Commit Graph

8 Commits

Author SHA1 Message Date
Hans Goudey
3630fd78d5 Cleanup: Depsgraph: Avoid transative includes and type aliases
Instead of the monolothic `depsgraph_type.hh` header that includes
most types used in the despgraph, just add includes where they are
actually necessary. Also remove the `using` keywords for `std` types.
The lack of specificity isn't considered good practice nowadays.

Removing unnecessary transitive includes can help improve compile
times because the time spent parsing headers decreases. Using the
"include what you use" pattern makes futher improvements much
easier too, since it the path to further reduce transitive includes
becomes much clearer.

Pull Request: https://projects.blender.org/blender/blender/pulls/133749
2025-01-31 21:17:49 +01:00
Brecht Van Lommel
c335ff596c Cleanup: Various clang-tidy warnings in depsgraph
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Campbell Barton
7047715c6b Fix #104798: Slow frame-change with objects in the scenes collection
Avoid re-copying the scene when the scene is tagged for frame change.

For scenes with many objects scrubbing & jumping between first/last
caused noticeably worse performances.

Resolve by:

- Returning false from need_tag_cow_before_update when the recalc flag
  is ID_RECALC_FRAME_CHANGE.
- Change deg_graph_tag_parameters_if_needed to consider
  ID_RECALC_FRAME_CHANGE a clean flag.

Ref !104801
2024-04-18 13:49:18 +10:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Sergey Sharybin
85ff988f99 Depsgraph: Move scene evaluation node to own component
This node is needed to ensure evaluation order of scene and modifiers
which might access scene for custom data masks, or for the current
frame.

Move it to own component, so that evaluation of scene does not lead
to changes in the parameters component, hence does not trigger
driver evaluation.

Should be no functional changes.

Ref #117335
2024-01-22 11:23:14 +01:00
Sergey Sharybin
fc42227b2d Cleanup: Make duplication node and ocmponent name more clear
Follow the new terminology of instancing, and make it clear what
side it is (instancer or instancee).
2024-01-19 09:24:57 +01:00
Hans Goudey
976eaae02f Cleanup: Move BKE_object.hh to C++
Simplifies the fix to #111120, where the object bounds functions
may return a C++ type instead of `BoundBox`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113462
2023-10-09 23:41:53 +02:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00