1. Trace operator was missing a topology cache tag after replacing the stroke
data. This caused an invalid normals cache and crash in drawing code.
2. The drawings must not be manipulated outside the main thread. Job data now
stores a curves geometry array that is used to update the drawings at the end of the job.
3. Since the job data now stores an array it has to be allocated using MEM_new.
Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/130313
No functional changes intended.
After moving the keying set code to animrig with b38d8ecb86,
a few things needed cleaning up.
* Improving comments
* adding `const` where possible
* simplify code in some areas
Pull Request: https://projects.blender.org/blender/blender/pulls/130314
wdas_cloud.blend file on 4.3+ raises an assert, due to reading some
VSE data:
readfile.cc:4798, blo_verify_data_address(), at
'MEM_allocN_len(new_address) >= expected_size' Corrupt .blend
file, unexpected data size.
This is caused by 30dbb7820d which removed completely unused
data from Sequence struct. But it turns out, Sequence serialization
inside scene_blend_read_data is "somewhat strange", to put it mildly,
and silently assumes that struct offset of seqbase and channels
will never change.
For now, restore the previously expected struct member offset,
ensure it stays like that via static_assert, and add notes on
how someone should fix this in a better way.
Pull Request: https://projects.blender.org/blender/blender/pulls/130296
Fix an assertion that an embedded data-block has a zero 'real user'
count. Apparently it's possible for the shader node tree (embedded by
the material) to have a user count of 1.
Since that looks valid to me (only one user, namely the material itself)
I think it's fine to extend the assertion to that.
I did keep the assertion, to ensure that the embedded data-block is not
shared by multiple users. That shouldn't be possible, in any case.
Pull Request: https://projects.blender.org/blender/blender/pulls/130281
No functional changes intended.
This patch moves the relevant keying set code from editors to animrig.
All functions are in the animrig namespace, and as such have lost their
`ANIM_` prefix.
Other than that, the code has been moved as is into `animrig/intern/keyingsets.cc`
Note that I also had to move `id_frame_has_keyframe` and `fcurve_frame_has_keyframe`.
I moved that into `ANIM_keyframing.hh` and `ANIM_fcurve.hh` since I found that more fitting.
Due to Windows defining `DELETE` as macro I had to rename `ModifyKeyMode::DELETE`
to `ModifyKeyMode::DELETE_KEY`
As a result of this two includes from animrig to editors were removed.
This is part of #121336
Pull Request: https://projects.blender.org/blender/blender/pulls/129980
This allows using C++ types in the region runtime data, which will
make it easier to move the remaining runtime data out of the
`ARegion` DNA type and improve code readability in these areas.
Pull Request: https://projects.blender.org/blender/blender/pulls/130196
On Linux we can't always determine topmost window under cursor,
therefore check for overlapping windows and, if so, only use the
active window. This allows dragging between windows as long as
they don't overlap
Pull Request: https://projects.blender.org/blender/blender/pulls/130242
Set unique name for `target_layer_name` to display in pop-up box when
creating a new layer. For that, `unique_layer_name()` is moved to member
function of `GreasePencil`.
Pull Request: https://projects.blender.org/blender/blender/pulls/130208
This new import option will allow users to chose if we merge USD prims
with their Xform parent.
Given a USD like:
```
def Xform "MyObject"
{
def Mesh "MyObject_LOD0"
{
}
}
```
When the option is set to True (existing default), only the mesh will be
imported and its parent Xform transformation will be baked into the
Mesh.
```
# In blender after import
- MyObject_LOD0 (Mesh)
```
When the option is set to False, the parent Xform will always be
imported as an Empty object:
```
# In blender after import
- MyObject (Empty)
├─ MyObject_LOD0 (Mesh)
```
Co-authored-by: Odréanne Breton <odreanne.breton@ubisoft.com>
Co-authored-by: Sttevan Carnali Joga <sttevan.carnali-joga@ubisoft.com>
Currently the node behaves differently from the modifier by default
because it lacks the option to use the limit surface. This is mainly
an oversight, since the option gives better results and better
performance.
