Commit Graph

27825 Commits

Author SHA1 Message Date
Antony Riakiotakis
911be02fcd remove duplicate extern_colamd from blenderplayer cmake 2011-11-28 08:38:08 +00:00
Sergey Sharybin
f1538cff30 Fix typo in track selection operator.
Found by Campbell Barton, thanks.
2011-11-28 07:18:53 +00:00
Campbell Barton
2e4d1222c8 fix for building as a python module 2011-11-28 07:02:38 +00:00
Campbell Barton
53b8c63904 Superficial changes for bmesh bevel to sync with bmesh branch, also noticed length comparison can be done without sqrt for baking. 2011-11-28 03:01:06 +00:00
Campbell Barton
a2e1060862 quiet some warnings and logical errors.
- curve map insert point had a nested loop which used the same value to index different arrays.
- dynamic paint used ternary operator where both outcomes were the same.
2011-11-27 23:41:01 +00:00
Campbell Barton
1ca7c2e4f3 BLI_mempool_findelem() only worked when no elements were freed, use the iterator for now. 2011-11-27 21:11:17 +00:00
Sergey Sharybin
8a37378adb Do not use search area of unselected tracks when searching for nearest
track on mouse selection operator.
2011-11-27 19:27:13 +00:00
Sergey Sharybin
5bac67956c Camera tracking: refactor of tracks synchronization stuff
Currently this stuff is used for 2d tracking job only, but the same
thing would necessary for camera solver job, so moved it into more
general utility stuff.
2011-11-27 19:17:59 +00:00
Campbell Barton
985e77b723 accessing rna 'default_flag' attribute of a non enum-flag could crash. eg.
bpy.types.Modifier.bl_rna.properties["type"].default_flag

now check the default/default_flag match the enum property they are used with.
2011-11-27 14:13:10 +00:00
Brecht Van Lommel
7025f13894 UI: tweak to panel header padding, made region expander a bit smaller and
fix bug #29422, left expander drawing over adjacent editor.
2011-11-27 14:06:47 +00:00
Campbell Barton
8423b1b33a mempool utility function to get the element at an index BLI_mempool_findelem(), not used yet. 2011-11-27 01:20:08 +00:00
Bastien Montagne
65cf6256f5 Fix [#29410] Blender svn 2.60.5 r42177, compositor, glare node bug.
The problem was in fact in the changes made to blend_ramp() func at rev42164. The checks on green pointer (if(g) {...) were checking the existance of a valid value (i.e. if input color was rgb or only shades of grey in r pointer), but as we get now a full float[3] pointer, this test is no more possible. And doing if(r_col[1]) {... was wrong, as it only broke things in case green was 0.0 (which was the case with the generated glare color of bug report).

So, just removed all those tests!
2011-11-26 21:42:04 +00:00
Brecht Van Lommel
6f1473fb7c Fix #29406: show Sequence as render layer when rendering from sequencer, to make
it more clear what was rendered.
Fix #29407: external engine api doesn't support full sample yet, would give too
dark render result.
2011-11-26 18:33:31 +00:00
Campbell Barton
3db309ee50 fix for own error with id props when adding byte strings 2011-11-26 17:22:11 +00:00
Campbell Barton
d52a811052 minor bpy api edits
- strict check for rna properties
- formatting edits (120 line width)
- use PyDoc_STRVAR macros for getset docstrings
2011-11-26 15:18:30 +00:00
Antony Riakiotakis
57731da05b Add missing GLEW_STATIC definition, causing link errors. 2011-11-26 15:08:01 +00:00
Bastien Montagne
fdfd7045eb A bunch of fixes and tweaks in RNA messages, found while translating them in french... 2011-11-26 12:30:01 +00:00
Lukas Toenne
f0b9a39981 Fix for linking cycles group nodes in the sidebar menu (bug #29403). The template for ntreeAddNode needs not only the node group pointer but also the NODE_GROUP id for the base type. 2011-11-26 11:08:20 +00:00
Campbell Barton
8ab167d33d pass args as vectors to opengl functions where possible. 2011-11-26 05:10:53 +00:00
Campbell Barton
6736576f6d replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX 2011-11-26 04:07:38 +00:00
Campbell Barton
af7288c407 minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
2011-11-26 03:13:54 +00:00
Campbell Barton
491526e5ed add null check, crashes py 3.3 which isn't released but adding the check is harmless 2011-11-26 02:33:57 +00:00
Sergey Sharybin
951c1798ab Do not use transparent rendering in 3d viewport for objects which are in edit mode
Transparent rendering can't be implemented in way it gives accurate shading in
3d viewport. It's acceptable for object mode, but when you're in edit mode
it gives more problems than benefits of seeing transparent faces.

