I moved some code from ED_rigidbody_object_remove() to
BKE_rigidbody_remove_object(), so that calling the latter doesn't leave
the object in rbw->group (causing a crash later on when rebuilding the
depsgraph).
The idea is to only use pointers to particles in original object when
creating an edit structure. The derived mesh we get from evaluated
object.
The rest of the commit is just keeping pointers in sync.
This makes it possible to perform re-evaluation of the scene without
having to re-run the simulation.
The CoW → Orig copy is only performed when the depsgraph is active, so
as to not influence the current scene while rendering in the background.
Alternatively, we could have the CoW copy share the cache with the
original to prevent too much copying of cache data. This will be faster,
but I'm not sure whether we can reliably check the DEG_is_active()
status at CoW copy creation time.
- the result of the SH2-coeffiecients are stored in a bin file (3*9
floats). As the file is a local file we do not care about the
architecture.
- solved issue that also for internal lights the irradiance file were
stored. We don't want that as it could be in a not accessible location
SculptSession.mode_type wasn't initialized until painting,
making it unreliable for checks in other parts of the code.
Also remove unnecessary initialization,
matching sculpt mode more closely.
Not sure why remap call for static override reference ID pointer was put
there, probably a mistake during some merge back in the days...
But this ended up with self_id of libquery data struct still being set
to previous ID pointer, which could randomly generate crap like falsly
reporting indirect data and such, leading to lost reference datablock at
writefile time...
Since we free collection caches when we remap one of their objects, we
also need to tell depsgraph to flush this into the COWs of that
collection, otherwise things like draw code can access freed memory...
There were two issues here, introduced by rB66aa4af836:
* Forgot to change length of some filter_glob var deep in filebrowser code.
* Truncating filter_glob in general can be dangerous, generating
unexpected patterns.
Last point was the root of the issue here, truncating to 63 chars string
left last group as 'match everything' `*` pattern.
To fix that to some extent, added a new BLI_path_extension_glob_validate
helper to BLI_path_util, which ensures we do not have last
wildcards-only group in our pattern, when there are more than one group.
By default users want AA in the viewport. For slower systems you want to
be able to turn it off. As in the future we would also like to support
TAA in the viewport we introduced it as a Max Viewport AA settings.
Also removed the drawoption to enable/disable AA per viewport
When rendering the AA is always turned on.