Commit Graph

4992 Commits

Author SHA1 Message Date
Jeroen Bakker
8342a124c4 DepsGraph: Multi ViewLayer Selection
When using multiple viewlayers and switching between them the selection
gets buggy. The reason for this is that the select_id is updated based
on the index in the viewlayer. This makes the select_id not unique as
objects might be shared or not shared at all.

This fix will update the select_id on all objects in main. This will be triggered in all the selection operators.

Reviewed By: sergey, brecht

Maniphest Tasks: T55617

Differential Revision: https://developer.blender.org/D4824
2019-05-09 13:27:23 +02:00
Campbell Barton
fbd366713e Fix active tool side-bar redrawing on tool change 2019-05-03 14:15:38 +10:00
Campbell Barton
4a3a0e3ef5 Fix tool header message subscriber 2019-05-03 13:59:58 +10:00
Campbell Barton
5b14b56542 Cleanup: typos in comments 2019-05-02 18:25:36 +10:00
Campbell Barton
1bea76dd6a Cleanup: style 2019-05-02 11:45:46 +10:00
George Vogiatzis
a8bdb357b4 UI: move object origin size preference to themes
Differential Revision: https://developer.blender.org/D4657
2019-05-01 18:05:48 +02:00
Campbell Barton
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
Dalai Felinto
088d59c3d3 Refactor: Use object select API - ED_object_base_select
We had a mix of BKE_view_layer_base_select (harmless), and places where
we simply set the BASE_SELECTED flag with no regard to its selectable
state.
2019-04-30 16:48:07 -03:00
Jeroen Bakker
d1f6ea2793 Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
       DNA_view3d_types: Due to this FSAA always kicked in making the
       rendering slow.
     - Removed `Texture Solid` and `DOF`.
     - Now when chosing Solid rendering the settings
       of the original scene is used.
     - Added a global override to use scene specific shading. In the
       Future we will need to enhanced this so user can change the
       settings.
     - Added support for LookDev. LookDev crashed as it needed the
       `evil_C` what was not set
     - LookDev mode will always show the scene + world lights.

Reviewed By: brecht, fclem

Maniphest Tasks: T62517

Differential Revision: https://developer.blender.org/D4738
2019-04-30 14:01:22 +02:00
Philipp Oeser
e15c8ee447 Fix T64003: cannot enter object dimensions above 10000
When this button was still RNA based it was FLT_MAX (that changed to
10000 in rB1b8c3774a86e)

Reviewers: brecht

Maniphest Tasks: T64003

Differential Revision: https://developer.blender.org/D4763
2019-04-30 12:58:35 +02:00
Bastien Montagne
9586c23d75 Select: support 'diselect on nothing' for masks.
Also moved that operator option from 3d-view op to generic
WM_operator_properties_mouse_select() helper, and renamed its label
(since 'Deselect' is already in use).

Part of T57918.
2019-04-30 11:34:22 +02:00
Campbell Barton
d9fb06f876 Gizmo: display axis in camera view
User request to see axis even when in camera view,
it's also useful when the camera is locked to the view.
2019-04-30 10:51:14 +10:00
Sergey Sharybin
7ae47e58cb Cleanup: Spelling in comment 2019-04-29 15:52:39 +02:00
Campbell Barton
17a4decfea UI: top-bar reorganization
This hides the top-bar by default for everything
besides paint/sculpt workspaces.

- Use the top-bar mainly for active tool settings &
  popovers panel options.
  (transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
  in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).

D4721 with minor changes.

Further work is needed for the top-bar and image-editor.
2019-04-29 23:35:13 +10:00
Campbell Barton
14897fb653 Cleanup: spelling 2019-04-29 14:14:14 +10:00
Campbell Barton
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
Alexander Gavrilov
ae054af14f Cleanup: rename the curveInX etc bbone DNA fields to curve_in_x etc. 2019-04-23 13:45:04 +03:00
Campbell Barton
0ac990d088 Cleanup: comments (long lines) in editors 2019-04-22 06:30:04 +10:00
Pablo Dobarro
f2792e91f0 3D View: add opacity for sculpt mask display
This matches vertex/texture paint opacity options.

Useful because 0.75 is sometimes too dark to see the surface shading.

