Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
Custom preview images loaded from disk are supposed to load one by one
in a background thread, but pop up in the UI as they get ready. This
gradual/progressive loading wasn't working correctly, previews would
only show up after all current preview requests were handled. I think
there would still be some progressive loading, since handling a batch of
requests might finish before all requests for the current frame are in.
Now it works as intended, by actually tagging loaded previews.
Mistake in 16ab6111f7.
Noticed while working on #131871.
When loading preview images from disk, we'd first scale them to the
standard preview image size (in `icon_copy_rect()`) and then scale them
again to the drawing size when eventually drawing to screen. The first
scaling would happen on the CPU, which is slow, and without filtering.
Now the image is stored in its original size and only scaled when
drawing, which uses scaling on the GPU with mipmaps and bi-linear
filtering. While a bit more blurry, the resulting image has less
artifacts and represents the original image better. Keeping the images
unscaled means memory footprint is bigger, we could cap the size if
necessary.
Noticed while working on #131871. Asset shelf previews would have more
artifacts than before.
See pull request for comparisons.
Pull Request: https://projects.blender.org/blender/blender/pulls/133559
Instead of the old time cursor, this will now show a progress bar in the
OS taskbar or dock, as well as the main window status bar. Along with the
job name and cancel button.
Pull Request: https://projects.blender.org/blender/blender/pulls/133174
This patch adds support to apply a pose asset to multiple armatures in pose mode at once.
In case there is a suitable slot for the armature, it will be used to read from, otherwise
the system falls back to slot 0.
Part of #131840
Pull Request: https://projects.blender.org/blender/blender/pulls/132601
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.
A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.
Pull Request: https://projects.blender.org/blender/blender/pulls/133048
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
of pointers.
* Support passing in multiple modified trees instead of just a single one.
No functional changes are expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/132862
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.
If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.
This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.
Pull Request: https://projects.blender.org/blender/blender/pulls/132810
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.
This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.
* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd
Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.
Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.
For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/
Pull Request: https://projects.blender.org/blender/blender/pulls/132608
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.
Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/132559
This patch makes the internal functions for the pose library aware of action slots.
* Allows to apply poses with more than 1 slot.
* The slot is chosen based on a best guess, with a fallback to the first slot.
Not in this patch:
There is no straightforward way to create multi slot pose assets yet. That will come later.
It is possible to manually tag an action with more than 1 slot as an asset though.
When applying poses, only the active object is modified. Multi object editing support will come later.
Part of Design #131840
Pull Request: https://projects.blender.org/blender/blender/pulls/132161
Not entirely straightforward, some manual edits were done since when
this library was created, some of the work was already done.
- Remove any bf_imbuf_movie paths from INC
- Add a dependency though LIB when missing
- Add public dependency to bf_imbuf in bf_imbuf_movie since it uses the
imbuf headers in its public headers.
- Fix namespace not to have underscores
context: https://devtalk.blender.org/t/cmake-cleanup/30260
Pull Request: https://projects.blender.org/blender/blender/pulls/132407
- All movie related public headers now have MOV_ prefix instead of
IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
various utility functions not related to playback were split off
into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
-> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
ultimately just converting returned value into a float. So make
MOV_get_fps just return that directly. For the (exactly just one)
place that needs numerator and denominator, have
MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
file.
It might be easier to review each commit separately.
Pull Request: https://projects.blender.org/blender/blender/pulls/132145
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).
What is in this PR:
Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
- ffmpeg_compat.h: various ffmpeg version difference handling
utilities,
- ffmpeg_swscale.hh/cc: scaling and format conversion utilities
for ffmpeg libswscale,
- ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
- movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
- movie_read.hh/cc: decoding of movies into images,
- movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
lived under intern/ffmpeg.
Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
struct that had pointers to several functions. Now that is
IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
functions using a single opaque struct handle. As a result, usages
of that in pipeline.cc and render_opengl.cc have changed.
Pull Request: https://projects.blender.org/blender/blender/pulls/132074
Give the `IDWALK_CB_…` enum an explicit name:
`LibraryForeachIDCallbackFlag`. This way the flags are type-safe, and
it's known where values come from. This is much preferred (at least by
me) to just having `int flags`.
Uses of `0` have been replaced with `IDWALK_CB_NOP` as that has the same
value and is of the right type.
One invalid use of `IDWALK_NOP` was detected by this change, and is
replaced by `IDWALK_CB_NOP`.
This change might be incomplete; I gave the enum a name, fixed the
compiler errors, and then also updated assignments like `int cb_flag =
cb_data->cb_flag`. I might have missed some assignments to `int` though.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131865
Rendering animations from Python scripts via `bpy.ops.render.opengl()`
did not trigger any of the notifications in the Metal back-end to
indicate a frame had been rendered and that the associated resources
could be released. This adds a call to GPU_render_step() after each
render. For the original asset in the bug report this reduces the high
memory watermark from 30gb to 13gb for 500 frames. 13gb is likely
still too high and therefore it is likely there are additional leaks
that need to be addressed so this should only be considered a partial
fix.
Authored by Apple: James McCarthy
Co-authored-by: James McCarthy <jamesmccarthy@apple.com>
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/131085
Two commits that basically do the same thing for two `enum`s: give
them a name.
- the `IDWALK_…` enum → `LibraryForeachIDFlag`.
- the `IDWALK_CB_…` enum → `LibraryForeachIDCallbackFlag`.
This way the flags are type-safe, and it's known where values come
from. This is much preferred (at least by me) to just having `int
flags`.
Uses of `0` have been replaced with `IDWALK_NOP` and `IDWALK_CB_NOP`,
as those have the same value and are of the right type.
One invalid use of `IDWALK_NOP` was detected by this change, and is
replaced by `IDWALK_CB_NOP`. And another one in the opposite
direction.
This change might be incomplete; I gave the enum a name, fixed the
compiler errors, and then also updated assignments like `int cb_flag =
cb_data->cb_flag`. I might have missed some assignments to `int`
though.
No functional changes.
----------
I intend to land this PR as its two separate commits. I just put them in the same PR so the buildbot can handle them in one go, and we don't have a stack of highly relatled PRs.
In the future this could also apply to the `IDWALK_RET_…` enum. This one I left out, though, because a proper cleanup there would also have to include their ambiguity on whether they are bitflags (like the enums in this PR) or not. Their values and the code in `BKE_lib_query_foreachid_process()` implies they are bitflags, but in practice they are never or'ed together and just used as discrete values.
Pull Request: https://projects.blender.org/blender/blender/pulls/131803
The issue was that the links was tagged as invalid for one render engine,
because it does not support the output pass. However, switching back
to Cycles did not make the link valid again.
Regression caused by 5ecb70964e. This is, because renders of individual
strips could no longer be reused when cache is completely disabled
during rendering.
Instead of disabling cache completely, flag cache entries as temporary.
When reading entries also skip disk cache, since in 5ecb70964e goal was
to avoid reading from disk cache.
5ecb70964e also affected visual output of rendered image. This is
reported in #131106. Because of this 1 test must be updated.
Root cause for #131106 is, that byte image was automatically converted
to float, due to processing with other float image. Then the same byte
image was used for processing with another byte image. Before
5ecb70964e this byte converted to float image would be cached, which
caused float code paths to be used. This is correct behavior.
After 5ecb70964e, no image is cached, so float data were not saved, so
byte code path was executed in second processing step.
Pull Request: https://projects.blender.org/blender/blender/pulls/130781
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174