Filling the background Box of a text strip was a single-threaded
code before. Which was pretty fast for a simple rectangle, but
when roundness is used it becomes a bit slower (super-ellipse
equation has to be evaluated for each pixel in the rounded corners,
which is 3x powf per pixel).
So make the background box use multi-threading. On M1 Max, filling
background box of 2256x1691 pixels:
- No roundness: 25.8ms -> 4.3ms
- Roundness 0.3 (253 pixels): 31.9ms -> 5.8ms
- Roundness 1.0 (845 pixels): 94.6ms -> 15.8ms
Pull Request: https://projects.blender.org/blender/blender/pulls/130403
The issue was that if the evaluated object doesn't have an active
layer, the canvas is offset by twice the objects position.
The reason was that the code scaled the whole transformation
matrix by two to match the code in 4.2, but then had to overwrite
the location of the transformation again to counteract the scaling.
The fix is to not counteract the scaling and just scale the 3x3 part
of the matrix instead. This way we can remove the part afterwards
that writes to the location of the transform.
Pull Request: https://projects.blender.org/blender/blender/pulls/130454
For flat caps, only one point is added in data.positions array for
endpoints of stroke. It results in incomplete outline. To resolve
this, add another point in new curves at the exact opposite position.
Pull Request: https://projects.blender.org/blender/blender/pulls/130437
Since all legacy Grease Pencil modifier are converted to regular modifiers
in versioning, we should never be in a position where we need to write the
old modifiers anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/130388
When points are close together in 2D view space the eraser intersection
function does not have a valid direction vector (zero). This cancels out
terms in the computation that would still contribute to the result and
the function always returns zero intersections.
This patch adds a special case when the direction vector is zero,
so the point distance to the circle is still calculated (just not in
any particular direction).
Pull Request: https://projects.blender.org/blender/blender/pulls/130341
While copying `PointerRNA` struct is currently extremely cheap, this
won't be the case in the future once it starts storing more complex
data.
Keeping an independent copy in `PropertyRNAOrID` struct should never be
needed, as this is a fairly short-lived runtime data, so store a pointer
to the given PointerRNA instead.
Properties that are animated, but have different values than their
animation data, are drawn in orange. This was skipped whenever any NLA
tracks were active (likely because this would re-evaluate the NLA for
every property drawn, which is a performance bottleneck).
This commit lifts this limitation slightly, and only skips the "has this
changed?" check if there are any non-muted NLA tracks. This means that
using the NLA purely as a stash of Actions is now possible without
losing the 'orange means it changed' indicators in the UI.
Fixes: #129968
Pull Request: https://projects.blender.org/blender/blender/pulls/130130
This is not implemented yet so remove the callback function which draws
channel color for GPv3 layers. Also `acf_gpl_channel_color` is a legacy function,
it may lead to different channel color as explained in #130370.
Pull Request: https://projects.blender.org/blender/blender/pulls/130445
The issue was that when the fill strokes were merged into the drawing,
the `fill_opacity` attribute would be created on the drawing
(when it didn't exist before) and initialized to 0. This meant that
all previously drawn fill strokes would disappear.
The fix manaully initializes the `fill_opacity` attribute on the
target geometry before calling `join_geometries`.
Ideally this could be something the attribute system handles
or the `join_geometries` function takes care of by getting
some information about how to initialize attributes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130442
Tell ffmpeg swscale to do accurate YUV->RGB conversion, instead of
slightly faster but not really accurate one. Fixes banding and some
color shifts in video files, particularly in dark regions.
The accurate conversion is a bit slower though, on 4K resolution video,
time taken to convert video frame from YUV to RGB:
- x64 (Ryzen 5950X): 2.3ms -> 3.7ms
- arm64 (M1 Max): 0.6ms -> 2.9ms
My take is that paying 1-2ms per 4K video playback is acceptable
since the result is obviously "more correct" and matches what VLC/ffplay
produces.
From what I can tell, "accurate conversion" turns off some dedicated
assembly code paths within ffmpeg. Maybe someday ffmpeg would get
accurate and assembly-optimized routines for that.
With more accurate decoding, we can now lower the expected render
test threshold again, since x64 & arm64 decoding is much closer now.
Comparison screenshots in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/130383
While adding test coverage for in-memory and packed texture scenarios, I
found that UDIMs were not being handled correctly in both cases. For
in-memory scenarios the per-tile generated/dirty status was not taken
into account. For packed scenarios the wrong filename substitutions were
being used.
This fixes both of these cases and adds test coverage for these
scenarios now. Both relative and absolute path options are validated.
Note: Both in-memory and packed images behave incorrectly when using the
'KEEP' and 'PRESERVE' texture export modes, so those remain untested
currently. A design on exactly what should happen in these modes is TBD.
Pull Request: https://projects.blender.org/blender/blender/pulls/130391
This only happened if there are multiple different resource
handle used inside the same `PassSimple`.
Fix is to use the same logic to find the first instance.
Fix#130384
The background box for VSE text strips can have rounded corners now.
Actual rounded shape is a superellipse with 2.1 exponent; this is
very close to a circle section but feels a bit nicer with more
continuity between the flat part and the rounded part of the box.
At very large rounding radius this is not very fast; optimization
for that case will come in a separate commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/129665
This probably never in practice in these cases.
Constructing a `std::string` from nullptr is invalid.
Starting with C++23, the `nullptr_t` is even explicitly deleted.
The issue was that pointers to `CustomDataLayer.name` are not stable when
attributes are removed. So the change is to create a temporary copy of the
names that need to be removed.
Pull Request: https://projects.blender.org/blender/blender/pulls/130373
Not sure why I got an error about this today in one of my usual
builds... very mysterious, but the `BLI_array_utils.hh` include does
seem to be missing anyway.
When reading UsdPreviewSurface materials from USD files, duplicate links
between nodes would often result. This typically occurs between the
Image node and its upstream UV Mapping node, or between the Image node
and a downstream Separate RGB node. As processing progresses, we
de-duplicate the nodes themselves as each new input/output socket is
discovered. However, we would unconditionally add a link between the
nodes even if we've already added one.
Cycles will complain about this situation and it's obviously incorrect:
`Cycles shader graph connect: input already connected.`
As most UsdPreviewSurface material networks are all fairly small
(<10 links total) I'm not worried about the cost of counting the links
at this point.
Pull Request: https://projects.blender.org/blender/blender/pulls/130356
Doc only mentioned 'None' separators, but 'tuple' items with an empty
identifier string are also valid separators, and allow to get 'named'
separators in the UI.
When copying the window to the swap chain the image needs to be copied
upside down to match Vulkan/OpenGL image coordinate differences.
There was an of by 1 error when copying resulting in minor drawing
glitch which was noticeable when looking at the viewport grid.
Pull Request: https://projects.blender.org/blender/blender/pulls/130328
The crash was caused by the selection attribute not being
initialized properly. The size was 0.
The fix uses `ed::curves::ensure_selection_attribute` to ensure
the attribute is created and on the right domain.
Extrude should only work for a point selection, so the poll
function of the operator is updated to reflect this.
Pull Request: https://projects.blender.org/blender/blender/pulls/130333