Commit Graph

79577 Commits

Author SHA1 Message Date
Dalai Felinto
91ff41bbda Motion Tracking: Script cleanup 2018-08-21 11:31:59 -03:00
Antonioya
da30b2d9f0 GP: Set default active layer when create stroke object 2018-08-21 15:57:17 +02:00
Dalai Felinto
68a719f1ea Multi-Objects: MESH_OT_dupli_extrude_cursor
Supporting the ctrl+click operator for multiple objects.
When no vertex is selected we only add a new vertex for the active object.

I'm using all the selected vertices to calculate the center of transformation
regardless of the object they come from. This way we have the same effect if the
meshes are joined together or kept as individual objects.

Thanks Campbell Barton for reviewing the patch.
2018-08-21 10:21:32 -03:00
Campbell Barton
6e7da7616b Icons: avoid error with colors out of 0-255 range 2018-08-21 22:44:58 +10:00
Brecht Van Lommel
dbcc96334a Fix wrong default properties editor tabs in default workspaces.
Remove most of the defaults versioning code now that there is a
startup.blend with those changes included.
2018-08-21 14:00:33 +02:00
Campbell Barton
21f09060f8 Cleanup: comment naming which will be changed 2018-08-21 20:52:41 +10:00
Campbell Barton
8926aa6f67 Merge branch 'master' into blender2.8 2018-08-21 20:28:28 +10:00
Campbell Barton
45721499b3 Correct recent makefile OSX check 2018-08-21 20:27:36 +10:00
Campbell Barton
15acbbdc1e Merge branch 'master' into blender2.8 2018-08-21 19:25:49 +10:00
Campbell Barton
122ef17ab2 GNUmakefile: correct blender binary for macOS 2018-08-21 19:20:01 +10:00
Jeroen Bakker
acc4507f1b Workbench: Support XRay rendering in OpenGL
OpenGL rendering only implemented the deferred renderer. This commit
will add the forward renderer. The forward renderer is used when XRay
mode is enabled
2018-08-21 11:00:46 +02:00
Campbell Barton
79ecfc99fd Tool System: loopcut preview & activate on click
The loop cut tool now works as expected for the tool-system,
where hovering previews the loop and clicking activates.

This uses a new gizmo type to pre-select the edge.
2018-08-21 19:05:07 +10:00
Campbell Barton
f7162d214e BMesh: split out edgering preview into own API
Needed for alternate tool system access.
2018-08-21 18:59:29 +10:00
Campbell Barton
7170ff429f Cleanup: trailing space 2018-08-21 17:18:42 +10:00
Campbell Barton
797274d256 Merge branch 'master' into blender2.8 2018-08-21 17:05:40 +10:00
Campbell Barton
0734541bc4 Cleanup: trailing space 2018-08-21 17:01:56 +10:00
Campbell Barton
f189ad1f4b Cleanup: rename gizmo access functions
Add float in API names since we may want access to other types.
2018-08-21 17:01:14 +10:00
Joshua Leung
4f06c7c838 Fix T56457: Crash when selecting Grease Pencil objects
Thanks to Charlie Jolly (@charlie) for the backtrace
2018-08-21 17:05:27 +12:00
Joshua Leung
2a5f319465 Depsgraph: Add query methods to identify all the ID's that a given datablock depends on
This commit adds a new method, DEG_foreach_ancestor_ID()
to accompany the existing DEG_foreach_descendent_ID().

It can be used to help print/collect all the ID's that
a given ID block depends on (i.e. all the datablocks that
need to be evaluated before the datablock of interest can
be evaluated)
2018-08-21 16:52:10 +12:00
Joshua Leung
351d13194d Cleanup: Fix variable shadowing 2018-08-21 16:52:10 +12:00
Joshua Leung
a7dcad2f8f Cleanup: Fix typos 2018-08-21 16:52:10 +12:00
Dalai Felinto
b4d23818c8 Remove MESH_OT_drop_named_image
This was never ported to work with Cycles, so it is basically useless in 2.8.
It can always be brought back in the future.
2018-08-20 20:58:20 -03:00
Dalai Felinto
753be0a2a5 Multi-Objects: MESH_OT_colors_reverse 2018-08-20 20:58:20 -03:00
Brecht Van Lommel
3c5365556a Fix missing color management in Cycles viewport on macOS.
The half float extension is not supported on macOS, rather it's simply
part of OpenGL core so we don't need to check.
2018-08-21 00:38:54 +02:00
Dalai Felinto
53dfb4895c Fix relationship lines selectable 2018-08-20 14:20:25 -03:00
Dalai Felinto
bfdaa9a979 Object constraint lines viewport drawing
The core logic of this implementation comes from the drawobject.c from 2.7x.
I'm using `ts.colorGridAxisZ` for its color because of the legacy code:

```
UI_GetThemeColor3ubv(TH_GRID, col1);
UI_make_axis_color(col1, col2, 'Z');
glColor3ubv(col2);
```

There is nothing stopping us from adding this to the theme though, as it should
have been the case to start with.
2018-08-20 14:07:40 -03:00
Brecht Van Lommel
6cd3a67e36 Workspaces: remove separate workspaces.blend config file.
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.

