- Removed scaling option which used to be Ctrl+Slide of individual
pattern corner.
- Added extra rectangle area which is being drawing around pattern
and which supports the following things:
* Slide by it's left upper corner would define offset of marker
* Slide by it's right bottom corner would scale overall pattern
- Added extra handle which is drawing from pattern center and which
is being used to define scale and rotation of pattern area.
- Re-arrange functions in headers and implementation file to make them
more grouped by entity they're operating with. Also order of functions
in implementation file should match order of functions in header for
easier navigation.
- Rename some functions to match conventions of naming public functions.
- Some code de-duplication, still some room for improvements tho.
- Split main 2D tracking functions into smaller steps to make it more clear.
Accidentally OpenMP was disabled in some of previous commits, re-enable it.
This adds garbage matte input to new keying node which is used to
force occluding things which can not be eliminated by color operations.
White areas defines areas which should be removed from final result.
* Rename "Clear Game Property" to "Rename Game Properties", because the operator deletes all game properties from all selected object(s), not only one.
This fixes [#31828], patch by Philipp Oeser.
Merge keying node from tomato branch into trunk.
It was considered stable and helpful by Mango team and it'll help
studio pipeline, because nodes would stop disappearing when opening
files in current trunk.
Full information about keying nodes could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/Keying
Merge Keying Screen node developed in tomato branch into trunk.
This node is aimed to make dealing with non-even greenscreens better
by generating gradiented image which could be used a input for keyer
nodes.
Based on building voronoi diagram using motion tracking markers as
sites position and average pattern color as color for that site.
Pretty straignforward node, some documentation is there
http://wiki.blender.org/index.php/User:Nazg-gul/Keying#Screen_color