Remove both compute barriers and useResource calls
as explicit resources bound via setTexture and
setComputeBuffer are implicitly tracked by the Metal
API anyway, so these calls increase complexity, without
altering correctness
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/121598
This patches optimizes the Fog Glow Glare node to be about 25x faster
for 4K images. This is mainly achieved by utilizing the FFTW library and
multi-threading support code. Further improvements are still possible by
caching kernels, but the CPU compositor does not support caching yet.
The old Hartley transform was removed, so the node no longer works when
FFTW is disabled as a build time option, much like the OIDN node. A new
BLI library was introduced for FFTW, it includes some helper routines
relevant for FFTW as well as an initialization routine that sets up
multithreading using TBB as well as thread safety.
Build system support for threaded FFTW was also added, which defines the
relevant variables to detect threading support as well as add the
relevant libraries.
We do not currently have the threaded FFTW libs in our precompiled libs,
so the threading code is disabled until the libs lands in the coming
weeks. So currently, the code is only about 9x faster.
The only functional change is that the kernel is now odd sized, which
should produce more accurate results, but the final result is almost
identical and mostly undetectable.
The plan is to port this to the GPU as well similar to how we implement
OIDN until we have a GPU FFT implementation. GPU compositor can also do
caching, so it should be faster, being able to compute a 4K image in
under half a second.
Pull Request: https://projects.blender.org/blender/blender/pulls/121653
When drawing hair/curves the material shader has a "a" texture slot,
but this slot was never bound to a texture. This PR fixes this by
adding a default texture to it and when available tries to bind
CD_AUTO_FROM_NAME resources.
This part seems to be not implemented when the new curve rendering
was added. `CD_AUTO_FROM_NAME` was never considered and therefore the
layer could not be found and the sampler could not be found.
Fixes#115460
Pull Request: https://projects.blender.org/blender/blender/pulls/121064
The bias was cutting the wrong end of the distribution,
making the result noisier than it should and missing
rays in the center.
This also increases the bias a bit more to reduce
noise.
This required making a whole bunch of other functions in the call chain
take const parameters as well. It also required changing some function
pointers in some types to take const parameters, which in turn required
changing all the functions that are pointed to by those function
pointers to take const parameters as well.
Additionally, there was one mutable usage of the `FModifier *` parameter
in `fcm_cycles_time()` that had to be removed to make the call chain
const. However, this turned out to be a code path that shouldn't be
reachable, and would represent a bug elsewhere. So it was changed to
an assert.
All in all, the non-constness was deep and tangled.
There's still a lot more that we can make const, but I wanted to keep
this change as narrow and focused as possible.
Code used to tag liboverrides references as 'pre-existing' to force code
further down the way to always keep these IDs linked.
However, this was a (bad) hack, since it could have uncontrollable
side-effects, abusing a tag for somethig else than its original meaning.
And this should not have been needed for quite some time already, as
liboverrides handling was already properly done by append
post-processing code.
No behavior change expected here.
In a nutshell, the handling of dependencies in the 'append' part of the
code was not fully correct, and could break badly in some complex cases
(like appending complex hierarchies of data partially re-using some
dependencies from other previously appended data).
This could lead to e.g. some linked data referencing some local IDs...
straight way to crash in undo case (among many other problems).
Previous code was fairly compact and tried to be smart and efficient,
making some not-always-correct assumptions, and being quite hard to
fully understand.
So the first step of this fix was some refactoring:
* Splitting the post-process part of the 'link' case into its own
function (it is fairly trivial, and while it does duplicate some
logic to some extent, it makes the overall link/append process
clearer).
* Heavily refactoring the part of the 'append' code that decides how
to handle each linked ID.
The append-related post-processing is now significantly more complex,
but hopefully better divided in reasonably logical steps. And it is now
expected to deal with complex re-usability cases properly.
Pull Request: https://projects.blender.org/blender/blender/pulls/121867
Add-ons which were enabled but not found warn on startup
and were shown under "Missing scripts", where they can be ignored
(the user can choose to restore the paths) or disabled them to suppress
the warnings in future.
This is now available again, with a minor refactor.
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.
Also add a corresponding ID.is_editable property for Python.
This prepares for the ability to edit some linked datablocks for brush
assets.
Pull Request: https://projects.blender.org/blender/blender/pulls/121838
The end of a fixed duration frame is stored as a special
`GreasePencilFrame`, notably with a `drawing_index` of
-1.
These were previously called "null" frames (because they
don't point to a drawing). But this name wasn't great.
This commit renames these to the more descriptive
"end" frame. In code, they are `GreasePencilFrame::end()`
and can be checked for with `frame.is_end()`.
All comments and function names referring to "null"
frames have also been updated.
Pull Request: https://projects.blender.org/blender/blender/pulls/121868
Use the name "index.json" instead of "bl_ext_repo.json".
This makes more sense as the name is automatically added to the end
of file:// URL's a little like index.html for web-sites.
Manually deleting the extensions directory caused checking for
updates on startup to fail.
It attempted to create a directory without the parent existing
which raised an error.
Shared cache in GPv3 line art is created before
`MOD_lineart_compute_feature_lines_v3`, the function will create its own
cache and overwrite the old one, causing memory leak. Now all code paths
have been fixed.
Previously regular paths were supported however supporting both
URL's and file paths isn't very common & complicated internal logic.
Also fixed an error where the server-generate sub-command created the
"archive_url" from the file-name without URL encoding.
Developed as part of the brush assets project, see #106303. No user visible
changes at this point.
Makes it possible to display asset shelves as popups. These popup asset shelves
use static storage for their settings, mainly to remember the active catalog
and filter string, while keeping them separate from the permanent asset shelf
region. Further, the popup can be displayed in any editor, making asset
selectors possible to add anywhere in the UI. When an asset is chosen, an
operator passed to the asset shelf as bl_activate_operator is called, with an
asset weak-reference to refer to the activated asset stored in the operator
properties.
Adds UILayout.template_asset_shelf_popover() to insert asset shelf popup
buttons, taking an asset shelf idname and some normal UI parameters.
This patch adds a "shadow" prefix & array index suffixes to the shadow integrator state buffer names. This eliminates confusion when looking at GPU traces etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/121745
This unify Cycles and EEVEE setting.
We always copy the Cycles setting in versionning
except if the first scene is using EEVEE as renderer.
Note that this currently breaks importers
addons who will try to `cycles.cast_shadow`property
on the light.
Pull Request: https://projects.blender.org/blender/blender/pulls/121804
As described in the report, pie menus can show horizontal lines if they
use separators without explicit type. This just makes them use blank
space by default instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/121839
Without this the experience was:
* Launch Blender
* Go to Preferences > Extensions
* Click on Enable Repository
Nothing happens...
* Restart Blender
* Go to Preferences > Extensions
You would see an error: Repository ... must sync with the remote
repository.
In theory users had to click on "Check for Updates" for this to go away.
This commit does it automatically for them.