The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
2018-08-20 16:23:22 +02:00
Brecht Van Lommel
444934632a Workspaces: add new default workspaces in startup.blend. 2018-08-20 16:23:22 +02:00
Brecht Van Lommel
c9abb0fe26 Workspaces: replace bundled workspace.blend with embedded startup.blend.
We want these to have the same workspaces in both, so there is no reason
to have two files that are identical.
2018-08-20 16:23:22 +02:00
Brecht Van Lommel
f1ab36d154 Fix outliner crash loading some .blend files without treestore. 2018-08-20 16:23:22 +02:00
Brecht Van Lommel
e243f366c6 Fix system workspaces.blend not being found on some systems. 2018-08-20 16:23:22 +02:00
Brecht Van Lommel
9600b23eaa Viewport: add default set of HDRI images.
These are taken from HDRI Haven (https://hdrihaven.com). Many thanks to
Greg Zaal for creating and releasing them under a CC0 license!

The HDRIs are intended to be used in the Lookdev display mode. With
1K resolution and compression they are not intended for final renders,
but it keeps the file size small and the difference is not noticeable
for lighting.

Command used for compression:
oiiotool %s --ch R,G,B -d float --compression dwab:300 -o output/%s
2018-08-20 16:23:22 +02:00
Clément Foucault
1c7119a336 Wrokbench: Add support for maximum drawtype OB_TEXTURE 2018-08-20 16:21:44 +02:00
Brecht Van Lommel
7ffcce8607 Fix Cycles AO pass not working for shadow catcher objects. 2018-08-20 16:09:17 +02:00
Clément Foucault
47d43c5a00 Bone Display: fix flickering issue with BBones in ortho view 2018-08-20 15:47:22 +02:00
Joshua Leung
939a5cb6ee Image Editor: Add active tool button for Annotations (WIP - Event handling not working)
This reuses the tool defines for the 3D view. However, for some reason,
the events don't seem to be getting fired off here, like the tool system
is getting ignored here completely.

FIXME: Resolve the event handling issues
2018-08-21 01:22:02 +12:00
Clément Foucault
31a1c2b7d2 Object Mode: Add back support for the object "Maximum draw type" option 2018-08-20 13:19:17 +02:00
William Reynish
70e10d6207 UI: Small adjustments to Smoke properties layout 2018-08-20 11:16:48 +02:00
Clément Foucault
52d75d5127 Overlay: Add support for per object wirefram options
This patch has a known bug on AMD + mesa because of the drivers. I will
send a bug report to mesa.
2018-08-20 10:46:11 +02:00
Campbell Barton
d2e70455cf Merge branch 'master' into blender2.8 2018-08-20 17:53:53 +10:00
Joshua Leung
3ef1aeb15e Fix: Theme colors for datablock channels were missing for the NLA in the new default theme 2018-08-20 18:26:46 +12:00
Joshua Leung
6f2735b2bf Motion Paths UI: "Update from Scene Range" operator
Make it easier to update the frame range for motion paths from
the Scene's current frame range (render or preview range)
2018-08-20 16:12:37 +12:00
Andrew Hale
f52e31a46d Fix BMesh edge_bisect, edge_percent being ignored
Also fix float/int/bool access methods
2018-08-20 13:38:10 +10:00
Campbell Barton
76ea32d192 Cleanup: unused warning 2018-08-20 11:29:23 +10:00
Campbell Barton
143511b961 Merge branch 'master' into blender2.8 2018-08-20 11:27:49 +10:00
Campbell Barton
98efcdb1a0 Cleanup: trailing space 2018-08-20 11:24:14 +10:00
Campbell Barton
537bf6af0c RNA: Spline.calc_length() utility function
D1810 by @Matpi w/ edits
2018-08-20 11:23:40 +10:00
Ray Molenkamp
2349273ade build_environment: fix build issues with alembic
-read all headers from openexr not ilmbase
-add missing iexmath lib
-turn binaries back on, the blender unit tests require them.
2018-08-19 17:47:16 -06:00
Jeroen Bakker
b831accc01 Workbench: hide background option for OpenGL render
When OpenGL renderer is selected the option for background colors are
displayed, but ignored. For now we hide this option as it makes no sense
to have a viewport color option without viewport or render a 'final'
with a theme color.
2018-08-19 20:25:36 +02:00
Ray Molenkamp
b6b6eab6ae build_environment: windows harvest cleanup.
remove the commands that have already moved to the individual cmake files.
2018-08-19 11:44:46 -06:00