icon utilities and make convenience target
Remove utilities to assist in creation of the now removed `*.dat` icons.

Pull Request: https://projects.blender.org/blender/blender/pulls/123837
2024-06-27 18:28:32 +02:00
Hans Goudey
9584f8fb55 Cleanup: Sculpt: Fix misleading naming of grids index buffer functions 2024-06-27 11:28:50 -04:00
Hans Goudey
dc70f454b7 Cleanup: Sculpt: Extract vertex buffer filling into separate functions
This makes future diffs in this area smaller since filling each node's
data won't change, but the surrounding infrastructure is likely to.
2024-06-27 11:28:49 -04:00
Hans Goudey
1453136ad0 Cleanup: Sculpt: Simplify drawing visible face counting 2024-06-27 11:28:49 -04:00
Christoph Lendenfeld
98939c29d4 Merge branch 'blender-v4.2-release' 2024-06-27 17:00:03 +02:00
Christoph Lendenfeld
f3b393a74a Fix #123738: Keyframe drawing issue while duplicating keys
The issue was introduced with f06fd85d97 where the building of the keylist used was
restricted to the visible range of the dope sheet.
The optimization uses `BKE_fcurve_bezt_binarysearch_index` which can only work when
the FCurve is sorted. During transformations in the dope sheet this is not the case as the
sorting only happens when the transformation is applied.
The fix is to do a range check in the for loop instead of a binary search.
Testing the range comes with a performance impact though.

| Before optimization | broken with f06fd85d97 | this PR |
| - | - | - |
| 90ms | 6ms | 20ms |

An alternative solution would be to sort FCurves during transformations of the Dope Sheet.
This is done in the Graph Editor and with the recent speedups introduced there this could be
a viable option. However this is out of scope for this fix.

Pull Request: https://projects.blender.org/blender/blender/pulls/123824
2024-06-27 16:50:44 +02:00
Jeroen Bakker
e72e538fdd Vulkan: Fix sequential read hazard
When a buffer resource was read, and after that read from another
shader stage it would not generate the appropriate pipeline barrier.

This is fixed by keeping the last write action around and check
if the shader stage was already included in the previous barriers.

Pull Request: https://projects.blender.org/blender/blender/pulls/123845
2024-06-27 15:53:14 +02:00
Hans Goudey
15ef372567 Merge branch 'blender-v4.2-release' 2024-06-27 09:31:14 -04:00
Hans Goudey
8945b7e49a Fix #123809: Sculpt visibility invert missing PBVH node update
Caused by 1a37017244
2024-06-27 09:29:45 -04:00
Christoph Lendenfeld
ef8f14f3d6 Fix #90923: Bone Stick active color
The `Stick` drawing mode for armatures was overriding the colors,
meaning it ignored bone colors specified by the user and also didn't use
the correct color for selected vs active.

Pull Request: https://projects.blender.org/blender/blender/pulls/123544
2024-06-27 15:23:43 +02:00
Bastien Montagne
adfe688046 Fix another batch of mismatches MEM_new/MEM_freeN cases in UI/Assets code. 2024-06-27 15:01:37 +02:00
Hans Goudey
643334b727 Sculpt: Resolve over-allocation of multires draw vertex buffers
The "verts per grid" calculation was wrong for the non-flat/indexed
vertex buffer layout used for smooth shading. For example, for a
multires subdivision level of 8, each PBVH node's vertex buffers
were 3 times larger than they needed to be.

Pull Request: https://projects.blender.org/blender/blender/pulls/123808
2024-06-27 14:58:58 +02:00
Hans Goudey
83a15be109 Sculpt: Improve multires drawing performance by simplifying logic
Combined with previous logic, this roughly doubles the performance of
sculpt-mode multires draw vertex buffer extraction in my simple test.
That measurement is for when we initially enter sculpt mode when the
VBO creation is single threaded. Otherwise in my testing the copying
was bound by memory bandwidth and the improvement was smaller.
2024-06-27 14:58:56 +02:00
Hans Goudey
7cf9854938 Sculpt: Avoid vertex buffer access overhead for multires drawing 2024-06-27 14:58:56 +02:00
Hans Goudey
b013eed967 Sculpt: Remove double function call indirection in multires drawing
The nested function pointers were very confusing and bad for performance.
2024-06-27 14:58:56 +02:00
Jeroen Bakker
3009c98d5f Vulkan: Fix read-after-write hazard in draw manager visibility
Draw Manager visibility compute shader triggered a read-after-write
hazard. This root cause was that the incorrect access was read from
the shader interface. It was set to none, skipping the needed pipeline
barrier.

Pull Request: https://projects.blender.org/blender/blender/pulls/123839
2024-06-27 14:55:15 +02:00
Richard Antalik
fb2e712991 VSE: Clarify wording for Replace Selection property 2024-06-27 14:53:57 +02:00
Campbell Barton
cb68d0c9d7 Merge branch 'blender-v4.2-release' 2024-06-27 22:28:57 +10:00
Andrej730
1553a75fed Fix regression installing an addon by drag'n'drop
Regression in [0].

