Commit Graph

27601 Commits

Author SHA1 Message Date
Janne Karhu
a6a2512f47 Pointcache code cleanup and disk cache compression options:
* Massive reorganization of pointcache code, things are now cleaner than ever.
* For all but smoke the cache is first written to memory when using disk cache and after that written to disk in one operation. This allows less disk operations and the possibility to compress the data before writing it to disk.
* Previously only smoke cache could be compressed, now the same options exist for other physics types too (when using disk cache). For now the default compression option is still "no compression", but if there aren't any problems this can be set to "light compression" as it's actually faster than no compression in most cases since there's less data to write to the disk. Based on quick tests heavy compression can reduce the file size down to 1/3rd of the original size, but is really slow compared to other options, so it should be used only if file size is critical!
* The pointcache code wasn't really 64bit compatible (for disk cache) until now, so this update should fix some crashes on 64bit builds too. Now all integer data that's saved to disk uses 32 bit unsigned integers, so simulations done on 64bit should load fine on 32bit machines and vice versa. (Important disk cache simulations made on 64bit builds should be converted to memory cache in a revision before this commit).
* There are also the beginnings of extradata handling code in pointcache in anticipation of adding the dynamic springs for particle fluids (the springs need to be stored as extradata into point cache).
* Particles were being read from the cache with a slightly wrong framerate. In most cases this probably wasn't noticeable, but none the less the code is now correct in every way.
* Small other fixes here and there & some cosmetic changes to cache panel, but over all there should be no functional changes other than the new disk cache compression options.
* This whole re-organization also seems to fix bug #25436 and hopefully shouldn't introduce any new ones!
2011-01-02 06:52:47 +00:00
Campbell Barton
d5820f0dd0 bugreport & fix [#25441] Copy Transforms Constraint head/tail fixin'
from Dan Eicher (dna)
2011-01-02 04:16:19 +00:00
Janne Karhu
9f88e0faeb Fix for [#25427] cloth or soft body crash un Undo
* Argh my bad, sorry about this!
* Now only the actual data array is saved to avoid constant re-allocations, but no relations to active data are kept.
* Also reverted Ton's quick fix for the crash as it's not needed anymore.
2011-01-02 03:55:26 +00:00
Campbell Barton
03d046ad4f report & fix [#25447] SceneObjects null pointer dereference crash
from Dan Eicher (dna)

noticed sequence swap also wasn't checking for None.
2011-01-02 02:48:45 +00:00
Campbell Barton
129b6190ed geometry module
- rename functions from camel case.
- added docs for undocumented methods.
- minor functional changes with exceptions and accepting 3d/4d vectors where it makes no difference.

Renamed:
 - geometry.Intersect -> intersect_ray_tri
 - geometry.ClosestPointOnLine -> intersect_point_line
 - geometry.PointInTriangle2D -> intersect_point_tri_2d
 - geometry.PointInQuad2D -> intersect_point_quad_2d
 - geometry.LineIntersect -> intersect_line_line
 - geometry.LineIntersect2D -> intersect_line_line_2d
 - geometry.BezierInterp -> interpolate_bezier
 - geometry.TriangleArea -> area_tri
 - geometry.QuadNormal, TriangleNormal -> normal
 - geometry.PolyFill -> tesselate_polygon
 - geometry.BoxPack2D -> box_pack_2d
 - geometry.BarycentricTransform -> barycentric_transform
2011-01-02 02:11:38 +00:00
Campbell Barton
577e3b435e removing epydocs for mathutils and geometry mododules (now they are in sphinx) 2011-01-01 23:53:48 +00:00
Damien Plisson
559059ab3f Fix [#25442]: (Ghost Cocoa) Add missing initialization of associated object pointer when switching to/from fullscreen. 2011-01-01 19:48:14 +00:00
Ton Roosendaal
373524815a Bugfix #25445
CTRL+R loopcut now shows header print with instructions.
User report was that Blender was freezing :)
2011-01-01 17:52:06 +00:00
Ton Roosendaal
21eb65c450 For non-gnu compilers, the __func__ doesn't exist.
Fix for commit of 2 hours ago.
2011-01-01 15:49:25 +00:00
Ton Roosendaal
fd7152b839 Bugfix, IRC report
Floor constraint didn't work: the defines for the enums were using
the wrong ones, the right ones are not logical... but code and dna
and old files assume these. Now it works :)
2011-01-01 15:28:21 +00:00
Ton Roosendaal
d7c51aa3eb Bugfix #25437
Crash in Bezier animation (inserting keys on control points in
curve object). The animation rna paths were not fixed after an
editmode session, which got fixed 2 weeks ago, but for all older
binaries the issue can still pop up.

