Commit Graph

22499 Commits

Author SHA1 Message Date
Brecht Van Lommel
942e1fc6a8 Give border render coordinates a sane default, so enabling border in the
render properties shows the render border in the 3d view.
2010-02-02 17:28:53 +00:00
Brecht Van Lommel
d20397661f Fix for a recent bugfix removing the wm* opengl function replacements,
broke drawing duplis.
2010-02-02 16:31:29 +00:00
Campbell Barton
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00
Campbell Barton
11e011b409 error mirrorring weight group, wasnt checking if the mirror vert was the same 2010-02-02 15:18:37 +00:00
Campbell Barton
396770a63a - lamp bias of 0.0 was allowed when it should not be.
- enable floating point exceptions in debug mode on linux, makes nan's easy to track.
2010-02-02 14:50:43 +00:00
Campbell Barton
25183b8747 adding back quotes, looks like well need to strip them some other way 2010-02-02 13:58:42 +00:00
Arystanbek Dyussenov
2047929e2d Bug in cmake broke vc build. Fixed by Jerome Lelong on ML. 2010-02-02 13:54:01 +00:00
Arystanbek Dyussenov
67c9fa4ba1 Updated OpenCollada section of cmake windows config. 2010-02-02 13:05:21 +00:00
Campbell Barton
755569b020 errors in arg parsing from yesterdays commit 2010-02-02 12:10:13 +00:00
Campbell Barton
02dc4e9748 shape key transfer
- use the shape key basis for applying relative vertex locations
2010-02-02 12:04:03 +00:00
Campbell Barton
1b17112cbd editing the basis shape now updates others when relative is enabled. 2010-02-02 11:10:02 +00:00
Campbell Barton
ecaa50ed7b PROP_ANIMATEABLE -> PROP_ANIMATABLE (more common spelling) 2010-02-02 00:02:55 +00:00
Campbell Barton
53d425ef96 obj export broke since api updates to mathutils 2010-02-01 23:52:46 +00:00
Campbell Barton
039d087171 subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00
Martin Poirier
26cfe812f8 Proportional Edit Connected: Use connectivity distance for falloff (connectivity distance now also calculated across inner face edges). 2010-02-01 21:31:32 +00:00
Tom Musgrove
ef2dfbc390 2010-02-01 19:53:51 +00:00
Brecht Van Lommel
2156ddc529 Fix part of #19858: texture node outputs don't work separately, the meaning
of node output indices was changed without a version patch.
2010-02-01 19:35:32 +00:00
Brecht Van Lommel
58b89bbac3 Fix sculpt mode drawing performance regression, happened on at least
NVidia/Linux. Disabling GL_MULTISAMPLE apparently makes things go much
slower even though we're not using it, why is a mystery to me.
2010-02-01 19:22:54 +00:00
Tom Musgrove
676cc6d6c8 libpng.dll is not included in our libs on win64 2010-02-01 19:17:47 +00:00
Guillermo S. Romero
e15d6fa1df SVN maintenance. 2010-02-01 19:01:57 +00:00
Tom Musgrove
f2a8bb3498 this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00
Campbell Barton
7fe3ab7e8e bugfix for reading invalid id prop lengths from python. 2010-02-01 18:38:33 +00:00
Martin Poirier
46b0e90cf6 Mesh Extrude menu
Todo for Campbell: 
- Make menu context sensitive
- Make menu automatically run the operator if there is only one option


Note: Saved configurations and keymaps with references to "Extrude and Move" operator needs to be updated to either call the menu or one of the new extrude macros.
2010-02-01 18:30:00 +00:00
Martin Poirier
bfdf6d139e Remove NO_CONTEXT flag from enum when copying operator properties to the operator itself. 2010-02-01 18:26:45 +00:00
Martin Poirier
f591f34e80 Wrong include path in revision 26519 (missing space when concatenating includes) 2010-02-01 18:23:24 +00:00
Damien Plisson
0e84b50e99 Quicktime/QTKit : fix too dark images conversion issue 2010-02-01 17:46:19 +00:00
Damien Plisson
298f99bf05 Cocoa/DND : give feedback to user of drop possibility before actual drop
The '+' in the cursor during the DND operation is displayed only if drop is accepted.
(through a previous call to GHOST_setAcceptDragOperation(window, TRUE); )
2010-02-01 17:38:44 +00:00
Damien Plisson
cfe7c136f9 Cocoa/DND : added bitmap data type handling in drag'n'drop operations
Conversion of OS type to ImBuf is done inside ghost.
2010-02-01 17:33:41 +00:00
Brecht Van Lommel
3aff6529c0 Fix for problem drawing second level popup menus due to recent commit,
should find a better way to get this matrix for the UI.
2010-02-01 16:50:23 +00:00
Brecht Van Lommel
81cd4edfb6 Fix #20891: opengl animation render could mess up the view.
The problem was that wmPushMatrix/wmOrtho/.. and similar functions did not
work well for offscreen rendering. It would have been possible to make a
fake subwindow for this, but I decided to just remove this extra layer as
it does not seem to have much purpose and has been quite confusing when
trying to fix other bugs. The relevant matrices are already stored in
RegionView3D so there will be no increase in calls to glGetFloat, which may
have been a performance reason to use this system in the past.
2010-02-01 15:32:55 +00:00
Dalai Felinto
90e2b22fee BGE: fix for [#20684] Game Render blanks screen on Anaglyph Stereo view
The problem was: the Blender default camera has DOF distance as 0.0. Since we are using this as Focal Length for the stereo calculation we had terrible stereo by default.

