It is possible that the file does not have Grease Pencil paint
yet, leading to a crash in the BKE_paint_init().
The simple fix is to swap the order of acquiring the paint
pointer and the code which ensures that this paint exists.
The issue was introduced with f06fd85d97 where the building of the keylist used was
restricted to the visible range of the dope sheet.
The optimization uses `BKE_fcurve_bezt_binarysearch_index` which can only work when
the FCurve is sorted. During transformations in the dope sheet this is not the case as the
sorting only happens when the transformation is applied.
The fix is to do a range check in the for loop instead of a binary search.
Testing the range comes with a performance impact though.
| Before optimization | broken with f06fd85d97 | this PR |
| - | - | - |
| 90ms | 6ms | 20ms |
An alternative solution would be to sort FCurves during transformations of the Dope Sheet.
This is done in the Graph Editor and with the recent speedups introduced there this could be
a viable option. However this is out of scope for this fix.
Pull Request: https://projects.blender.org/blender/blender/pulls/123824
When a buffer resource was read, and after that read from another
shader stage it would not generate the appropriate pipeline barrier.
This is fixed by keeping the last write action around and check
if the shader stage was already included in the previous barriers.
Pull Request: https://projects.blender.org/blender/blender/pulls/123845
The `Stick` drawing mode for armatures was overriding the colors,
meaning it ignored bone colors specified by the user and also didn't use
the correct color for selected vs active.
Pull Request: https://projects.blender.org/blender/blender/pulls/123544
The "verts per grid" calculation was wrong for the non-flat/indexed
vertex buffer layout used for smooth shading. For example, for a
multires subdivision level of 8, each PBVH node's vertex buffers
were 3 times larger than they needed to be.
Pull Request: https://projects.blender.org/blender/blender/pulls/123808
Combined with previous logic, this roughly doubles the performance of
sculpt-mode multires draw vertex buffer extraction in my simple test.
That measurement is for when we initially enter sculpt mode when the
VBO creation is single threaded. Otherwise in my testing the copying
was bound by memory bandwidth and the improvement was smaller.
Draw Manager visibility compute shader triggered a read-after-write
hazard. This root cause was that the incorrect access was read from
the shader interface. It was set to none, skipping the needed pipeline
barrier.
Pull Request: https://projects.blender.org/blender/blender/pulls/123839
This was due to wrong indexing into `num_triangles_per_stroke` and
`num_vertices_per_stroke`. We were using the the index of the stroke
in the drawing instead of the index into the `visible_strokes` mask.
Clarify the tooltip for the half float color depth property for EXR
images to indicate that it doesn't affected data passes and that they
will still be saved as full float.
This reverts commit cb76781be7, and fixes
the issues from original da05bff96c commit (missing initialization
of a pointer in copy constructor in some cases, and forgot to handle
one allocated string in the move constructor).
Many thanks to @julianeisel for finding the actual issues here.
This one was a bit more involved than the previous ones, since the
mismatch was intentional here, and happened on a non-trivial type.
It was done because the new object (managed by the `unique_ptr`) steals
the internal data of the original object. Calling `MEM_delete` (and
therefore the destructor of the `AssetMetaData` object) would then lead
to access-after-free and double-freeing errors.
This is addressed by adding two new 'copy' and 'move' constructors to this type.
The copy one ensures that deep-copy of internal data happens as expected, and
allows to simplify greatly the code in `BKE_asset_metadata_copy`, which
becomes a mere wrapper around it.
The move one allows `make_unique` to properly steal (and clear) the internal
data of the source object, which can then safely be deleted.
Pull Request: https://projects.blender.org/blender/blender/pulls/123693
Part of #118145.
Performance after this change results in an 119% speedup. This is
measured on the fucntion `stroke_update_step` on a mesh with 24k verts
across 5k instances of the function being timed. In absolute values,
this represents a 0.06ms speedup, from 0.38ms to 0.32ms.
