Commit Graph

70038 Commits

Author SHA1 Message Date
Campbell Barton
72ede30d0f Cleanup: pass const image data to IMB_ibImageFromMemory 2019-03-25 09:08:29 +11:00
Campbell Barton
a38313c3bd Cleanup: style, array wrapping
Add trailing comma for clang-format.
2019-03-25 09:02:04 +11:00
Campbell Barton
ff8c32fa6b Fix uninitialized variable use for right aligned checkbox 2019-03-25 07:34:06 +11:00
Bastien Montagne
2691dd28e7 Fix T49979: HSV/HSL 'Far' interpolation in colorbands when both stops have same hue.
When two stops had the exact same color, 'Far' interpolation would
behave like the three others and generate constant colors, instead of
generating expected 'full turn' in Hue space.

Note that this will break the 'constant' color between two stops with
same value in the 'Far' interpolation mode, but think that change is
OK/expected.

This fix also exposed that 'early out' case when we are after last stop
was not working properly, still triggering actual interpolation
computation in all cases, thus the refactor in `BKE_colorband_evaluate()`
itself. We also now avoid computing factors in constant case, and get
out early in all interpolation cases but the 'spline' ones (where color
ramping can start before first stop, and end after last one).

Work initiated by patch from Charlie Jolly (@charlie) in T49979, thanks.

Reviewers: brecht, sergey

Subscribers: charlie

Differential Revision: https://developer.blender.org/D4556
2019-03-24 18:20:25 +01:00
Brecht Van Lommel
b48e6799f1 Fix missing version patching from lamp/light and subsurface changes. 2019-03-24 14:49:49 +01:00
Campbell Barton
16694ed408 Cleanup: redundant use of string formatting functions 2019-03-24 16:09:46 +11:00
Campbell Barton
79f67acccb Cleanup: redundant NULL initialization 2019-03-24 11:06:18 +11:00
Campbell Barton
106551b9ad Cleanup: use shader config for worldspace clipping lib 2019-03-24 11:01:28 +11:00
Campbell Barton
809101e69e UI: support Ctrl-C copy for popover buttons
Match menu logic that sets the Python expression to call the popover.
2019-03-24 10:52:23 +11:00
Clément Foucault
72c323d50c GPU: State: Replace GL_LINE_SMOOTH by GPU_line_smooth 2019-03-23 23:54:01 +01:00
Clément Foucault
53cd37d510 GPU: State: Disable polygon smooth and line smooth when running --debug-gpu
This might prove usefull when debugging some driver perf issues.
2019-03-23 23:47:12 +01:00
Clément Foucault
ed9af18c76 GPU: Replace glEnable/glDisable but GPU_state calls 2019-03-23 23:43:26 +01:00
Clément Foucault
ee5e7a006e GPU: Remove unused and deprecated GPU_line_stipple() 2019-03-23 23:42:30 +01:00
Clément Foucault
0f8da4f014 Fix T62884 Missing control point in unselected mask handles
The fix is a bit dirty. Force alpha 1.0 for these colors by using
immUniformThemeColorShadeAlpha with 255 as alpha_offset.
2019-03-23 22:46:15 +01:00
Clément Foucault
e77dc3e7ff Fix T62869 Transparent background not working in Xray Mode / Wireframe
This was due to the forward part of the engine not supporting rendered
alpha channel.
2019-03-23 22:13:57 +01:00
Clément Foucault
13832988ad Fix T62873 GPUShader: compile error (when clipping in viewport)
Props to @matc for the fix
2019-03-23 19:31:20 +01:00
Clément Foucault
16087eb911 Fix T62097 Bone transparancy not enabled when Xray enabled
This forces bone transparency / wireframe display when Xray is enabled.
This makes sense as the bone transparency is a kind of Xray and should
be linked to the Xray display.
2019-03-23 19:28:13 +01:00
Clément Foucault
839fe4e01c Eevee: Opti: Don't consider lights that have no power
This may be usefull if power is animated ans is to be activated at one
particular point in time.
2019-03-23 19:18:51 +01:00
Clément Foucault
b40aa83910 Cleanup: Remove printf 2019-03-23 19:16:55 +01:00
Clément Foucault
0a89c3954f Fix T62845 VSE preview crash when setting rendered (EEVEE/Workbench) 2019-03-23 19:09:25 +01:00
Clément Foucault
d057dea7ae Edit Mesh: Rework "in front" + "hidden wire" drawing
Instead of doing some fancy stencil buffer tricks, just clear the depth
buffer before the "in front" meshes.

Fix T58841 Hidden Wire when in Edit Mode disables In Front Option
2019-03-23 18:46:45 +01:00
Campbell Barton
7454fa927b Fix workbench object outline ignoring clipping
Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.
2019-03-23 14:30:38 +11:00
Campbell Barton
0093ad643a Cleanp: remove redundant clipping uniform
workbench_material_shgroup_uniform handles this.
2019-03-23 14:26:33 +11:00
Campbell Barton
f7ec9a5d3a Fix auto sensor size for camera gizmo 2019-03-23 12:29:03 +11:00
Campbell Barton
23a76491eb Cleanup: style, use const args where possible 2019-03-23 12:16:38 +11:00
Campbell Barton
ce658d2485 Cleanup: add doxy sections to interface_ops.c 2019-03-23 12:10:23 +11:00
Campbell Barton
4dc6259cfe Cleanup: doxy sections & function name 2019-03-23 12:10:23 +11:00
Dalai Felinto
faecac0b5e Fix T62815: Camera frame shift issue + stereo frame working
While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.