This is possible fix for for weird polygons in [#29255] Object invisible and weird polygons appearance
2011-11-25 12:55:42 +00:00
Campbell Barton
a044f532ab Image save as operator 'BW' option wasnt working on some formats, now only show when its supported. 2011-11-25 03:47:34 +00:00
Campbell Barton
ddf934dedf use enum for draw wire setting to be easier to read, no functional change. 2011-11-25 02:35:23 +00:00
Mitchell Stokes
64008199b9 Merging Blenderplayer modifier fix (U.gameflags |= USER_DISABLE_VBO) from Cucumber. 2011-11-24 21:16:27 +00:00
Brecht Van Lommel
8651e6fba7 Fix part of #29310: secondary point caches for cloth did not get steps
set to correct default, was 10 when supposed to be 1.
2011-11-24 20:46:00 +00:00
Brecht Van Lommel
ed6aaace52 Fix #29371: crash deleting objects in outliner. This was introduced in the
bugfix for #28467, it deleted outliner tree while still traversing it.
2011-11-24 20:24:03 +00:00
Brecht Van Lommel
d0b7fb5fdf UI: small fix for forward compatibility, keep this style setting so opening
in older blender versions show correct panel header spacing still.
2011-11-24 19:38:20 +00:00
Campbell Barton
6e28ac2d7b pep8 edits and avoid naming conflicts with python builtins 2011-11-24 19:36:12 +00:00
Dalai Felinto
ddfc518cae BGE patch: [#29285] Video Texture: Avoid slow rescale (non power of 2 support check) by Goran Milovanovic (goran)
"Just a simple check for non power of two support (GLEW_ARB_texture_non_power_of_two), to avoid what seems to be a very slow, and very unnecessary gluScaleImage call."

This is the only part of the VideoTexture that does the POT calculation, so the check seems good.
It would be interesting if some opengl guru would like to benchmark the use of this in other areas of Blender (e.g. 2D Filters, and all GLSL materials).

Note that mipmap should also be supported automatically by this extension, so it's not something to worry about.
2011-11-24 19:27:15 +00:00
Thomas Dinges
fc77949b5d 2.6 Code removal:
* Deleted some #if 0 code, which was either already replaced or won't come back.
2011-11-24 17:19:38 +00:00
Brecht Van Lommel
0c965e16ac Fix #29366: multires crash with meshes that had verts/edges not connected to any face. 2011-11-24 17:06:50 +00:00
Konrad Kleine
03398cfa88 (See http://codereview.appspot.com/5431064/ for review of patch)
I've written a convenient function that returns the sibling of a node in the
red-black tree implementation originally implemented by Joshua Leung.

I want to use this get_sibling() function in the future to implement the missing
removal function of the red-black tree implementation.

For now the get_sibling() function just simplifies the get_uncle() function.

Just like the rest of the red-black tree implementation this diff is based on
Wikipedia: http://en.wikipedia.org/wiki/Red%E2%80%93black_tree#Removal
2011-11-24 14:58:42 +00:00
Sergey Sharybin
5acde0d24c Fix #29369: bpy.data.curves.new(name= "test" , type = 'SURFACE') does not create a surface
This issue it totally related on issue with changing object datablock.
For curves it used to guess object type from curve datablock based on
count of control points in V direction.
This quess fails in case when SurfCircle datablock is trying to be reused
by another surface object or as another sample empty surface databouck used
to be treated as curve.

Store type in Curve when creating new Curve datablock which is used in
this object type quessing function.