Pull Request: https://projects.blender.org/blender/blender/pulls/123751
This PR adds stroke stabilization settings for the Sculpt mode lasso
tools:
* Mask
* Hide
* Trim
* Face Set
Only Sculpt tools have a user facing change, even though this was
implemented in `WM_gesture_lasso_modal` and related methods. Other
modes may choose to add these settings and toggles.
## Implementation
The implemented functionality is similar to the Annotate tool in both
interpolation of the new point and drawing the UI hint that
stabilization is happening.
The `radius` and `factor` properties have similar bounds as the same
Brush properties. All values are stored on a per-operator level, not on
a scene or otherwise global tool level.
Based off of [1].
[1] - https://blender.community/c/rightclickselect/ZWG5/
Pull Request: https://projects.blender.org/blender/blender/pulls/122062
Use new SVG icon the "Blender" logo shown on the About screen. Allows
removal of blender_logo.png and no need for 1024x256 bitmap. Instead it
is made at exact requested size. This PR updates blender_logo_large.svg
because the (R) in it is not a stroke or path, but actual text - not
rasterized by Nano.
Pull Request: https://projects.blender.org/blender/blender/pulls/123790
Use new SVG icons in place of current "Alert" icons, used on dialogs
and confirmations. No need for alert_icons.svg, alert_icons.png,
alert_icons_update.py. Also looks better as they are made at exact
requested size instead of 256x256 then scaled down to display.
Pull Request: https://projects.blender.org/blender/blender/pulls/123786
Drawing operator keymap information on the status bar is sometimes
custom and and sometimes automatic. This PR just make the automatic
display have the same spacing as custom. Slightly tighter with a
greater proportion of space between items than between an item's
icon and text.
Pull Request: https://projects.blender.org/blender/blender/pulls/123785
Currently the "Anchored" stroke option doesn't work on the refactored
brushes. That's because the previous implementation used the combination
and application of proxies to restore to the previous position stored in the
undo step. The new brushes don't use proxies for performance reasons,
so the restoration of shape keys and original positions didn't happen.
Now, fully restore the original positions of shape keys and mesh original
positions. This method is quite simple since it uses the same mechanism
brushes use to change that data.
Pull Request: https://projects.blender.org/blender/blender/pulls/123783
VSE is drawing error icons on strips using icons of type
ICON_TYPE_COLOR_TEXTURE, using the regular icon texture, which is
no longer used for standard icons. This PR changes this to use regular
UI_icon_draw_ex() here instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/123700
Disambiguate
- "Thickness": use "Material" for EEVEE's thickness material setting.
- "Generated": use "Texture" for texture coordinates, "Image" for
image source, keep default context for animation keyframe types.
Translate
- Split "Online access required to (check for|install) updates..."
into 2x2 messages individually translatable.
- "Geometry" input in bake node.
- "New" for the Palette ID: extract it as part of the
BLT_I18N_MSGID_MULTI_CTXT for "New".
Some issues reported by Gabriel Gazzán and Satoshi Yamasaki.
Pull Request: https://projects.blender.org/blender/blender/pulls/123404
The versioning code was introduced in 4.1 release cycle when
we were planning to release EEVEE next in 4.1. This means that
the versioning was not applied to files created in 4.1 using
EEVEE-Legacy and loaded into 4.2.
Moving the code just before the EEVEE-Legacy removal make
the versioning work as expected. There is no side effect
inside the versioning code.
Fix#123500
Part of #118145.
Rewrite the application of brush hardness, filtering for 3D view clipping
and brush distance factor calculation to operate on arrays of data rather
than a single element at a time.
In the benchmark file from the task above, this improves performance by
5%, from 0.58s to 0.55s. I expect that's mainly because constant checks
have been moved out of the hot loops, avoiding function call overhead,
and because in some cases we avoid doing division for every element.
Pull Request: https://projects.blender.org/blender/blender/pulls/123671