Bastien Montagne
97c99fb034
Modifiers: port UV_unwarp from DM to Mesh.
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Pretty trivial...
2018-06-22 15:32:41 +02:00
Campbell Barton
48e70ab848
Add depth and orientation options to 3D cursor tool
2018-06-22 15:23:56 +02:00
Campbell Barton
3c828c29b3
Cleanup: unused value
2018-06-22 15:23:56 +02:00
Sergey Sharybin
888fb065a4
Modifiers: Remove remaining parts of md->scene
2018-06-22 15:12:03 +02:00
Sergey Sharybin
a7ca8fe1dd
Modifiers: Remove lots of usages of md->scene
2018-06-22 15:12:03 +02:00
Sergey Sharybin
7a4b784909
Subsurf: Move away from using scene from modifier data
2018-06-22 15:12:03 +02:00
Sergey Sharybin
fffe34531d
Cloth: Move away from scene stored in cloth modifier data
2018-06-22 15:12:03 +02:00
Sergey Sharybin
c2fa82e7a4
Multires: Move away from using scene from modifier data
2018-06-22 15:12:03 +02:00
Jeroen Bakker
dfca352294
StudioLight: Better API
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In stead of a single refresh function that re-init the whole system. The
API now supports adding and removing. Which will be much faster and less
flickering of missing icons when adding/removing lights
2018-06-22 14:49:49 +02:00
Sergey Sharybin
f4d6e66b25
Merge branch 'master' into blender2.8
2018-06-22 14:42:25 +02:00
Sergey Sharybin
6cd0484de8
CMake: Make language explicit for per-file strict flags removal
2018-06-22 14:40:00 +02:00
Campbell Barton
6528310543
Cleanup: move cursor rotation into own function
2018-06-22 13:59:56 +02:00
Dalai Felinto
f4f6e5b665
Outliner: Aggregate ID types and object types together with numbers
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We draw small numbers over the icon of multiple objects of the same type.
Also, we make all inlined elements to be non-clickabled.
For modifiers we still do it the old way. In this case it is more important
to see the order then the ammount.
Reviewers: brecht, campbellbarton
Subscribers: billreynish, venomgfx
Design task and mockup: T54707
Differential Revision: https://developer.blender.org/D3497
2018-06-22 13:57:04 +02:00
Campbell Barton
0b9cd0c88d
Merge branch 'master' into blender2.8
2018-06-22 12:58:29 +02:00
Campbell Barton
a5f046f449
Cleanup: rename 3D cursor calculation vars
2018-06-22 12:55:15 +02:00
Bastien Montagne
88158e4116
Cleanup: 2.8-new G.main in RNA code.
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Again, essentially validating them, and adding assert check if needed.
2018-06-22 12:50:26 +02:00
Bastien Montagne
646412004b
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/makesrna/intern/rna_image.c
source/blender/makesrna/intern/rna_object.c
source/blender/makesrna/intern/rna_object_force.c
source/blender/makesrna/intern/rna_screen.c
source/blender/makesrna/intern/rna_sculpt_paint.c
source/blender/makesrna/intern/rna_space.c
source/blender/python/bmesh/bmesh_py_types.c
source/blender/python/generic/bpy_internal_import.h
source/blender/python/intern/bpy_rna_anim.c
source/blender/python/intern/gpu_offscreen.c
2018-06-22 12:46:16 +02:00
Jeroen Bakker
b6b7c83dd8
StudioLight: Only apply windowing when SH level is 2
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It does not make much sense for the other levels
2018-06-22 12:37:03 +02:00
Bastien Montagne
2fe528424d
Cleanup: remove last G.main from RNA.
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Again, we cannot actually get rid of G_MAIN global access here, so in
most case just 'marked' them as valid, and added assert checks to ensure
we do only work with IDs in G_MAIN in those cases.
2018-06-22 12:35:41 +02:00
Jeroen Bakker
0427eca2a6
StudioLight: remove caches when removing studiolight
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Cache files were not deleted and when uploading a new file with the same
name resulted in using the old cache file.
2018-06-22 12:31:20 +02:00
Jeroen Bakker
e402c36388
Studiolight: Spherical Harmonics Windowing
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Apply Windowing on the Spherical Harmonics result. This would lead to
better results.
2018-06-22 12:31:19 +02:00
Bastien Montagne
101fd7ec06
Tweak new BKE_id_is_in_global_main to accept NULL pointer (and consider them as valid).
2018-06-22 12:26:45 +02:00
Sergey Sharybin
bcdec63570
Fix harmless use of unintialized memory
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Still nbice to avoid such access to keep valgrind output more sane.
2018-06-22 12:08:18 +02:00
Sergey Sharybin
e6e2e9c246
Cleanup, spelling
2018-06-22 12:08:18 +02:00
Bastien Montagne
cbf5c738d6
Cleanup: get rid of last G.main's in bpy area.
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Essentially 'validating' them as G_MAIN, and adding some asserts in
dubious places, that handled IDs are actually in G_MAIN.
2018-06-22 11:37:47 +02:00
Bastien Montagne
1870a1adc7
BKE_library: Add func to check an ID is actually in G_MAIN database.
