Carve proved it's a way to go, so the time have came to get rid of old
boolean operation module which isn't used anymore.
Still kept BOP interface but move it to BSP module. At some point it
could be cleaned up further (like perhaps removed extra abstraction
level or so) but would be nice to combine such a refactor with making
BSP aware of NGons.
Tested on linux using both cmake and scons, possible regressions on
windows/osx. Would check windoes build just after commit.
This commit enables color management stuff when building on
Windows using MSVC 2008 compiler. This required some fixes
to both CMake and SCons configurations which were tested for
64bit target. Tests of 32bit target would be welcome.
Also solved compilation error caused by recently added anim
player. Not sure how to test this, but it shall at least
compile on Windows now.
Didn't test MinGW compilation at all yet, could still be buggy.
This commit simply adds view transform option for image editor. This transform
is being applied on original linear color when float buffer is being converted
into sRGB byte buffer.
Currently supports such transformations:
- ACES ODT ToneCurve transform which shall preserve color ranges on such
a conversion.
- OCIO Raw, Log and RRT view transforms
This commit also contains integration of OCIO backends to Blender, so
now there's c-api and configuration file. Most of things were got from
branch where Xavier Thomas and Lukas Toene were working.
NOTE:
This is just for testing our pipeline, please do not bother me with messages
it's done wrong. It is done correct to support our own pipeline for now, and
real design would be created later when current stoppers for the project are
gone.
Currently only put sources of Ceres library into extern/libmv/third_party and
setup CMake and SCons building systems.
Integration details:
- Even CMake build files are not re-used from Ceres's trunk: they're using some
automatic stuff detection like glog, pthreads, protobuf and so and it's not
so clear how to re-use that files without modifications.
And IMO it's easier if build files are getting re-generated automatically to
match Blender-specific setup rather than keeping changes made locally in
Blender in sync when re-bundling Ceres library. Especially in case when it's
already needed to support SCons build system.
- Integrated only actual sources, all tests were stripped. Probably it'll be nice
to have them, but they'll need clear integration with current module test stuff
in Blender.
- Suitesparse was disabled. It'll help a lot having it, but there are some difficulties
making cholmod working fine on windows. Would be added in future
- collections_port.cc was also stripped. It's not used by Ceres's upstream and
it gives compilation error (undefined uint32 -- looks like namespace issue).
- Currently all schur eliminators are included. Not sure if it makes sense,
also not sure if it makes sense having them switchable on and off -- IMO better
to have single configuration which works and does not require special tweaks
after everything was set up.
To bundle updated version of Ceres:
- Go to extern/libmv/third_party/ceres folder
- Run ./bundle.sh
This will checkout fresh Ceres snapshot of Windows branch (which is currently
most interesting from integration into Blender POV), apply all patches listed
in patches/series and copy needed files into Blender's working copy. This will
also re-generate CMake/SCons build rules.
If you'll need extra files from Ceres repository which are not present in
Blender, you'll need to copy them manually and then run ./mkfiles.sh from
extern/libmv/third_party/ceres folder which will update list of files used
by Blender.
Thanks to Leir Mierle and Sameer Agarwal (and all others who helped developing
Ceres) this library and thanks to Keir Mierle with help integrating it into Blender!
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.
* DNA structures are kept, all read/writefile code is gone.