It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.

In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.

I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.

Note: Non-uniformally scaled cameras still draw slightly wrong.
2019-03-22 18:47:24 -03:00
Dalai Felinto
4015d162df Viewport Refactor: Move camera tracking reconstruction in own function
I'm going through my own messy stereo code, and came to realized that
this should be out in its own function a long time ago (as we have in 2.7x).
2019-03-22 17:31:50 -03:00
Brecht Van Lommel
967364dc3e Cleanup: fix compiler warning. 2019-03-22 20:36:30 +01:00
Brecht Van Lommel
ac643aa881 Fix COLLADA build after recent changes. 2019-03-22 20:36:29 +01:00
Dalai Felinto
820be185bc Silence false positive uninitialized warning
Techically we would never get to the part where we would use the
uninitialized value due to an assert.
2019-03-22 16:31:23 -03:00
Dalai Felinto
243a9254ea Fix warning for uninitialized icon_only
Warning/issue introduced on rBcaa357dae70322e.
2019-03-22 16:03:38 -03:00
Dalai Felinto
74b47e4181 Fix: VSE preview not showing stereo drawing (unreported)
SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but
the drawing code was assuming RGN_TYPE_WINDOW was the only one to be
considered for all the regions.

SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when
backdrop is enabled.

Bug introduced on rBe01cadd657c76267.
2019-03-22 15:55:32 -03:00
Clément Foucault
dcbc46dacb Fix T60969 Eevee: Volumetrics broken with dupli objects
The volumeObjectMatrix uniform was referencing memory from the temp dupli
object. Create temp storage to store the matrix.
2019-03-22 19:43:08 +01:00
Clément Foucault
3a516f7555 GPU: Cleanup: Code Style 2019-03-22 19:43:08 +01:00
Clément Foucault
7b3e114975 Fix T57617 Volumetrics doesn't work on the Orthographic Camera
common_data.view_vecs were not updated before use.
2019-03-22 19:43:08 +01:00
Clément Foucault
6c0bd89047 Fix T58392 Texture limit size not working
It was removed by inadvertence.
2019-03-22 19:43:08 +01:00
Brecht Van Lommel
8b4e0eb88e Fix T59962, T60130: error adding image sequence with node wrangler.
The region should be restored correctly, there is already a similar test for
areas to be preserved.
2019-03-22 18:59:40 +01:00
Brecht Van Lommel
9e3e92a908 Revert "Cleanup: remove legacy mesh save support"
Fixes T62793. Leave this in the blender2.7 branch for those that still rely
on it, but it will remain removed in master.
2019-03-22 18:16:46 +01:00
Ish Bosamiya
da5b6ed75b Modifiers: add minimum number of vertices to triangulate modifier.
This lets you only triangulate n-gons when setting the number to 5 or more.

Differential Revision: https://developer.blender.org/D4367
2019-03-22 18:11:14 +01:00
Dalai Felinto
5f45cbb26e Fix T58517: Multi-view issues with OpenGL render + scene settings
Patch by Shinsuke Irie.

* * *

Note from reviewer/committer (dfelinto):

OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.

That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
2019-03-22 13:20:54 -03:00
Dalai Felinto
193b708a48 Silence warnings 2019-03-22 13:20:54 -03:00
mano-wii
be8eac840a Fix overlay being ignored in functions that read the depth buffer.
This corresponds to the behavior of blender 2.79.
2019-03-22 13:08:03 -03:00
mano-wii
40f8f445a3 DRW Manager: create and use new DRW_framebuffer_depth_read utility. 2019-03-22 13:08:03 -03:00
mano-wii
e061cb4437 GPU: Create and use new GPU_texture_read_rect utility. 2019-03-22 13:08:02 -03:00
Jeroen Bakker
a96ccf20b6 NodeEditor: Connect Viewer To Socket Selection
Request from the Spring team. When compositing the CTRL-Shift Click on a
node cycles the viewnode with an output socket. When you have many
render layers you spend time cycling to the desired socket. This patch
allows the user to CTRL-Shift Click on a socket to connect directly to
that socket.

Reviewed By: brecht

Maniphest Tasks: T62785

Differential Revision: https://developer.blender.org/D4564
2019-03-22 17:03:28 +01:00
Adrian Newton
530e7cc799 UI: Rename editor "Compositing" to "Compositor"
Reviewers: brecht, billreynish

Differential Revision: https://developer.blender.org/D4480
2019-03-22 16:47:53 +01:00
Dalai Felinto
9a49a26eb3 Fix T62348: Cycles - Viewport rendering not update on switching viewlayer
It updates only the main window you edit and the non-main window
children of this main one.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D4528
2019-03-22 12:46:39 -03:00
Campbell Barton
043dd64c26 DRW: minor optimization accessing the loop between a face and edge 2019-03-23 02:45:55 +11:00