Support switching non-active objects in/out of a mode from the outliner.
- This allows users to change which objects are in a mode w/o
having to exit the mode and change seleciton.
- Changing the mode of the active object applies to all other objects.
- By convention setting a mode selects, removing de-selects,
this is done for convenience so switching to a mode from object mode
maintains the set of objects in the current mode.
See: T55246
- Use Tab key for search.
- Number keys switch modes.
- The number of the current mode can open a submode menu
(currently only works for edit-mode)
- Ctrl-Tab, Ctrl-Shift-Tab - cycle workspaces.
There is a chance parts of Blender call BKE_object_workob_calc_parent
with ob->parent objects that are outside the depsgraph.
This we can tackle later since these are corner cases anyways,
and this fix fixes all parenting operators in Blender.
This commit fixes a problem the Spring team were having in the shot files 01_030/050 with
the camera rig, where when you tried grabbing/translating the bones of the camera rig,
they would only keep rotating/scaling instead.
The reason for this is that with the multi-object editing support added into the transform
system, this code would now get run for all the other objects that were being included
in Pose Mode, even if no bones from those armatures were selected. Since no valid translatable
bones were found in those other armatures, the transform mode would get reset upon
encountering one of those other bones.
Scene lights are rendered when
- v3d is not available
- or shading type is other then OB_MATERIAL
- or shading type is OB_MATERIAL and use_scene_light is true
This differential fixes a bug for resetting view (shift+c).
Bug description: When 3D cursor is placed randomly somewhere, and shift+c is pressed,
the cursor is not shown to reset at world center.
Reviewers: sergey, aligorith, brita_
Reviewed By: brita_
Subscribers: brita_
Differential Revision: https://developer.blender.org/D3423
This commit contains the minimum to make clang build/work with blender, asan and ninja build support is forthcoming
Things to note:
1) Builds and runs, and is able to pass all tests (except for the freestyle_stroke_material.blend test which was broken at that time for all platforms by the looks of it)
2) It's slightly faster than msvc when using cycles. (time in seconds, on an i7-3370)
victor_cpu
msvc:3099.51
clang:2796.43
pavillon_barcelona_cpu
msvc:1872.05
clang:1827.72
koro_cpu
msvc:1097.58
clang:1006.51
fishy_cat_cpu
msvc:815.37
clang:722.2
classroom_cpu
msvc:1705.39
clang:1575.43
bmw27_cpu
msvc:552.38
clang:561.53
barbershop_interior_cpu
msvc:2134.93
clang:1922.33
3) clang on windows uses a drop in replacement for the Microsoft cl.exe (takes some of the Microsoft parameters, but not all, and takes some of the clang parameters but not all) and uses ms headers + libraries + linker, so you still need visual studio installed and will use our existing vc14 svn libs.
4) X64 only currently, X86 builds but crashes on startup.
5) Tested with llvm/clang 6.0.0
6) Requires visual studio integration, available at https://github.com/LazyDodo/llvm-vs2017-integration
7) The Microsoft compiler spawns a few copies of cl in parallel to get faster build times, clang doesn't, so the build time is 3-4x slower than with msvc.
8) No openmp support yet. Have not looked at this much, the binary distribution of clang doesn't seem to include it on windows.
9) No ASAN support yet, some of the sanitizers can be made to work, but it was decided to leave support out of this commit.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D3304
This is a hacky fix so that animators can use this tool again with autokey enabled
(which they do all the time). The issue here is that the tool writes the new (0)
values to the original data, but insertkey now reads from evaluated data (so that
keying interpolated values works). However, the cleared values do not get re-evaluated
or flushed before insertkey gets to it (via auto keying), meaning that the wrong values
get keyed.
There may be better solutions for this, but for now, this is the simplest fix that
I can get working.