Commit Graph

986 Commits

Author SHA1 Message Date
Luca Bonavita
9f05cc59fa == docs ==
- moved files in proper directories and adapted paths where needed
- deleted doc/oldbugs.txt (asked confirmation to jesterking a week ago in irc)
- still working on doxygen files, for now I'll leave them in doc/
- NOTE: while checking if other files were referring to these files, I noted that
  "GPL-license.txt" is also used in the files below:
    - release/windows/installer/00.sconsblender.nsi
    - release/windows/specific.sh
  but these files should't be affected by this commit, but please check :)
2010-10-13 14:44:22 +00:00
Campbell Barton
bbc8cf9d24 fix for remaining glitch in square color picker, the backdrop could change color because rgb_to_hsv() was used rather then rgb_to_hsv_compat() 2010-10-13 14:10:42 +00:00
Campbell Barton
843d8859a7 bugfix [#23355] Square Color picker moving by itself and locking up 2010-10-13 13:53:49 +00:00
Campbell Barton
7c538107ea bugfix [#24030] Grease Pencil + Driver keys 2010-10-13 03:17:58 +00:00
Campbell Barton
159cf6e5dd bugfix [#24214] F6 "last operator" panel repeatable segmentation fault 2010-10-10 23:37:25 +00:00
Campbell Barton
30137cbdbc bugfix [#24179] Button "Loop Cut and Slide" on Mesh Tools not work
also added a message in the tooltip to say `why` a buttons disabled.
depends on the operators poll setting the message.
2010-10-08 11:33:10 +00:00
Sergey Sharybin
28b264de67 Fix #23358: template_curve_mapping doesn't work in split views 2010-10-08 02:48:24 +00:00
Campbell Barton
8a4fe62843 misc fixes found with clang's static checker. 2010-10-07 10:04:07 +00:00
Campbell Barton
942d5dd804 bugfix [#24158] Object text fields immediately search based on existing content
also remove some unused struct members from uiBlock/uiBut.
2010-10-07 00:14:21 +00:00
Campbell Barton
2ef0d5e134 remove calls to WM_event_add_mousemove r22031, from view2d operators since it would cause a feedback loop where the operator apply function would keep using mousemove events and creating them.
This was added for view updates but think it needs to be solved a better way.
2010-10-06 21:54:30 +00:00
Campbell Barton
d256ec9d24 bugfix [#23311] Half a colour picker appears
all popups which are positioned based on an existing button are now clamped to window bounds.
2010-10-06 14:17:28 +00:00
Campbell Barton
1e0d2d4700 patch [#24125] Fix for Slider Widget (UI)
from Alexander Kuznetsov (alexk)
2010-10-05 15:44:58 +00:00
Brecht Van Lommel
96977c6ffe Fix #24067: sculpt brush/texture preview would disappear when overlapping
with the region boundary. Use glaDrawPixelsSafe like e.g. the image editor
to prevent this.
2010-09-30 18:35:54 +00:00
Joshua Leung
0dcf67a83a Patch #24056: Indicate keyed status of swatches
Submitted by: Shane Ambler (sambler) 

<quote>
From blenderstorm idea# 169 this patch changes the swatch button to display a border showing the keyed status colour
of the colour.

I chose to go with showing the keyed colour in a border around the swatch, insetting the size of the swatch colour to
prevent altering the sizing of the swatch. An un-keyed swatch is not altered visually, only a keyed colour swatch is
changed to have the keyed colour around the outside of the swatch button.

I think a border of 3 pixels is sufficient to make the keyed colour visible without taking too much of the colour area
away.
</quote>
2010-09-30 12:10:18 +00:00
Joshua Leung
cca8fce807 Bugfix #23031: adding a driver ontop of keyframe makes driver undeletable
Now drivers cannot be added to properties that have been animated (and visa versa). Previously, the check was only checking if there was a keyframe, not whether the property was animated.
2010-09-30 10:39:05 +00:00
Campbell Barton
0fa4ba175f bugfix [#24050] Frame Rate buttons look strange 2010-09-29 07:55:13 +00:00
Campbell Barton
30bd26d435 [#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.
2010-09-28 11:48:13 +00:00
Nathan Letwory
b2c42b8ad1 Fix [#24038] keyboard navigation not working in second level menus
Reported by David Sullivan

Commit #32066 applying patch [#23675] broke keyboard and mouse wheel navigation in menu in deeper levels.
2010-09-28 01:20:36 +00:00
Brecht Van Lommel
58082beda9 Fix #23847: keyframe insert on button not working in popup menus, e.g.
the vector popup for node inputs.
2010-09-25 14:32:26 +00:00
Brecht Van Lommel
63746ac4f7 Fix #22947: sample color tool not working in user preferences, was assuming the
color to be a property on an ID block. Note that sampling from another window
still does not work, only within the same window.
2010-09-23 20:26:03 +00:00
Campbell Barton
e0289ff6fc support for PROP_ENUM_FLAG buttons, these were only supported by python. 2010-09-23 07:31:44 +00:00
Campbell Barton
725c8dde92 patch [#23675] fix #22787 with workaround
from Shane Ambler (sambler)
2010-09-22 17:13:23 +00:00
Janne Karhu
42872eb036 Temporary fix for [#23848] Image too small Error
* This should be fixed properly later when general window close/resize problems in the todo list are tackled.
2010-09-21 14:39:18 +00:00
Campbell Barton
e546d7666b minor changes needed for the next commit.
- BKE_add_image_extension now sets the extension rather then appending. (no more image.jpg.tga)
- py/rna functions which have no return value now raise an error if a non-None value is returned.
- added back the red-alert flag so buttons can have a red highlight if somethings wrong.
2010-09-17 05:58:06 +00:00
Campbell Barton
36c273b1f7 - bone roll now in degrees not radians.
- rna buttons with units set now use the units base value for snapping. 
- bone head/tail radius could be set negative.

matt: removed a check in ui_is_but_unit() which made angle buttons return false, what was this for?
2010-09-16 04:19:22 +00:00
Campbell Barton
7d8f0fce7a patch [#23758] Better handling of UTF chars in UNITS fields (lengths, angles, etc.)
from Lorenzo Tozzi (oni_niubbo) with minor edits.

