Jason Wilkins
6b3b7465b6
On windows with --debug flag, change "Press enter key to exit..." to "Press any key to exit . . .". This is implemented by the new function wait_for_console_key.
2012-07-26 16:56:09 +00:00
Campbell Barton
0c1ea14656
fix for crash when displaying the tooltip for a non python menu (was introduced with recent translation/ui edits)
2012-07-26 16:55:34 +00:00
Sergey Sharybin
4bfef9a443
Display animation data from lamps' node trees in animation editor windows
2012-07-26 16:11:59 +00:00
Sergey Sharybin
fb520785b6
Run versioning stuff for animation summary color again
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Seems it was messed up at some point or changes weren't applied
synchronized, which lead to lots of files with wrong color used.
2012-07-26 15:50:45 +00:00
Campbell Barton
0df907c4e2
fix for crash when checking for locked action.
2012-07-26 13:40:48 +00:00
Campbell Barton
733edf8628
option to use manual size input for scene
2012-07-26 13:29:38 +00:00
Sergey Sharybin
2b8fdedaf3
Fix #31897 : Ctrl+Click in 'Hue Correct' Node Adds in Wrong Location
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Misusage of X/Y coords, ancient one!
2012-07-26 12:04:11 +00:00
Campbell Barton
f39a21c36f
add ED_space_image_get_size_fl, ED_space_clip_get_size_fl
2012-07-26 11:47:47 +00:00
Lukas Toenne
fec872ef9c
Added a particle index output to the Particle Info Cycles node. This is required to get consistent ID numbers for particles. The Object ID is not usable since it's a user defined value of the instanced object, which does not vary per instance. Also the random value from the object info node is not consistent over time, since it only depends on the index in the dupli list (so each emitted or dying particle shifts the value).
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The particle index is always the same for a specific particle. Randomized values can be generated from this with the use of a noise texture.
2012-07-26 11:40:58 +00:00
Sergey Sharybin
2157031dc0
Fix #31550 : Active Armature bone hardly distinguishable from other selected bones
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Made active bone color a bit brighter and made it a userpref option.
2012-07-26 10:53:59 +00:00
Campbell Barton
ffe92d0e43
mask/image: rotate about 2d cursor now works.
2012-07-26 10:52:59 +00:00
Sergey Sharybin
25469dfb6d
Fix typo and change shortcuts to Q and E. Works better when emulate numpad is used.
2012-07-26 10:06:08 +00:00
Campbell Barton
77e7ca6aa8
mask/image editor now works for border select and lasso
2012-07-26 09:54:52 +00:00
Sergey Sharybin
c8ce3b76ff
Shortcuts to set solver frames: alt-1 for Keyframe A, alt-2 for keyframe B.
2012-07-26 09:50:27 +00:00
Mitchell Stokes
188da23192
Fix for [ #32185 ] "Incorrect physics for LibLoaded dupligroups" reported by Daniel Stokes (Kupoman). I'm not sure if this is the "correct" fix, but it at least allows all physics objects to be evaluated at least once by the new environment. This allows the new environment to sync up physics shapes for static objects.
2012-07-26 09:35:52 +00:00
Sergey Sharybin
6b7d013d8d
Fix #32123 : Blender crashes when zoomed in and rotating around 3d cursor
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Fix deadlock in drawArc caused by precision error. Helper widget could
look wrong, that's because of not enough precision of floats used by
Blender.
This is known issue of Blender and wouldn't consider a bug.
2012-07-26 09:29:37 +00:00
Campbell Barton
ab0fa803cd
image histogram/sample line couldn't show HDR colors. now allow zooming the view to see colors up to 10.0
2012-07-26 09:06:23 +00:00
Sergey Sharybin
9c4380383c
Fix #32138 : material trancpareny setting
2012-07-26 08:57:41 +00:00
Sergey Sharybin
5eea2832e9
Fix #32139 : Making vertex parent hides faces
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Call normals update and re-tesselate the BMesh before generating
derived mesh for vertex parent. this is needed for proper display
of mesh in edit mode.
Tried to use EDBM_update_generic, but it gave artifacts due to it
doesn't update normals. usually it's not a problem, because it's used
at the end of operator and all needed data is handles by depsgraph.
It doesn't work for vertex parent because derived mesh is being
created here outside of generic object update, so one extra manual
step seems to be needed here.
2012-07-26 08:41:55 +00:00
Sv. Lockal
8a6a3e79de
Fix [ #31609 ] save .EXR defaults to uncompressed, causes segfault.
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IMB_filterN now generates 32-bit int representation of float images for mipmap generation if such representation does not exist.
2012-07-25 23:28:17 +00:00
Campbell Barton
be23539a94
code cleanup: use BKE_pain_ prefix for paint funcs. also minor style edits
2012-07-25 22:37:52 +00:00
Campbell Barton
2b133b14ab
mask/image viewer now works with non 1:1 image aspect, editing masks in the image viewer should be generally usable now though still some TODO's left.
2012-07-25 20:39:49 +00:00
Sergey Sharybin
06a9482986
Select Linked no works from Datablocks outliner view as well
2012-07-25 20:17:38 +00:00
Sergey Sharybin
4ca9275b44
Implement operator to select linked data from outliner
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Supports selecting using object data, material and library.
Would be nice to hide this menu item from menus appearing for
datablocks which does not support such a selection, but that
could be done separately.