Ref: !123832

[0]: fcba8b8099
2024-06-27 22:26:32 +10:00
Falk David
84e5de3327 Fix: GPv3: Crash in grease_pencil_object_cache_populate
This was due to wrong indexing into `num_triangles_per_stroke` and
`num_vertices_per_stroke`. We were using the the index of the stroke
in the drawing instead of the index into the `visible_strokes` mask.
2024-06-27 13:54:05 +02:00
Campbell Barton
8e2cbdc876 Merge branch 'blender-v4.2-release' 2024-06-27 21:41:03 +10:00
Campbell Barton
c3d18854f3 Cleanup: avoid unnecessary separator
The extensions UI was aligning all buttons then adding a separator.
Simplify the layout by removing align which removes the need for an
explicit separator.
2024-06-27 21:35:23 +10:00
Omar Emara
6f06e2258f Image: Clarify color depth tooltip for EXR images
Clarify the tooltip for the half float color depth property for EXR
images to indicate that it doesn't affected data passes and that they
will still be saved as full float.
2024-06-27 14:29:44 +03:00
Campbell Barton
f1bfaaf2f7 Merge branch 'blender-v4.2-release' 2024-06-27 21:26:23 +10:00
Campbell Barton
fb94028d10 Merge branch 'blender-v4.2-release' 2024-06-27 21:26:21 +10:00
Jeroen Bakker
e9cba0e588 Fix #123670: EEVEE: Add support for new grease pencil type
EEVEE didn't support the new grease pencil object type. Which would
not output the depth texture when overlays where turned off.

Pull Request: https://projects.blender.org/blender/blender/pulls/123816
2024-06-27 13:24:37 +02:00
Campbell Barton
42e1239ba8 Core: support restricting the types an XML preset may load
Prevent potential problems from untrusted XML (typically themes)
traversing into data outside the intended targets.

From what I can tell it's not currently possible but changes to RNA
could allow for this which would likely go by unnoticed.

Further details in code-comments.
2024-06-27 21:21:07 +10:00
Campbell Barton
65d0f365a9 Cleanup: correct misleading name of internal function 2024-06-27 21:01:15 +10:00
Sergey Sharybin
cb9060ede6 Merge branch 'blender-v4.2-release' 2024-06-27 12:48:26 +02:00
Sergey Sharybin
2dc4bd3cdf Fix: PSD images are read wrong
The original report on Blender is is #123218, this commit takes care of
fixing it for macOS by updating the OpenImageIO libraries.

Ref #123218
Ref #118455

Pull Request: https://projects.blender.org/blender/blender/pulls/123826
2024-06-27 12:47:39 +02:00
Bastien Montagne
6aa6aee2d5 Reapply "Fix (unreported) Assets: MEM_new/MEM_freeN mismatch usages."
This reverts commit cb76781be7, and fixes
the issues from original da05bff96c commit (missing initialization
of a pointer in copy constructor in some cases, and forgot to handle
one allocated string in the move constructor).

Many thanks to @julianeisel for finding the actual issues here.
2024-06-27 12:20:49 +02:00
Dalai Felinto
c6e452d865 UI: Extensions: Add a separator between Install and the "⌄" button
It was too easy to click on Install by mistake, while trying to click on
the "⌄" menu. This is particulary problematic since we enable add-ons by
default.

Co-authored by: Pablo Vazquez, based on (informal) report by Campbell Barton.
2024-06-27 12:06:53 +02:00
Brecht Van Lommel
6320066a88 Merge branch 'blender-v4.2-release' 2024-06-27 11:50:34 +02:00
Brecht Van Lommel
b802f146e6 Tools: Move warning about wrong clang-format version to the bottom
So it doesn't scroll off screen and is easy to miss.
2024-06-27 11:49:00 +02:00
Bastien Montagne
cb76781be7 Revert "Fix (unreported) Assets: MEM_new/MEM_freeN mismatch usages."
This commit causes crashes when opening a second blendfile (attempt to
free already freed data).

This reverts commit da05bff96c.
2024-06-27 11:05:48 +02:00
Philipp Oeser
77f874ae1d Fix #123782: Asset Browser does not show tags for active asset
Caused by a6ed013baa

Tags live on the `AssetMetaData` of an `AssetRepresentation` (so
`metadata` in py),
`asset_data`(also pointing to `AssetMetaData`) is a member of
`FileSelectEntry` only [which the above commit tried to get rid off...]

Pull Request: https://projects.blender.org/blender/blender/pulls/123818
2024-06-27 10:57:33 +02:00
Bastien Montagne
da05bff96c Fix (unreported) Assets: MEM_new/MEM_freeN mismatch usages.
This one was a bit more involved than the previous ones, since the
mismatch was intentional here, and happened on a non-trivial type.

It was done because the new object (managed by the `unique_ptr`) steals
the internal data of the original object. Calling `MEM_delete` (and
therefore the destructor of the `AssetMetaData` object) would then lead
to access-after-free and double-freeing errors.

This is addressed by adding two new 'copy' and 'move' constructors to this type.

The copy one ensures that deep-copy of internal data happens as expected, and
allows to simplify greatly the code in `BKE_asset_metadata_copy`, which
becomes a mere wrapper around it.

The move one allows `make_unique` to properly steal (and clear) the internal
data of the source object, which can then safely be deleted.

Pull Request: https://projects.blender.org/blender/blender/pulls/123693
2024-06-27 09:44:22 +02:00
Campbell Barton
f43cf39689 Merge branch 'blender-v4.2-release' 2024-06-27 14:43:39 +10:00
Campbell Barton
989de85cf6 Extensions: fixed & refactor internals for extension visibility
Add utility class to check extension visibility to remove
incomplete logic that was duplicated into operator code.
Also minor refactoring to reduce the number of arguments passed
to internal function.s
2024-06-27 14:33:47 +10:00