Fix: whenever DOF == 0.0 we use focal length as eye separation * 30.0 (known to be a reasonable value)
2010-02-01 15:13:05 +00:00
Campbell Barton
7bd3d1213a shape key transfer fix.
workaround for the vert locations not being relyable, use the base shape key rather then the verts to calculate the offsets.
2010-02-01 15:09:35 +00:00
Campbell Barton
f5980ee6ae opengl render wasnt using the right stamp flag 2010-02-01 14:42:23 +00:00
Campbell Barton
059be67aab remove workaround thats not needed anymore and could cause a python error when linking a mesh with keys to an object. 2010-02-01 14:25:38 +00:00
Campbell Barton
d5fadfdf40 added extrude enum function, cant be used yet because macros have no way to expose in a way that lets transform run after. 2010-02-01 13:48:13 +00:00
Joshua Leung
c8e8057ada Bugfix #19970: auto-clamped / auto working strangly in f-curve editor
Fixed the operators for DopeSheet/Graph Editors responsible for setting the "auto-clamped". This option is actually per F-Curve instead of per handle, and the code here should function like it did in 2.4x

However, despite this, it still appears to work oddly IMO. Any comments Bassam or animators familiar with the intentions of this?
2010-02-01 11:45:24 +00:00
Brecht Van Lommel
c5ef38a415 Fix #20420: grab brush + subsurf modifier crash. Previously the PBVH nodes
were cached once at the start, but these can change when modifiers are
executed, now it simply doesn't cache them anymore, that was only really
a performance bottleneck when it was caching individual vertices.
2010-02-01 11:36:22 +00:00
Damien Plisson
7795e71377 Cocoa : fix mouse cursor hang when RMB-dragging in a not frontmost window
With continuous grab on, in 2+ window setup, when RMB-dragging an object in a 3D view of a not active (not frontmost) window, mouse cursor was stuck, with no escape.
Cursor grab must be done by the window that is key (able to receive mouse move events).
2010-02-01 11:20:01 +00:00
Brecht Van Lommel
e11f5d7d94 Fix #20502: add constraint (with targets) menu has no last used memory.
The last click button memory can now deal with menus with varying amounts
of menu entries and multi column layouts.
2010-02-01 11:13:55 +00:00
Campbell Barton
53f8bbd798 bpy.props.IntVectorProperty & BoolVectorProperty 2010-02-01 10:51:34 +00:00
Brecht Van Lommel
30dcd5a4b5 Fix automatic draw method detection not clearing things properly
on e.g. resizing windows.
2010-02-01 10:39:36 +00:00
Damien Plisson
93b643ecc7 OSX : fix OpenCollada build for 10.4 targets with scons 2010-02-01 10:14:22 +00:00
Brecht Van Lommel
fe555522f1 GPU type detection tweaks for unix/mac software rendering. 2010-02-01 10:04:37 +00:00
Brecht Van Lommel
a59841b016 WM Draw Method added to do Overlap assuming swap exchange / flipping,
and made that the default for windows software opengl because that
seems to be working better at least on XP. Previously this could only
be specified from the command line.
2010-02-01 10:02:53 +00:00
Tom Musgrove
3e8a2a5f07 stub additions for building the game engine 2010-02-01 09:33:32 +00:00
Joshua Leung
3fc23b6cce NLA Editor Bugfix:
Operator to add action-clips now takes names without needing the "AC" prefix. The previous way was non-obvious for scripting usage, but did not cause too much trouble to replace.
2010-02-01 09:26:50 +00:00
Damien Plisson
0e6b88f993 Cocoa : implement opening .blend file by double-clicking on it in OSX Finder
When the user double-clicks on a document file in the Finder, OSX doesn't simply give the filename as a command-line argument when calling Blender, as it is done in other OSes.
Instead, it launches the app if needed, and then sends an "openFile" event.

The user can also open a document file by dropping its icon on the app dock icon. But as this is not real Drag'n'drop, I've renamed the Ghost event to a less confusing "GHOST_kEventOpenMainFile" name.

DND Ghost wiki page updated : http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DragnDrop
2010-02-01 09:11:18 +00:00
Joshua Leung
c3e96bf0fc Finished some todos for the Export KeyingSet operator:
- Keyframing and other KeyingSet-level settings are now included in the exported script too
- A table of lookups for ID-block shorthands is built and included to make running the exported script more efficient and less confusing
2010-02-01 04:07:43 +00:00
Martin Poirier
678f68550b New argument parsing library supporting multiple passes, case sensitive and insensitive arguments, default handlers and other features that were hacked in the previous ugly switch system. Very simpler system for adding new arguments, easier to see conflicts and no more replication between BG and non BG mode arguments.
I've tested pretty much everything except GE options (-g options), but some small bugs could have sneaked in.
2010-02-01 01:43:31 +00:00
Martin Poirier
7379e75e12 Fix loading python modules (like netrender) 2010-02-01 01:33:40 +00:00