2012-07-25 19:45:34 +00:00
Sergey Sharybin
b66f541b42
Separate Select Linked operator into smaller function which could be reused.
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Should be no functional changes.
2012-07-25 19:45:31 +00:00
Campbell Barton
927af4ccc9
mask transform now works in the image space
2012-07-25 19:36:59 +00:00
Dalai Felinto
a9614e732c
updating blenderplayer stubs after spaceimage set mask function
2012-07-25 18:42:52 +00:00
Sergey Sharybin
d2a77c07e0
Fix #32004 : Up/down arrow keys can move index out of actual range of template_list
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Fixed by clamping current index value to 0..list_size-1 range in list event
handling function. This shouldn't give any regressions since this clamping\
happens only after template was already displayed so items counter should be
correct here.
It is still possible to set index to meaningless value by directly changing
the index value via python, but that's not in the scope of interface engine
and not currently considered a bug.
2012-07-25 16:53:56 +00:00
Campbell Barton
41ee294618
don't pass the same value to axis_angle_to_quat() for axis & quat.
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-/-This line, and those below, will be ignored--
M mathutils_Quaternion.c
2012-07-25 16:46:46 +00:00
Sergey Sharybin
8197ae0054
Fix regression introduced in svn rev49122
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Would rather have mathematical functions consistent from using
the same vector for input and output values point of view then
introducing questionable optimizations.
2012-07-25 16:37:24 +00:00
Campbell Barton
7fba5779ed
match function names for clip/image spaces
2012-07-25 16:30:53 +00:00
Campbell Barton
f83ea3fa85
fix some crashes with mask/image transfor, a few more areas working now.
2012-07-25 16:03:08 +00:00
Sergey Sharybin
c730125f3e
Proxies building progress bar used to be displayed wrong in cases
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when start scene frame is not 1.
2012-07-25 15:05:50 +00:00
Campbell Barton
071a1034d6
add mask keymap to image window.
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debug prints for events when --debug-events is used to help track down why a key is/isnt used.
2012-07-25 14:46:38 +00:00
Campbell Barton
d417cdc9f4
edit fix for [ #32177 ] - drawing text isnt really needed for selections.
2012-07-25 13:55:16 +00:00
Campbell Barton
1091030c11
mask now draws in the image view, misc minor edits.
2012-07-25 13:44:59 +00:00
Bastien Montagne
c017f91089
Fix [ #32177 ] 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview)
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draw_rigid_body_pivot() didn't check it could actualy use the given ob_wire_col...
Also silenced a compiler warning, and removed (replaced) a potential dengerous pointer cast (char *[4] -> int* is not safe on 64bit machines!).
2012-07-25 12:55:55 +00:00
Campbell Barton
62187c386e
mask UI for space image
2012-07-25 12:15:22 +00:00
Lukas Toenne
7eaef1068d
Fix #31419 , Changing Boid-Properties impossible with pinned Particle Menu.
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Boid operators now retrieve the particle settings from the context directly, instead of always using the particle system (which is only needed to get to the settings anyway). When particle settings are pinned there is no particle system in the context, causing the operators to fail.
2012-07-25 12:07:19 +00:00
Lukas Toenne
1bb491348b
Fix #31339 , Modifying mesh destroys particle system.
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The particle system modifier has to ensure tesselation before testing for topology changes. It compares the number of vertices, edges and tesselation faces to the previously stored values.
Note that this test only detects a subset of actual topology changes (where the number of elements differs), but this is a known limitation we have to live with for now.
2012-07-25 11:26:10 +00:00
Campbell Barton
e771e07fe8
image space now has a mode for view/paint/mask editing.
2012-07-25 11:25:10 +00:00
Campbell Barton
a54fc5a99d
code cleanup: comment deprecated defines
2012-07-25 10:55:45 +00:00
Jeroen Bakker
8df10a4018
Defocus node.
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added some maxblur optimizations. Per tile the max blur is calcualted,
will save some unneeded CPU/GPU loops
GPU: 1:09 => 0:21
CPU: 1:50 => 0:35
2012-07-25 10:46:19 +00:00
Campbell Barton
c3a8894f57
wip mask/image commit, mostly internal function & added some TODO's
2012-07-25 10:39:54 +00:00
Lukas Toenne
93f359604c
Added a missing forward declaration, causing compiler error in r49192.
2012-07-25 10:37:31 +00:00
Lukas Toenne
237b8e496a
Fix #32178 , Adding "File Output" node crashes when a video output type is selected.
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The image format for the node and sockets were not properly initialized. The file output node only supports image types (not movies), so it needs to check for proper format type after copying from the render settings.
2012-07-25 10:25:53 +00:00
Campbell Barton
f2d9e2410c
move ED_image functions into their own file.
2012-07-25 10:15:24 +00:00
Campbell Barton
3af938918a
fix annoying bug where image open from ID template didn't open in the existing images path.
2012-07-25 09:04:59 +00:00
Mitchell Stokes
8f1666ee56
BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [ #32179 ] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai.
2012-07-25 04:29:48 +00:00
Campbell Barton
99947eb744
change behavior of ediutmesh separate not to cleanup geometry - its not really needed and caused a bug with some of my recent edits.
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If its important it could be added back but dont think its worthwhile.
2012-07-24 21:07:29 +00:00