Commit Graph

26289 Commits

Author SHA1 Message Date
Luca Bonavita
9f05cc59fa == docs ==
- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
  "GPL-license.txt" is also used in the files below:
    - release/windows/installer/00.sconsblender.nsi
    - release/windows/specific.sh
  but these files should't be affected by this commit, but please check :)
2010-10-13 14:44:22 +00:00
Campbell Barton
a81be2075f use PyC_UnicodeFromByte for bpy.app.tempdir incase of non utf-8 filepath 2010-10-13 14:14:22 +00:00
Campbell Barton
bbc8cf9d24 fix for remaining glitch in square color picker, the backdrop could change color because rgb_to_hsv() was used rather then rgb_to_hsv_compat() 2010-10-13 14:10:42 +00:00
Campbell Barton
843d8859a7 bugfix [#23355] Square Color picker moving by itself and locking up 2010-10-13 13:53:49 +00:00
Janne Karhu
62f4d613d0 Fix for [#24208] ObjectId information is wrong when read from multilayer exr
* non-rgba passes shouldn't use color correction
2010-10-13 13:10:35 +00:00
Janne Karhu
1eda2c8594 Fix for [#24205] Multilayer EXR files used as input sequence are displayed incorrectly
* Image buffer profile wasn't set to linear rgb for multilayer image sequences
2010-10-13 11:40:59 +00:00
Luca Bonavita
996efebbe3 == python api doc ==
First commit to make some structure in doc/ directory.

- moved source/blender/python/doc -> doc/python_api
- moved source/gameengine/PyDoc/*.rst -> doc/python_api/rst
- modified accordingly sphinx_doc_gen.py and sphinx_doc_gen.sh
  (later on I'll try alternative/ scripts by neXyon as promised :)
- source/gameengine/PyDoc/ is still there because contains epydoc stuff for the bge, will ask more and look into it later
2010-10-13 10:42:33 +00:00
Campbell Barton
d058a9c8c3 bugfix [#23150] Creating Vertex with CTRL-LMB not snapping
- Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
- Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
- Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
http://wiki.blender.org/index.php/File:ClickExtrudeFix.png
2010-10-13 07:43:39 +00:00
Sergey Sharybin
54ffc23cd5 Text space
==========

Main changes:
- lines could be partially shown when they starts somewhere behind the upper
  boundary of area but because of word-wrapping some part of line will be show
- fixed caret navigatiog in area when tabs aren't replaced by spaces
- highlight the whole current line not only it's wrapped segment with caret
- when you're in replace mode cursor would be as long as the tab's width if it's under tab symbol

This fixes:
  #22399: Text Editor: word-wrapped lines prevent navigating through text with up-arrow.
  #21163: Text editor scrollbar problem with word wrap
2010-10-13 06:06:39 +00:00
Campbell Barton
554f4df542 bugfix [#24210] Tiled textures can cause corruption of entire UI 2010-10-13 04:00:01 +00:00
Campbell Barton
7c538107ea bugfix [#24030] Grease Pencil + Driver keys 2010-10-13 03:17:58 +00:00
Campbell Barton
cbbb636813 [#24171] Tab key no longer responds from UV / Image Editor 2010-10-13 01:58:09 +00:00
Campbell Barton
3a0bb75bac [#24128] Rigid Body Joint Constraint min/max limits [patch]
from Dan Eicher (dna)
2010-10-13 01:43:03 +00:00
Campbell Barton
74dd22a228 re-enable fix from r32330 but without the alt key check because this can be used for input. 2010-10-13 01:30:42 +00:00
Campbell Barton
9347dd04a3 bugfix [#24231] outliner not refreshed correctly
also made world changes only redraw the 3d view if 'Render Only' option is set.
2010-10-13 01:10:56 +00:00
Campbell Barton
118e0426f1 patch [#24221] Creating graph from armature doesn't work with unsaved .blend files (with fix).
from Sergej Reich (sergof)

Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
2010-10-13 00:08:24 +00:00
Campbell Barton
4a385adbf3 python api:
- bpy.app.debug can now be set, removed bpy.data.debug (since this is not blendfile data)
- added bpy.app.tempdir, this is needed because the userpref temp dir isn't always set, $TEMP may be used instead and scripts need temp dir access.
2010-10-12 23:47:43 +00:00
Campbell Barton
5790deb4df bugfix [#23899] renderlayers are not working properly
was missing button for single layer rendering.

also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
2010-10-12 22:20:10 +00:00
Campbell Barton
b64098a85a bugfix [#22407] Object level proxies ignore transform of original 2010-10-12 21:47:13 +00:00
Janne Karhu
4754d6a27d Fix for [#24169] Sequencer segfaults often when scrubbing to frame zero 2010-10-12 10:30:29 +00:00
Campbell Barton
7ef6836be4 bugfix [#24144] Small problem with texture (r32316)
an extra pixel was being drawn on a tiled image texture.
2010-10-12 08:32:53 +00:00
Campbell Barton
3a0e563feb bugfix [#23191] Ctrl-LMB quick extrude problem with non-perpendicular edges/faces.
also remove is_mat4_flipped() from transform_manipulator.c.
2010-10-12 03:23:44 +00:00
Campbell Barton
0143a8c6e5 update for gamelogic templates 2010-10-11 22:25:28 +00:00
Campbell Barton
6ebe7b8c5d [#24226] small inconsistency in user preferences
also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
2010-10-11 22:05:45 +00:00
Campbell Barton
544b3178f9 bugfix [#24225] Blur Node ignores gamma option when size has input. 2010-10-11 21:08:26 +00:00
Dalai Felinto
3a369128b4 BGE Bugfix for [#22371] Alpha Planes affecting 2DFilters
disabling GL_Blend at the 2dfilter drawing routine makes the trick here. there is not a clear function invoked before the 2dfilter drawing routine. Therefore I found better to disable alpha blending while we are setting the other OpenGl attributes/matrixes.