The crash happened because the RNA array-itterator was not doing
a boundary check, even whilst the array size was passed on to the
itterator callbacks. With rna then writing far outside of valid
memory, very bad and unpredictable corruptions happen.

I've added a range check now, and a decent print to denote the
issue. An assert quit is useless, since a tab-tab on curve objects
will fix the channels nicely.

Example of warning print:
Array itterator out of range: Spline_bezier_points_lookup_int (index 30 range 2)
2011-01-01 13:49:22 +00:00
Campbell Barton
7040c89af0 BVH Importing native order eulers was broken, simplify conversion between rotation orders. 2011-01-01 13:20:35 +00:00
Campbell Barton
e1f6dc5f73 bvh export
- write compatible eulers (no jumping as eulers change).
- write FPS.
- correct poll function incase bvh export is called without an armature.
2011-01-01 10:38:28 +00:00
Campbell Barton
f932371d1e added bvh export operator & menu item, now user accessible. 2011-01-01 09:44:13 +00:00
Campbell Barton
631745ab9b bvh export now works correctly with matrix multiplications and rad -> deg. 2011-01-01 08:57:09 +00:00
Campbell Barton
e98559fc12 pep8 cleanup 2011-01-01 08:44:17 +00:00
Campbell Barton
48921a4fa1 initial 2.5x port, still need to fix up matrix multiplication orders. 2011-01-01 08:35:38 +00:00
Campbell Barton
a1b1ac5781 committing 2.4x bvh exporter, updating to 2.5x. 2011-01-01 07:26:02 +00:00
Campbell Barton
7f3fe8a2df pep8 cleanup 2011-01-01 07:20:34 +00:00
Peter Schlaile
2840e7b764 == Sequencer ==
Made anim_start / anim_endofs editable again within UI.
2010-12-31 22:44:17 +00:00
Guillermo S. Romero
c169ccc711 Silence more compiler warnings. 2010-12-31 20:01:38 +00:00
Campbell Barton
91f0e13686 update UI introspect function & man page 2010-12-31 15:09:05 +00:00
Ton Roosendaal
803e9a2908 Bugfix #25427
Serious *bad* crash in undo introduced by commit Janne dec 21st.

Time window now stores some kind of cache for fluids/cloth, but
it's pointing (in SpaceTime) to data inside Objects. (Not ID).

That's really not allowed... this commit fixes crashes but the
cache code really needs to be redesigned. I'm also afraid this
crash is going to frustrate everyone using physics...
2010-12-31 12:37:30 +00:00
Brecht Van Lommel
683694b520 Fix crash on load with a particular startup.blend, don't know how to redo
creating it, but this should be set to NULL on read.
2010-12-31 11:55:11 +00:00
Campbell Barton
c68e3913ed fix [#25429] Armature modifier and inverted vertex group
- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well.
- Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.
2010-12-31 11:51:00 +00:00
Mitchell Stokes
f0b0cce7bd Fixing a crash on exit when using the Blenderplayer on win32. When free_blender() was freeing main, main was garbage since the blend file data was already freed. So, I just replaced free_blender) with IMB_exit() and free_nodesystem(). Using free_blender() worked when I was in Linux running tests. That or I'm just gong crazy. ;) 2010-12-31 10:56:06 +00:00
Campbell Barton
23e5b79ced armature recalc roll now works properly with mirror enabled. 2010-12-31 10:42:31 +00:00
Campbell Barton
ce863a9fdc alternative fix [#25178] Switch Direction operator for bones doesn't update mirrored bones when X-Axis Mirror is enabled
- only temporarily adjust the selection, then de-select.
- fix applies to bone merge too.
2010-12-31 10:24:40 +00:00
Campbell Barton
e9ade5adae revert a small change from Ton's commit from r33637.
Having edit operations select the mirrored bones means you cant so easily continue editing on one side of the armature.
This is also inconsistent with other mirror editing operations in armature and mesh modes which don't adjust selection like this.
2010-12-31 06:24:52 +00:00
Campbell Barton
cdefce51f5 update python api with changes from Joshua's commit r33917. translate reports into python errors. 2010-12-31 05:40:30 +00:00
Campbell Barton
ae51e1c683 reverting part of Ton's commit r33911.
The bug was 'write_still' was incorrectly being initialized to 'view_context'.

'write_still' should always write an image, so failing silently here is bad behavior.
Also, opengl render and internal render engine operator should use this option the same way.
2010-12-31 04:48:56 +00:00
Campbell Barton
6fdfa97edb CMake: use blender_include_dirs("${OPENGL_INCLUDE_DIR}") rather then blender_include_dirs(${OPENGL_INCLUDE_DIR})
Apparently this is needed for MSVC in some cases, reported by Tamito Kajiyama r33895.
2010-12-31 04:29:11 +00:00
Campbell Barton
5593436652 Continue from my commit r33952, which disallowed floats to be wrapped as ints.
this missed some cases, now also disallow ints to be wrapped as floats.

