Commit Graph

68766 Commits

Author SHA1 Message Date
Campbell Barton
99520e3f92 Cleanup: use 'e' prefix for enum typedefs
Convention was only followed loosely,
apply to DNA where changes aren't likely to conflict.

(Skipped ModifierType for eg).
2017-10-17 13:49:20 +11:00
Campbell Barton
57ec19e0e5 WM: immediate line-gesture activation on tweak
Matches border-gesture behavior,
needed for binding bisect to tweak event.
2017-10-17 12:39:42 +11:00
Campbell Barton
d0f4d0df2a Knife Tool: add wait_for_event option 2017-10-17 11:50:59 +11:00
Joshua Leung
67e0a44e61 Replace freeing checks with MEM_SAFE_FREE 2017-10-17 00:45:14 +13:00
Campbell Barton
870b4b6735 WM: refactor gestures for use as tools
Border and circle select wait for input by default.
This commit uses bool properties on the operators instead of
magic number (called "gesture_mode").

Keymaps that define 'deselect' for border/circle select
begin immediately, exiting when on button release.
2017-10-16 22:21:46 +11:00
Campbell Barton
6d8f63a834 Fix T53054: Parentless bone + IK crashes 2017-10-16 22:21:45 +11:00
Campbell Barton
8550c2b922 Cleanup: modal operator border callback names
Use same convention as all others.
Remove 'select' since these are used for zoom as well.
2017-10-16 17:03:08 +11:00
Campbell Barton
83b60dac57 WM: store modal operator last-properties
Avoids modal operators needing to explicitly store them.
2017-10-16 16:38:02 +11:00
Campbell Barton
946a4fe85a WM: Don't save mouse-paths to operator history
In preparation for modal operators storing their properties,
no need to keep mouse-paths around.

Also use generic function for lasso properties.
2017-10-16 16:14:07 +11:00
Campbell Barton
8bda35d2f4 WM: remove hard-coded circle radius memory
Replace with operator type 'last_properties'.

Also use generic function for circle gesture properties.
2017-10-16 15:32:09 +11:00
Campbell Barton
137586a13c Event System: Prevent mouse motion in click events
Don't convert mouse button events to click if they include dragging.
Double-click events already checked for this.
2017-10-16 14:27:10 +11:00
Campbell Barton
201b02f2a7 Cleanup: simplify lasso reallocation
Remove unneeded define, double allocations when increasing.
2017-10-16 14:27:10 +11:00
Campbell Barton
cae9770954 Cleanup: rename gesture mode to is_active
Wasn't obvious what this did at a glance.
2017-10-16 14:27:10 +11:00
Brecht Van Lommel
811dbf5525 Code cleanup: deduplicate primitive refit code. 2017-10-15 21:53:58 +02:00
Bastien Montagne
383df45af9 Fix bad 'poll' prop callback API doc.
This was added to all prop types, when it is only available for Pointer ones.
2017-10-15 20:38:29 +02:00
Brecht Van Lommel
2e50add164 Fix OpenCL performance regression after cubic interpolation.
Reorganize code to reduce register pressure.
2017-10-15 17:46:50 +02:00
Campbell Barton
49f4ac17bf Edit Mesh/Curve: Median center for click extrude
Was using bound-box center which depends on rotation.
2017-10-14 19:27:21 +11:00
Bastien Montagne
f4b5d0ba3a Add some basic 4K render presets.
This difinition is becomming rather common now, time to add it to our
collection imho (requested in T53064).
2017-10-14 10:08:48 +02:00
Campbell Barton
8fb2e46193 Edit Mesh: click extrude, ensure inverse matrix
Relied on this being set elsewhere which isn't assured.
2017-10-14 19:05:12 +11:00
Campbell Barton
8bac5ea0c5 Correct bezier curve assert
Bezier curves should have v-points zero'd.
2017-10-14 17:54:43 +11:00
Campbell Barton
7cd9926fd8 Cleanup: use const for events 2017-10-14 17:30:15 +11:00
Julian Eisel
61fe8e8aca Hide "Confirm on Release" button from transfor redo options
Hide-flag wasn't set so option shows up in keymap editor. But seems like
that flag is ignored there by now anyway.
2017-10-14 01:12:30 +02:00
Bastien Montagne
a51688d0b0 Fix T53052: ID decrement error when deleting a scene, either python or GUI.
User count of scenes was inconsistant, screens only have 'user_one' kind
of owning over scenes, which means they shall never increment or
decrement their real user count. And usually, scenes have no real user
at all.
2017-10-12 15:54:43 +02:00
Bastien Montagne
3b4f6996a8 Fix T52999: floating (popup) panels/menus could jump around screen in some cases.
Would happen during panel's refresh drawing, if drawing code had to adjust
final panel position compared to the initial one computed based on the
mouse coordinates, and user had dragged the floating panel around.

Issue fixed by adjusting stored mouse coordinates once final panel
position is known, such that they would directly generate those
coordinates. that way, the basic offset applied to those stored mouse
coordinates during panel dragging is valid, and recreating panel based
on those won't make it jump in screen.

Note that panel will still jump in case user dragged it partially out of
view - we could prevent that, but imho it's better to keep that
behavior, since redraw can generate a popup of different size, which
could end up with a totally out-of-view one...