We are not re-enabling GL_BLEND after we disable it. We could and it wouldn't hurt but I can't see why to. open to suggestions here of course.
2010-10-11 20:55:05 +00:00
Campbell Barton
b0b7354d5c [#23709] Blur node on Flat blurs even at 0 by 0 pixel spread
skip blur x/y when either is set to zero.
2010-10-11 20:53:20 +00:00
Sergey Sharybin
9fa74e5c59 Fix #24215: Bad shorcut indication for Bezier curve handles.
All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
2010-10-11 18:53:11 +00:00
Dalai Felinto
682740e7aa make file update for recent bge.render.makeScreenshot commit 2010-10-11 18:47:28 +00:00
Nathan Letwory
8ec87bb45f COLLADA
Export unit system and scale instead of hard-coded 1 decimeter.
2010-10-11 12:38:52 +00:00
Dalai Felinto
4814ffa07b BGE object.life - gives you the life countdown for temporary objects.
Whenever using AddObject actuator, this feature gives you control over morbid events (a.k.a. trigger events before the object ends).

Demo file here:  
http://blenderecia.orgfree.com/blender/tmp/cube_life.blend

Feature implemented as part of the BGE development workshop in BlenderPRO 2010 - Fortaleza, Brazil
2010-10-11 10:47:20 +00:00
Janne Karhu
e444c77714 Fix for [#20064] Cloth simulation doesn't stop when marker is set back to frame 1 after exiting mesh edit.
* First frame was dropped some times when animation was running because clicking "go to start/end frame" changed the current frame directly.
* Now only the animtimer changes the frame and clicking the "go to" queues the next frame for animtimer.
2010-10-11 10:40:34 +00:00
Nathan Letwory
737bc66f2a Add note about Inv Quad falloff of lamp that there seems to be a hack in use. 2010-10-11 09:52:25 +00:00
Janne Karhu
7ab02f1ec1 Fix for [#24195] Cloth modifier doesn't work after changing subsurf on the object
* Cloth has to reset itself properly on vertex count changes as it can be after a constructive modifier (unlike softbody)
2010-10-11 09:02:19 +00:00
Nathan Letwory
67a1a871a9 Revert r32330 and reopening #24184. The change breaks input where modifier key is used to create a character. 2010-10-11 08:03:28 +00:00
Campbell Barton
3d3d9bf235 bones were not being metaclassed properly so that custom rna prop's couldn't be set. 2010-10-11 04:52:40 +00:00
Campbell Barton
fab8deb811 bugfix [#20761] Bones/Armature: "Inherit Scale" doesn't work if "Inherit Rotation" is disabled 2010-10-11 04:00:33 +00:00
Campbell Barton
db4a205fa0 bugfix [#24190] Extrude Faces called from Alt+ E_key menu don't works well 2010-10-11 02:05:44 +00:00
Campbell Barton
4ad2e4a383 [#24045] heat weight fails on specific geometry.
The error for heat weighting was only being printed in the console, while the problem remains at least a warning is now given that there was a problem calculating the heat weight.

also fixed a memory leak from the mesh octree not being freed after assigning vertex groups. (ModNode error)
2010-10-11 00:15:49 +00:00
Campbell Barton
159cf6e5dd bugfix [#24214] F6 "last operator" panel repeatable segmentation fault 2010-10-10 23:37:25 +00:00
Campbell Barton
bf4075236f bugfix [#23412] Weightpaint and rotate around bones
fixed by allowing an unselected armature to have its pose bones used in weightpaint mode.
2010-10-10 23:11:34 +00:00
Campbell Barton
1579c1a5c9 weight-paint in solid draw mode would draw the wire twice, also change wire drawing to draw all edges and better visibility over yellow areas. 2010-10-10 22:15:48 +00:00
Campbell Barton
52e6058bb4 [#24204] Packing of image sequence does not work
this isnt supported but at least display a warning.
2010-10-10 21:39:24 +00:00
Campbell Barton
a20843bf34 building without python works again for the BGE 2010-10-10 20:59:30 +00:00
Campbell Barton
f49fc58df6 enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00
Nathan Letwory
d420d09da9 Fix compiling for MingW too. 2010-10-09 21:31:32 +00:00
Nathan Letwory
f72eef5de7 COLLADA
Import unit_settings to scene.

Note: I use here RNA to do this, and I think I might slowly work on replacing low-level DNA usage with RNA where possible.
2010-10-09 21:17:14 +00:00
Dalai Felinto
6b8ca3ccdf patch [#24178] bge.render.makeScreeshot - with help from Campbell(ideasman42)
This patch brings back the old functionality from Blender 2.49.
However we are forcing the format to be PNG only (as we had previously on blenderplayer).

Note: If letterboxing is on, we are recording only the camera area of the canvas (cool hein?).
Note2: I have a feeling that this is faster than what we had in 2.49 (which was really slow imo). Maybe it could be even faster if we disable PNG compression. Maybe an option for the future.

* patch finalized and committed as part of the BlenderPRO 2010 - BGE development workshop :) *
2010-10-09 13:46:34 +00:00
Campbell Barton
bd00aa9727 patch [#23781] Dynamically Load Actions
from Mitchell Stokes (moguri)
2010-10-09 10:45:25 +00:00
Mitchell Stokes
f7fb4e70b3 Fixing a memory leak with SCA_PythonKeyboard and SCA_PythonMouse. 2010-10-09 01:31:20 +00:00