This commit also exposed a number of cases where ints/floats were incorrectly wrapped.
Bugs like [#25416] wont slip through the cracks anymore.
2010-12-31 04:12:20 +00:00
Joshua Leung
a840643993 Bugfix [#25414] Entering a newline before a : still indents it
Fixed by patch attached by submitter. Cheers Jacob F (racoon)!
<quote>
If you write something like...

def do_something:

...and press return it makes the new line with a tab which is good,
but if you want to move the def line down to make room above it by
pressing return while your caret is at the start of the line it
indents the new line which has the def statement on it.

Attached patch just checks if it's checking for a colon after the
caret and returns if it is.
</quote>
2010-12-31 04:09:15 +00:00
Joshua Leung
dfffad69a9 Bugfix [#25420] Sequencer View Zoom operator hidden
"Numpad 1" shortcut to set preview view zoom to 1:1 (i.e. 100%) did
not exist in View menu. While investigating this, I found that the
operator was missing a description/tooltip, so added one too.
2010-12-31 03:54:28 +00:00
Joshua Leung
d4ea9eb9e7 Bugfix [#25415] Circle Selection does not work on bones in Pose mode
Clobbered together some new code to do this based on the code for Edit
Bone circle select as this case doesn't seem to have been implemented
yet.

NOTE: the code in view3d_select.c needs some urgent love and tidying
up (like a room full of flaking paint).
2010-12-31 03:35:34 +00:00
Thomas Dinges
7703633762 Bugfix for [#25416] Precision in glare node doesn't match display. 2010-12-30 21:46:09 +00:00
Ton Roosendaal
f3e623f497 Bugfix #25407
Lamp shadows for offscreen render (opengl anim) had to be remade
to cope with animated objects. Fix proved by Alexander Kuznetsov
in the tracker log. Thanks!
2010-12-30 14:47:40 +00:00
Thomas Dinges
f09d7912f8 Porting URL fixes for Release Logs from Tag to Trunk. 2010-12-30 13:02:48 +00:00
Campbell Barton
46feccfaea Fix for bug #25367 didn't ensure the problem wasn't happening elsewhere.
add a check in makesrna, found FollowPathConstraint.offset was a float wrapped as an int.
2010-12-30 12:50:44 +00:00
Campbell Barton
9733e5f76f revert part of Tons commit r33884.
- rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic.
- added an RNA flag for properties which cant be unlinked by setting to None.
2010-12-30 12:22:28 +00:00
Thomas Dinges
e68a9ab95f Some small cosmetic fixes for readme.html. If it still gets into release, fine, otherwise no problem. 2010-12-30 11:35:56 +00:00
Joshua Leung
9fa2f9ffb6 Doh! 2010-12-30 05:47:34 +00:00
Joshua Leung
b67692a130 Various pedantic fixes to satisfy compilers. 2010-12-30 05:41:17 +00:00
Guillermo S. Romero
02038dcf57 SVN maintenance. 2010-12-29 19:50:08 +00:00
Ton Roosendaal
4f7f820092 Part two of 2.56 beta, VERSION for make and splash itself.
(prvicon png was already commited as datatoc)
2010-12-29 19:05:58 +00:00
Ton Roosendaal
4819c9bdfa Part one of 2.56-beta release commit
(Splash picked by Durian team to honour team Argentina!)
2010-12-29 19:05:00 +00:00
Martin Poirier
a15f65776f netrender
Bugfix for job cancellation (reported by Carsten in email)
Ended up recoding part of the communication pipe (use json more consistently)
Fix bpy data modifications where it shouldn't happen (as a bonus, thumbnailing is now done out of process)
2010-12-29 18:34:43 +00:00
Ton Roosendaal
7f3c7eee67 Bugfix #25404
Frame Mapping (map old, map new) didn't set the the framelen
variable. Note that this feature is half-working, and on the
to. Might be removed/replaced with something better.
2010-12-29 18:21:57 +00:00
Joshua Leung
d36f15df03 DopeSheet Drawing Tweak:
Keyframes for locked channels are now shown faintly so that it is
possible to easily distinguish between keyframes for locked channels
and unlocked channels. Hopefully this solves the problem where you
have some keyframes selected, and try to move them but forget that
those channels are locked (without any feedback other than a single
icon).

Thanks for pointing out this problem Ronan Zeegers!
2010-12-29 12:52:06 +00:00