Hopefully this fix does not break anything else!
2017-10-12 14:50:18 +02:00
Campbell Barton
b29e37ed81 Docs: add note for bmesh face_split_edgenet 2017-10-12 23:36:42 +11:00
Sergey Sharybin
5ea729845d Fix T53048: OSL Volume is broken in Blender 2.79
Was a mistake in optimization commit which was disconnecting closures and nodes
which does not make sense for volume output.

OSL script we can't ignore and can't currently know in advance if it's a proper
volume shader or not. So we never disconnect OSL nodes from volume output.

This is a good candidate for corrective release.
2017-10-11 15:22:40 +05:00
Sergey Sharybin
4fce3c7ac0 Cycles: Speedup up tangent space calculation
This patch goes away form using C++ RNA during tangent space calculation which
avoids quite a bit of overhead. Now all calculation is done using data which
already exists in ccl::Mesh. This means, tangent space is now calculated from
triangles, which doesn't seem to be any different (at least as far as regression
tests are concerned).

One of the positive sides is that this change makes it possible to move tangent
space calculation from blender/ to render/ so we will have Cycles standalone
supporting tangent space.

Reviewers: brecht, lukasstockner97, campbellbarton

Differential Revision: https://developer.blender.org/D2810
2017-10-11 13:19:15 +05:00
Sergey Sharybin
a421607569 Cycles: Add utility function to calculate triangle's normal 2017-10-11 13:18:59 +05:00
Sergey Sharybin
552d15c976 Cycles: Add utility function to remove given attribute 2017-10-11 13:18:59 +05:00
Sergey Sharybin
4782000fd5 Cycles: Fix possible race condition when initializing devices list 2017-10-11 12:48:19 +05:00
Sergey Sharybin
d83bcf7071 Cycles tests: Don't proint braces for empty status 2017-10-11 12:36:18 +05:00
Campbell Barton
99eb13d3f7 Fix T53040: Vertex paint, texure & symmetry fail
Removed old logic for brush texture which was being applied twice.
2017-10-10 23:31:07 +11:00
Campbell Barton
d2326e888a Vertex Paint: add back missing VertProjHandle free
Also avoid passing large struct as value.
2017-10-10 22:32:30 +11:00
Campbell Barton
0592ac09ff Correct logic for vertex paint smear
Swapping gave values from the state before the last.
Thanks to @angavrilov for spotting.
2017-10-10 20:38:52 +11:00
Campbell Barton
582fbda18f Fix Sculpt 2D falloff, missing brush caused crash 2017-10-10 19:52:11 +11:00
Sergey Sharybin
8d73ba58b6 Cycles: Fix compilation of sm_20 and sm_21 kernels
Was broken since the bicubic commit for GPU support.
2017-10-10 12:26:02 +05:00
Campbell Barton
caba67c2fa Recent check for navigation missed NULL check 2017-10-10 02:43:56 +11:00
Aaron Carlisle
e9d06f0866 UI: VSE strip menu reorganization
Add Inputs and Transform submenus.
2017-10-09 13:59:49 +11:00
Brecht Van Lommel
e360d003ea Cycles: schedule more work for non-display and compute preemption CUDA cards.
This change affects CUDA GPUs not connected to a display or connected to a
display but supporting compute preemption so that the display does not
freeze. I couldn't find an official list, but compute preemption seems to be
only supported with GTX 1070+ and Linux (not GTX 1060- or Windows).

This helps improve small tile rendering performance further if there are
sufficient samples x number of pixels in a single tile to keep the GPU busy.
2017-10-08 21:12:16 +02:00
Mathieu Menuet
5aa08eb3cc Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too.
Best guess is that cuInit() somehow interferes with the AMD graphics driver
on Windows, and switching the initialization order to do OpenCL first seems
to solve the issue.
2017-10-08 18:36:02 +02:00
Bastien Montagne
9ea2a7c02d Fix potential string buffer overruns.
Note that our library path handling is still rather dodgy on this
regards, shall take some time at some point to seriously sanitize it...
2017-10-08 16:08:00 +02:00
Brecht Van Lommel
cdb0b3b1dc Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. 2017-10-08 13:17:33 +02:00
Campbell Barton
4b3e6cb728 Cleanup: --help text
Sync with manual
2017-10-08 18:49:58 +11:00
Campbell Barton
c3d3483223 CMake: Re-order PYTHON_VERSION check
Missing paths would error first.
2017-10-08 14:05:22 +11:00
Brecht Van Lommel
f61c340bc1 Cycles: OpenCL bicubic and tricubic texture interpolation support. 2017-10-08 02:55:44 +02:00
Brecht Van Lommel
c040dedc12 Fix incorrect MIS with principled BSDF and specular roughness 0. 2017-10-07 22:10:02 +02:00
Ray Molenkamp
c921c3bcd0 [cmake] Add minimum python version check to cmake to prevent later build errors. 2017-10-07 07:58:54 -06:00
Brecht Van Lommel
d7eabc6765 Code cleanup: simplify cmake kernel install. 2017-10-07 15:32:20 +02:00
Brecht Van Lommel
2d92988f6b Cycles: CUDA bicubic and tricubic texture interpolation support.
While cubic interpolation is quite expensive on the CPU compared to linear
interpolation, the difference on the GPU is quite small.
2017-10-07 15:30:57 +02:00
Brecht Van Lommel
23098cda99 Code refactor: make texture code more consistent between devices.
* Use common TextureInfo struct for all devices, except CUDA fermi.
* Move image sampling code to kernels/*/kernel_*_image.h files.
* Use arrays for data textures on Fermi too, so device_vector<Struct> works.
2017-10-07 14:53:14 +02:00