--- from the tracker
The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated
(length, angles, etc.).
Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'.

The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button
and hitting enter won't confirm the previous value, but will change it (very badly also).

Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate
Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing.

This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated
from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become
'34um'.
--- end

note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed.
2010-09-15 17:37:00 +00:00
Nathan Letwory
2ac0a5637c Apply patch [#23779] Small cleanup with gl_roundbox*
By Luca Bonavita (mindrones)

The patch renames and moves gl_round_box, gl_round_box_shade and gl_round_box_vertical_shade to UI_interface.h, so the extern usages are not needed anymore.
2010-09-15 12:18:50 +00:00
Matt Ebb
0df7cde29a Fix for own stupid bug the other day, messed up the gradients in selected/deselected UI elements.
Didn't know beta was going to be today, really hope this makes it in!
2010-09-11 00:08:07 +00:00
Matt Ebb
51aa26db62 Fix [#23634] Edit Box in World / Ambient Occlusion has wrong background colour 2010-09-07 11:14:20 +00:00
Campbell Barton
594c40e37f bugfix [#23641] enable/disable switch of "Limit" Constraints are inverting 2010-09-06 07:26:21 +00:00
Campbell Barton
27fff49335 revert keymap name commit, matt says everything should be '2D View', '3D View...' etc, so for now just go back to what we had.
reverse merge:
 svn merge -r31774:31773 .
2010-09-06 05:40:52 +00:00
Campbell Barton
0106b00a2a rename '3D View' keymap, since its know as 'View 3D' for other areas of the keymap editor. 2010-09-06 05:20:05 +00:00
Nathan Letwory
6c113b54b3 Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
Campbell Barton
f28b5e672e python/utf8 compatibility fixes. (as discussed on the mailing list)
- user input gets non utf8 chars stripped all text input other then file paths.

- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.

- new string functions
  BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
  BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
2010-08-28 12:34:22 +00:00
Campbell Barton
9d2b1af0a1 move dopesheet UI template from C to python 2010-08-27 01:23:53 +00:00
Brecht Van Lommel
85dcd4c636 Fix #23433: crash with undo where a UI button was still active and accessing
data that was freed.
2010-08-25 09:33:48 +00:00
Matt Ebb
0066e33768 Fix: Colour picker wheel wasn't gamma corrected - drawing too dark 2010-08-25 07:49:12 +00:00
Joshua Leung
a7e86bc30d Bugfix #23439 and #23453: Auto Keying not working in newly created Scenes.
The UserPrefs Default was never getting initialised correctly, so new scenes would not get the default AutoKeying mode set correctly ("add but off"). I remembered fixing some problems like this before, but it seems that fix only fixed old files vs the user-prefs for new scenes.
2010-08-25 04:48:42 +00:00
Campbell Barton
ad405f0cb7 remove rna function template_triColorSet(), was only used in one place and can be done just as well with 3 function calls. 2010-08-25 00:34:40 +00:00
Campbell Barton
5c604e5524 remove recently added rna function uilayout.prop_search_self() and instead allow collections to be coerced into rna structs when they define a type.
eg:
 row.prop_search_self(scene, "active", "keying_sets", text="")
...becomes
 row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")

This is more flexible since it works for other UI functions too.
2010-08-24 03:02:27 +00:00
Campbell Barton
69067cc2d5 new UI rna function
layout.prop_search_self(), the same as layout.prop_search() except it uses an attribute of the collection.

A number of collections have an 'active' member which couldnt be used with prop_search() and meant we had a mix of active properties being in collections and directly added as properties.
2010-08-23 06:06:26 +00:00
Campbell Barton
f956e94d13 collection attributes can now be resolved with by rna
this now works...
  bpy.context.scene.path_resolve("objects.active.location")
  
Also added an option to coerce the property into a native pytype.
2010-08-23 05:36:21 +00:00
Brecht Van Lommel
4e4b797165 Fix #23431: crash in brush icon preview when there is no active object. 2010-08-22 10:17:31 +00:00
Campbell Barton
486b3cd2f5 more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
2010-08-19 12:51:31 +00:00
Campbell Barton
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
Campbell Barton
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
Campbell Barton
9dd43244a2 when complaining that an RNA name doesnt exist in the UI, give the struct name as well. 2010-08-17 13:12:58 +00:00
Thomas Dinges
e0c2791508 2.5 Modifiers:
* Don't show "Copy" Operator for Smoke Modifier in the stack.
2010-08-17 08:34:27 +00:00
Thomas Dinges
29ea841d1e 2.5 Modifier/Constraint Template
* Code removal of "compact" feature, after narrow_ui removal this was not functional anyway.
2010-08-16 23:28:20 +00:00
Campbell Barton
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00