Resolves T63746
2019-04-20 12:03:57 +02:00
Campbell Barton
44ca116ca2 Cleanup: formatting, unused args 2019-04-20 09:15:06 +02:00
mano-wii
8f4ba1c046 Fix T63669: Particle editing bypassing occlusion.
The problem occurs because status changes between BackBuffer and Offscreen.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D4703
2019-04-19 11:49:17 -03:00
Clément Foucault
223f7e79f9 DRW: Add batch garbage collection
This is only working for shading batches for the moment and only if some Custom data layer are not needed anymore.

The collection rate is hardcoded at 60 sec but could be exposed to the user.

This system can be extended and discard most unused batches in the future.

This commit is in prevision of removing BKE_MESH_BATCH_DIRTY_SHADING when changing shader parameters.
2019-04-19 15:19:43 +02:00
Campbell Barton
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
Campbell Barton
690ed63eb5 Cleanup: unused region init functions 2019-04-18 20:02:09 +02:00
Campbell Barton
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
Jeroen Bakker
63bae864f4 Overlay Engine: Option to Disable AA Ortho Grid
When in Axis alligned orthographic view a grid was always displayed.
With this change the user can enable/disable this grid.

The Grid is always visible and editable, but only rendered active when user is in quad view, or axis aligned ortho view.

Reviewers: brecht, fclem

Maniphest Tasks: T63517

Differential Revision: https://developer.blender.org/D4699
2019-04-18 11:22:08 +02:00
Campbell Barton
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
Campbell Barton
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
Campbell Barton
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
a948147977 Fix T63646: Box/Lasso select fails to de-select
Select 'New' wasn't de-selecting when there was nothing selected
in some cases.
2019-04-16 09:01:00 +02:00
Campbell Barton
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
Antonioya
240940c58c GPencil: New Dots gradient
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.

Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.

Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
2019-04-15 10:32:25 +02:00
Campbell Barton
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
Campbell Barton
2120c5af03 Gizmo: individual toggles for 3D view gizmos
The popover for displaying gizmos now has options for
empty, light & camera gizmos.

Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
2019-04-14 13:17:55 +02:00
Campbell Barton
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
Campbell Barton
b7e5433890 Cleanup: move operator constants out of DNA
Also use doxy struct member references.
2019-04-14 09:58:40 +02:00
Campbell Barton
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
Campbell Barton
f7e35d61f8 Cleanup: add View3D_Runtime struct
Also remove 'matcap_icon'
2019-04-13 15:24:28 +02:00
Campbell Barton
65b0312904 3D View: move gizmo draw options out of overlays
Gizmo's now have their own popover in preparation
for making transform gizmos accessible without having to use tools

See: T63518
2019-04-13 12:45:02 +02:00
Sebastian Parborg
adaa7688ee Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to
1. Now the code takes this into account so that you can still select
visible mesh elements in X-ray edit mode.

view3d_draw_legacy need to be updated with the new XRAY flag macros to
avoid crashes. Additional cleanup of the XRAY macro flags were done.
2019-04-11 18:28:20 +02:00
Campbell Barton
b9eac0bb44 Cleanup: spelling 2019-04-10 08:40:49 +02:00
Sebastian Parborg
cc74020b5a Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode.
Before, this was only the case in wireframe mode regardless of X-ray settings.

I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other.

Reviewed By: Clément

Differential Revision: http://developer.blender.org/D4504
2019-04-09 12:29:02 +02:00
mano-wii
b5382c92cf Edit Mesh Selection: Clear out buffer that indicates out of bounds pixels.
This prevents the use of uninitialized buffer.
In addition, use `memset` instead of assigning in a loop.
2019-04-01 11:53:04 -03:00
Clément Foucault
4d71b655ec GPU: Fix color difference when rendering to gpu_py_offscreen
Now we do the color management inside the Draw manager and output CM byte
buffer.
2019-03-28 22:38:55 +01:00
Jacques Lucke
e2995b29a9 Fix T63015: Crash when using circle select tool in lattice edit mode
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4608
2019-03-28 15:04:09 +01:00
Campbell Barton
02ff600620 Cleanup: add doxy sections to view3d_draw,header 2019-03-28 15:20:39 +11:00
mano-wii
a58a4f48be Edit Mesh Selection: Clear buffer before using in glReadPixel.
Areas out of bound are not written.
2019-03-27 20:34:05 -03:00
mano-wii
37e3b89506 Fix T63017: selection via lasso does not work properly in X-ray.
Probably missed in rB40f8ddf8297a.
2019-03-27 16:48:49 -03:00
mano-wii
27b73f0c5b GPencil: Remove legacy ED_gpencil_draw_view3d code.
Differential Revision: https://developer.blender.org/D4598
2019-03-27 10:53:15 -03:00