2018-06-22 11:37:08 +02:00
Jeroen Bakker
f3501a00e2
PaintMode: Full Shading Boolean => Slider
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There was a Full Shading bool that was shared across the WP, VP and TP
modes. This commit makes some changes:
- Replace the bool with a factor. This gives the user more control on
the visibility.
- Also draw it on top of the Material and Rendered mode so the user can
control what he needs. In certain cases you don't want to see the final
rendered material, but the actual texture.
- Removed the skipping of objects when in paint modes. As now the paint
modes are blended.
2018-06-22 10:43:03 +02:00
Campbell Barton
c517778a8b
Cleanup: style
2018-06-22 08:18:02 +02:00
Campbell Barton
61bed8768d
Cleanup: suppress assert in recent GPU refactor
2018-06-22 08:11:17 +02:00
Campbell Barton
2e80279a75
Fix T55547: "Fit camera to selected" fails
2018-06-22 07:55:49 +02:00
Ray Molenkamp
84ae0fe3a5
GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls and types.
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In an effort to centralize all opengl calls in the codebase, this patch replaces
the raw opengl calls in bf_blenfont with GPUTexture so it's no longer depended
on opengl headers.
reviewer: Brecht
Differential Revision: https://developer.blender.org/D3483
2018-06-21 18:36:05 -06:00
Aaron Carlisle
a0dce6810d
Edit Mode: Bevel Op: Offset Soft Max to 100
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This is consistent with the modifier
2018-06-21 13:46:11 -04:00
Campbell Barton
4f83fd4cf8
Merge branch 'master' into blender2.8
2018-06-21 19:29:22 +02:00
Campbell Barton
68f4a4641e
Fix T55568: second click event ignored
2018-06-21 19:26:21 +02:00
Campbell Barton
51f6b25afd
Revert "Fix T55568: second click event ignored"
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This reverts commit 52aa963f0e .
Fixed for keyboards, broke mouse buttons.
2018-06-21 19:24:53 +02:00
Bastien Montagne
c111eb0e99
Cleanup: get rid of dual DM/Mesh versions of mirror topology code.
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Easy to switch to only use (evaluated) mesh instead!
2018-06-21 19:05:10 +02:00
Bastien Montagne
d6eac9d787
Cleanup: ED_mesh_pick_vert: DM -> me_eval.
2018-06-21 18:38:37 +02:00
Bastien Montagne
31d916210c
Cleanup: remove DM from 'join as shape' operator.
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Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs
doing the same thing here...
2018-06-21 18:26:12 +02:00
Campbell Barton
6046d9f715
Fix own error making outliner rename not emboss
2018-06-21 18:15:17 +02:00
Sergey Sharybin
6427141f7b
Modifiers: Stop using md->scene in isDisabled() callback
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This is first commit in series of changes to get rid of md->scene.
2018-06-21 18:04:05 +02:00
Brecht Van Lommel
991d4f1c6b
Fix incorrect use of G.is_rendering for particles in some places.
2018-06-21 17:08:42 +02:00
Bastien Montagne
318ad705ad
Cleanup: nuke useless BKE_DerivedMesh.h includes.
2018-06-21 16:45:54 +02:00
Campbell Barton
78653cfb8c
Merge branch 'master' into blender2.8
2018-06-21 16:43:39 +02:00
Campbell Barton
84dbf949d7
UI: don't show empty button context menu
2018-06-21 16:37:19 +02:00
Antonioya
c45a3b80e2
Fix T55555: Crash when select material properties
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This error is only in Windows and Mac when select in properties the material tab.
This commit revert dc856be839 Preview: Add own opengl context to render preview images.
2018-06-21 16:11:29 +02:00
Sergey Sharybin
b350edc207
Depsgraph: Add missing relation from proxy group
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Transform evaluation does depend on that matrix, but relation was never
in dependency graph. It was not even in the old dependency graph, which
makes me wonder how this thing worked reliably to begin with.
Should fix flickering issue in the render farm.
2018-06-21 15:57:24 +02:00
Sergey Sharybin
a0f1bd8ed1
Depsgraph: Re-hook duplicgroup relation to final transform operation
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Transform evaluation doesn't not depend on objects which are being duplicated,
so should not be any regressions here.
The whole relation should probably be gone as it's kind of rooting back to
legacy times, but that would need more clear research and investigation and
regression testing.
2018-06-21 15:57:24 +02:00
Sergey Sharybin
ad42c358f8
Depsgraph: Walk into dupli_group object
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That will help with cases when dupli_group object is not linked
directly to the scene.
2018-06-21 15:57:24 +02:00
Bastien Montagne
b80cce2053
Cleanup: names: data transfer/mesh remap: dm -> me/mesh.
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That area is now officially purged from the Devil.. errr... DerivedMesh!
2018-06-21 15:33:10 +02:00
Bastien Montagne
ef90a8e12c
Cleanup: data transfer: get rid of dual destination mesh.
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Not needed anymore, we only actually need to know wether it's orig mesh
or eval one in a few places...
2018-06-21 15:33:10 +02:00