The option is already disregarded by the new viewport
selection code.
This only remove the usage of the flag and assume it is
always off.
The UI and DNA clearing needs to be done in another commit.
Starting with USD 24.11, the external boost dependency is being phased
out. It will instead use their own internal pxr_boost::python library.
This PR adapts the code inside `usd_hook.cc` to build and run in this
new environment.
Pull Request: https://projects.blender.org/blender/blender/pulls/131343
This implements a basic text overlay for matrix attributes. The matrix is split into location,
rotation and scale to make the values more useful. There are probably ways to present
this in a more beautiful way, but for now this is already much more useful compared to
showing nothing. Also, previously, this would hit an assert in a debug build.
Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/131301
Continuation of #131332.
Including built-in headers in VS2019 ends up including `corecrt_math.h`
as a side effect, which has many functions that overlap in name with
our stubs.
This puts the conflicting functions inside its own namespace (`glsl`)
and declares macros for them.
(Note this has the side effect of not allowing us to use those as
variable names)
This also removes the `<cassert>` and `<cstdio>` includes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131386
Avoid extra parameter to force refresh a screen, only use the screen refresh
tag. Having both leads to unnecessarily complicated logic.
Also document behavior in function comment and make function name more clear.
Depth only drawing was not always enabling the overlay engine
(now responsible for depth prepass). And the depth prepass
was not populated if overlays were turned off.
The poll function doesn't apply here because it just checks for object
editability and edit mode, object types, and modifier types. We shouldn't
have a poll function at all because the hovered modifier might not be
part of the context.
Resolves#90008.
Pull Request: https://projects.blender.org/blender/blender/pulls/131384
172e9c5b83 attempted to move area type and region type initialization to
`ED_screens_init()` so it's done before region polls run (which depends on
region types). However this was only done for active workspaces, so when
changing workspaces region types may still be missing before region polling.
We could iterate all screens there instead, not just those from the active
workspace. But in the end I decided it's better to move this back to regular
screen refreshing, but before region polling. This way all this related logic
stays closer together. It still only runs on complete screen refreshes, so when
the screen layout changes generally.
Move `CD_CUSTOMLOOPNORMAL` to the newly added
`CD_PROP_INT16_2D` generic attribute type. This is similar to
previous commits moving specific custom data types.
The attribute name is `custom_normal`. When the attribute with
that name is on the face corner domain, the code will interpret it
as stored in the existing deformation-invariant spherical coordinate
space.
The API remains the same, with the additional opportunity to edit
custom normal data as an attribute directly (which admittedly is fairly
unintuitive currently).
See #130484.
Pull Request: https://projects.blender.org/blender/blender/pulls/130689
These functions showed up in a profile of a geometry nodes setup
using BVH sampling. They are so simple that function call overhead
is likely to be significant, and giving the compiler a view of what they
do is also likely to be helpful.
The preview generation job is not safe from cases when the underlying data is
changed outside of the job.
Ideally we'd solve possible threading conflict by making the job somehow
smarter. Until then kill the preview job manually, following similar pattern
from other places (for example, lib_id_generate_preview_exec).
Pull Request: https://projects.blender.org/blender/blender/pulls/131372
Currently we calculate neighbors for vertices in batches. The idea is
to access topology data all at once, storing the result in a local node-
sized vector that can fit in CPU caches. Currently we use
`Vector<Vector<int>>` for storing the neighbors, and that works well
enough when the number of neighbors fits into the inline buffer, but
whenever it doesn't it causes many vector reallocations and scatters
the neighbor storage in arbitrary memory locations.
This commit changes to using a `GroupedSpan` to store the neighbors, in
other words contiguous storage split into groups by an array of offset
integers. This reduces local per-vertex memory usage by 20 bytes and
makes memory access more predictable.
I observed a 1.39x performance improvement for the mesh smooth filter
on a large triangulated mesh, and a 1.14x improvement for a mesh of
mostly quads. In the brush benchmark on a quad mesh the difference I
observed is a small slowdown. I'm not sure why that happens but I trust
the results from the filter a bit more.
Resolves#130797.
Pull Request: https://projects.blender.org/blender/blender/pulls/130941
For me on Mac picking "Video Editing" template in startup dialog
now consistently crashes, due to bToolRef being null.
Looks like other code places check for tool being null before trying
to use it; `sequencer_main_cursor` however was not.
Pull Request: https://projects.blender.org/blender/blender/pulls/131358
The BLI bicubic interpolation function with border boundary is wrong
around edges. It returns zero, where interpolated values should exist.
This is due to a wrong early exit condition, where only a 2x2 window is
assumed instead of the 4x4 window considered by bicubic interpolation.
To fix this, assume a 2 pixel region in the early exit condition for
both directions.
Pull Request: https://projects.blender.org/blender/blender/pulls/131320
Avoid rebuilding BVH trees when meshes are copied.
Similar to the other uses of the shared cache system,
this can arbitrarily improve performance when meshes
are copied but not deformed and BVH building is the
main bottleneck. In a simple test file I got a 6x speedup.
The amount of code is also reduced and the system is
much simpler overall-- built out of common threading
patterns like `SharedCache` with its double-checked lock.
RAII is used in a few places to simplify memory management
too.
The downside is storing more `SharedCache` items in the
mesh runtime struct. That has a slight cost when copying
a small mesh many times, but we have ideas to improve that
in the future anyway (#104327).
Pull Request: https://projects.blender.org/blender/blender/pulls/130865
The issue is that the conversion to quaternions seems to need normalized matrices
and even then is not always safe. It's simplest to use the existing `*_safe` method here for now.
Related to reports #129445 and #129485.
Related to PR #131296.
Pull Request: https://projects.blender.org/blender/blender/pulls/131297
The call to `sculpt_apply_texture` is not thread safe and as such is a
major bottleneck in brush stroke processing. In previous versions, we
avoided calculating this if the vertex position was outside of the brush
radius.
To fix this, we add a check for the factor already being 0 and prevent
further texture calculations.
Pull Request: https://projects.blender.org/blender/blender/pulls/131256
Splitting the write-loop into stages makes it easier to understand, debug and time.
All the complex filtering in `gather_local_ids_to_write` is the same as before.
With this and some previous refactors, it's also much easier to have a clean `write_id`
function that should also work for embedded IDs later on.
Pull Request: https://projects.blender.org/blender/blender/pulls/130983
Previously area & region types were not set when in background mode,
with 172e9c5b83 that changed. Apparently this causes a bunch of logic to
run that shouldn't run in background mode. So make sure we don't set the
types in background mode. Also don't run region polling in background
mode, since that would cause another crash if region types are not set
(as done in background mode).
Some non-functional changes:
* Use the C++ variant of `BLI_uniquename_cb`.
* Use `StringRef` when passing strings as parameters.
* Don't pass default name as parameter. Expect name in
`unique_node_name` to not be empty.
The region type isn't set yet when polling regions just after file read. As a
result, the polling state cannot be evaluated correctly, and `init()` may end
up being called without the previous required call to `on_poll_success()`.
Ensure the region type is set earlier, right at the beginning of screen
initialization after file read. This way all further area/region
referesh/re-init (confusingly called "init") logic can assume it's set.
Pull Request: https://projects.blender.org/blender/blender/pulls/131050