Note: Previously saved files wouldn't change behavior at all.
2011-11-24 14:30:37 +00:00
Sergey Sharybin
c1c3d66079 Fix #29306: Alt+N, Enter In Image View Does closes the dialog without executing.
If enter is pressed outside of any button in menu, generate two menu return values:
- UI_RETURN_CANCEL so button wouldn't be executed
- UI_RETURN_POPUP_OK so callback associated with popup block would be executed
2011-11-24 13:51:31 +00:00
Sergey Sharybin
51014d8e4f Fix #29384: Mesh without polygons + Modifier crashes when switching to sculpt mode
There were some issues with PBVH which prevented working it for meshes without faces.

Discussed with Brecht, for benefits of dynamic-topology-sculpting and so better to
make PBVH survive such things.

Added some extra NULL-pointer checks for this.
2011-11-24 13:39:43 +00:00
Lukas Toenne
f35fa9e59f Fix for wrong event clipping in open node groups (bug #29383). The internal node blocks of the group were created before the group node block itself, so the node group block clips events for internal nodes. Generally, blocks should be created just like the drawing order. 2011-11-24 09:26:19 +00:00
Campbell Barton
7a2725048d - saving as a jpeg image would set the image as not having an alpha channel even when saving a copy.
- setting the color channels on save as would ignore the channel - BW/RGB/RGBA setting.
  now its used when available but still need to hide BW for formats blender can only write as color.
2011-11-24 06:30:37 +00:00
Campbell Barton
df22957bfc image format arg parsing for creator.c
move these checks from creator into BKE's image.c, this way we dont need the defines for creator, scons was missing DDS, HDR & Cineon  for example and nobody noticed.
2011-11-24 05:18:26 +00:00
Campbell Barton
3b9b6051d9 rename mathutils constructors to match other parts of the bpy/api (no functional changes) 2011-11-24 04:45:36 +00:00
Campbell Barton
c62d33c540 patch: [#29382] Arbitrary Length Array Function Additions and Modifications
from Andrew Hale (trumanblending), with some edits to use these in mathutils.Vector added.

Added Functions:
- dot_vn_vn - Dot product of two arrays
- normalize_vn_vn - Normalize an array and store the result in a second array
- normalize_vn - Normalize an array inplace

Renamed Functions:
Some functions have been renamed to make them consistent with the naming conventions used by fixed length array functions.
- fill_vni to fill_vn_i
- fill_vn to fill_vn_fl
2011-11-24 04:12:16 +00:00
Mitchell Stokes
f94614d791 BGE Animations: Getting the Action Actuator to behave better with pulse mode (on the sensor) and continuous enabled. 2011-11-23 23:29:36 +00:00
Dalai Felinto
59077feff1 BGE patch:[#29372] Matrix size for bge.types.BL_ArmatureBone.bone_mat by Damien Touraine (touraine) 2011-11-23 23:02:38 +00:00
Thomas Dinges
808bd3ea25 2.6 UI code:
* Get rid of subrow/subcol variable names in the C UI code as well, use sub instead. This is shorter and sufficient. 
* Minor layout alignment fixes.
* Greying out in NLA editor was doing nothing for "strip_time" property.
2011-11-23 19:05:52 +00:00
Brecht Van Lommel
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton
28fb329419 minor changes
- avoid duplicate image enum definitions.
- move image UI format & bw/rgb/rgba onto 1 line.
- add 'make config' convenience target to run ccmake or cmake-gui
2011-11-23 17:14:29 +00:00
Sergey Sharybin
a91bd43d38 Fix compilation error of blenderplayer caused by recent commit. 2011-11-23 16:44:33 +00:00
Sergey Sharybin
85497e35d0 Added method clear to most of collections which supports new/remove.
This method not added to animation-specific structures yet/
2011-11-23 16:12:11 +00:00
Sergey Sharybin
f48cc83b3e Fix #29367: Vertex parent regression
Regression was introduced in svn rev40343. It was caused by re-creating
EditMesh structure which was needed to solve issues with parenting to
vertices after topology changes. This would also erase derivedMesh.

Problem reported now is caused by missing derivedMesh which is used
to solve parenting and apply inverted matrix on ob->parentin, so
parented object used to stay at exactly the same position it used to
stay before parenting.

Not very nice solving of this issue: re-create derivedMesh after
re-creating EditMesh when parenting. Nicer solution would require
bigger changes and probably ful lrefactor of this tools.
2011-11-23 15:44:20 +00:00