- Use new blender::transform namespace, to reduce verbosity
- Move snap_data allocation upstream, and use unified logic:
No points? Free data.
- Snap points are stored in Vector instead of Array to avoid
incrementing index.
- Point counting functions are removed. Vector size is not reserved,
since adding 10K points takes less than 1ms (AMD 5950X)
- Functions are renamed to avoid overly long names and make them as
distinct as possible.
New function naming scheme is:
`<what is done>_<sources/targets>_<timeline/preview>_<subcategory>`
for example `points_build_sources_timeline_retiming`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134308
As noted in #134241 this modal poll function cannot return false on an
item because there is a conflict in the way the operation is started
versus how it is set to cancel. Doing so also stops the escape key from
canceling the operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/134273
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
In Grease Pencil edit mode, the gizmos for move, rotate, scale etc. were shown in the wrong
position when the layer had a transform. With this fix, the layer transform is taking into
account when calculating the position of the gizmo.
Pull Request: https://projects.blender.org/blender/blender/pulls/133641
This adds support for Transform MouseInputMode INPUT_ERROR using a new
transform cursor HLP_ERROR (dashed line ending with WM_CURSOR_STOP.
This is shown when attempting an object rotation or scale when
transforms are set to "Affect Only Locations". At this time the status
bar is also cleared and an warning message is shown.
Pull Request: https://projects.blender.org/blender/blender/pulls/132957
If the parent editbone is hidden, it will (rightfully) not be taken into
account in `createTransArmatureVerts`.
In `recalcData_edit_armature` though, there was the assumption in a
particular code path that "this bone has a parent tip that has been
moved" even though it wasnt (because it was hidden -- see above).
To resolve, guard this code path with a `EBONE_VISIBLE` check.
Pull Request: https://projects.blender.org/blender/blender/pulls/133707
When performing a transform operation that drags or tweaks, do not show
the Cancel or Confirm keymap item on the Status Bar if they use the
same mouse button that initiated the operation. For example if you are
RCS and are tweaking an object, don't show Cancel on status bar since
that requires right click. If LCS then don't show Confirm (requires
left click) when tweaking, dragging gizmo parts, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/131336
ANIM_bone_is_visible_editbone was being used in situations where the
intention is to check if the bone is visible to the user.
In this case, EBONE_VISIBLE makes more sense as it also accounts
for hidden bones too.
This PR explicitly declares integer type for `image_center_offs`, which
formalizes accidentally implemented correct behavior. Previously type
was float, all rhs types in expression were integers, so result was int
cast to float.
Comment is also added clarifying why integer must be used - float may
cause images to be interpolated, even when translation is set to 0.
There should be no functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/133573
Enabling `use_snap_rotate` in 3D viewport caused rotation in sequencer
to apply snapping. Rotation snapping was using mixed snapping functions,
which aren't implemented in sequencer.
Ignore affect rotation/scale tool setting property and force increment
snapping to be used with these transform modes.
Pull Request: https://projects.blender.org/blender/blender/pulls/133272
The newly added "tangent_pair" calculation functions meant the names
didn't read well in some cases, use this style of naming for clarity:
- BM_face_calc_tangent_from_*
- BM_face_calc_tangent_pair_from_*
It was possible two quads at right-angles to each other would accumulate
a "tangent" that was co-linear with the it's normal.
Resolve this by calculating two tangents for each face, then using the
accumulated tangent that's least co-linear with the accumulated normal.
Normalize the calculated values in createSpaceNormalTangent in
preparation for additional error checks that require the values
to be normalized earlier on.
- createSpaceNormalTangent now normalizes the resulting normal & plane.
- createSpaceNormalTangent_or_fallback has been added that initializes
the matrix even if the tangent or normal aren't usable
(this was previously being done inline).
- createSpaceNormalTangent now returns false if the final tangent
is zero length (this was previously unlikely but possible).
- Remove redundant vector normalize calls.
- Use "r_" prefixed return arguments, order them last.
This PR renames `bpy.types` that contain `Sequence` (and refer to a strip) to `Strip`.
The `bpy.types.Sequence` has already been renamed to `bpy.types.Strip` in
a previous PR. See !132179.
Additionally, this PR does some cleanup renamings in the sequencer
RNA files (e.g. `sequence` -> `strip`).
Part of #132963.
Pull Request: https://projects.blender.org/blender/blender/pulls/133054
When transforming Objects, like scaling and rotating we see a custom
drawn cursor at the mouse position. In the default theme this is
entirely black, doesn't change with background color, and can be very
hard to see in some circumstances. This PR uses the same colors as the
text overlays and adds a contrasting shadow to help add some contrast.
Pull Request: https://projects.blender.org/blender/blender/pulls/132671
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.
A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.
Pull Request: https://projects.blender.org/blender/blender/pulls/133048
Previously there are two problems with grease pencil transformation:
1. Transform in Grease Pencil Opacity mode would change stroke thickness
if "Scale Stroke Thickness" is enabled.
2. "Scale Stroke Thickness" is ineffective when scaling strokes in edit
mode while in GPv2 implementation it will scale stroke thickness in
sync with overall dimensions.
This patch fixes those problems by:
1. Altering the logic of determining which attribute to feed into the
TransData.
2. Swapping the arguments for fall off interpolation (Previously was
inverted, causing the factor to always be zero hence appeared to be
ineffective).
Pull Request: https://projects.blender.org/blender/blender/pulls/132274
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
of pointers.
* Support passing in multiple modified trees instead of just a single one.
No functional changes are expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/132862
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.
If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.
This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.
Pull Request: https://projects.blender.org/blender/blender/pulls/132810
UnitSettings::scale_length was used to scale reported
values for operators (translate, shrink-fatten, voxel-size).
This isn't expected as the value isn't editable when the unit-system
is set to None.
Add BKE_unit_value_as_string_scaled utility function for clarity &
to ensure scaling is only applied when it should be.
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.
This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.
* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd
Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.
Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.
For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/
Pull Request: https://projects.blender.org/blender/blender/pulls/132608
This renames the struct `Sequence` to `Strip`.
While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.
The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.
This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/132179
Fix bone snapping failure by removing the Armature bounding box check.
That check would go over all the bones, compute the total bounding box,
just to avoid the remaining code (which goes over all the bones anyway).
Not sure why the code is causing these issues, but I'm guessing it's due
to getting the bounding box in the wrong space (could be a bug
introduced in 6212c3c374). Since this call doesn't look like it's an
actual optimization to me, I think it's better to remove it.
Pull Request: https://projects.blender.org/blender/blender/pulls/132602
This caused build errors on the docs builder, I can't seem to reproduce
locally, so revert for now and have another look at some point in the
future.
Sadly as these changes usually go, this took 5c515e26bb and
2f0fc7fc9f with it as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/132559
Caused by 580e0af309
The above commit fixed the condition that caused the hang in #128702 but
it also changed the `while` loop to a `do while`.
The do while loop executes the content of the loop once before checking
the condition of the while.
Whereas a while loop will check the condition first before executing the
content.
As a consequence, we could (falsely) enter the loop and return with a
(false) best direction.
To resolve, keep the check from 580e0af309 but go back to a `while`
loop (instead of the `do while).
Needs to go into 4.2 LTS
Pull Request: https://projects.blender.org/blender/blender/pulls/132270