This adds a new "Limit Surface" option. Because it's on by default,
there is also versioning to turn it off for existing files.
Resolves#112912.
Pull Request: https://projects.blender.org/blender/blender/pulls/130243
Avoid retrieving context data for every single node which can be
expensive when there are thousands of nodes. In the "Mouse House"
test file I observed a 13% improvement in drawing timings.
Pull Request: https://projects.blender.org/blender/blender/pulls/130239
Some Vulkan platforms don't support framebuffers with gaps between the
color attachments. Workbench framebuffers can create gaps.
(`in_front_fb`, `main_fb` when used for wire frame drawing).
This PR implements a detection mechanism to detect gaps. It also disables
features that are not able to comply to this requirement.
Detected when working on #129062
Pull Request: https://projects.blender.org/blender/blender/pulls/130258
Similar to the handling of this cache in `flush_update_step` (after a
brush stroke calculation), the face normals cache needs to be cleared.
Sculpt mode doesn't have granular updates implemented for face corner
normals currently.
Pull Request: https://projects.blender.org/blender/blender/pulls/130248
When symmetrizing a bone (in edit mode) any constraint subtargets were name flipped,
if possible and they exist. This only worked if the target is the armature of the bone
being flipped.
This patch changes that so a subtarget flip is always attempted for targets that are an armature.
Pull Request: https://projects.blender.org/blender/blender/pulls/129169
Brush assets from the current file should be supported like other brush
assets.
This assert would fail on startup for example, when opening the
essentials file containing the default brush of this mode.
Similar issues to previous problems in `IMAGE_OT_open` and the
`BKE_image` API... Relative filepaths of linked editable IDs must be
relative to the ID's library blendfile, not the current 'local'
blendfile.
Doing something like `for (auto key : get_map().keys())` does not work, because the lifetime
of the `Map` returned by `get_map()` is not automatically extended for the duration of
the loop. This could cause crashes at run-time.
Now this pattern will not compile anymore. Note that there are possible valid use-cases
of this iterating over a `Map` that won't compile anymore either. This is fairly uncommon
though, and just storing the map in a separate temporary variable is a simple fix.
This would have been a valid usage for example: `do_something(get_map().keys())`.
This would have prevented e.g. 9840dd233c.
Pull Request: https://projects.blender.org/blender/blender/pulls/129880
Videos written out of blender were not explicitly indicating the color
metadata (color range, primaries, TRC, color space). While some video
players assume BT.709, some others assume BT.601, leading to inconsistent
look.
Explicitly indicate BT.709 and limited ("mpeg") YUV range for video
codecs that are YUV based (i.e. final image is non-RGB(A)). Overall now
the code does the same as these command line ffmpeg parameters:
`-vf scale=out_color_matrix=bt709 -color_primaries 1 -color_trc 1 -colorspace 1`.
This also fixes an issue where video proxies were looking wrong within
Blender, if the source video file contained colorspace metadata.
Images in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/130021
Currently, Sculpt Mode's UndoStep stores two main categories of data,
the first category is valid for undo pushes where individual nodes of a
mesh are modified, the second category is when the entire mesh is
changed.
To avoid extra processing of data and move towards reducing and
simplifying the amount of data each of these types of undo operations
need, this commit strips down the data stored when a geometry_push step
is called.
Additionally, there are some areas in the code which called
`BKE_sculpt_update_object_for_edit` as a requirement for the undo step
data, these calls have been removed.
---
Testing:
* Undo / Redo on mesh with color attributes and performing remesh operations
* Undo / Redo with shape key data
* Undo / Redo with trim tools
* Base Mesh
* Deform Modifier
Pull Request: https://projects.blender.org/blender/blender/pulls/129828