This allows subsequent redraw to work just like before.
However a better safeguard system against setting the uniforms in the
wrong shader would be nice to have.
This prevents Blender from crashing when switching
to rendered view and the grid_data is NULL in the
lightcache (due to possible corruption), by switching
to the fallback lightcache. The fix extends the solution
for possible corruption in the cube_data as well.
Fix T79737
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8835
This makes it possible to disable all the extensions when forcing
workarounds.
Also it will allow future options to selectively disable each extension
to know which one is buggy.
This is to improve debugging on older hardware that may not support
4.3 debug capabilities (like Macs).
This avoids sprinkling glGetErrors manually. This might still be needed
to find the root cause since not all functions are covered.
This overrides the functions pointers that GLEW have already init.
This is only enabled if using --debug-gpu option and the debug extension
are not available.
This also cleanup the usage of GLContext::debug_layer_support and use
wrapper to set object labels.
Modular caches for noise, particles and meshes require that additional data is baked (i.e. is resumable option). With this commit users will be explicitly asked to enable this option before being able to bake noise, particles or meshes.
This commit renames the Sequence Display Mode to Video Sequencer. THis
matches the editor name in the editor list.
This commit also adjusts the tooltip because the data show in this
dispay mode is not strickly speaking "data-blocks".
Ref D7716
This commit also changes the U shortcut to open the unwrap menu instead
of the Unwrap operator. The unwrap operator can now be accessed by
pressing U twice.
Note, these operators use the 3D Viewports selection and not the UV
Editor selection. In the future the operators should unwrap based on the
selection within that editor.
Fixes T80600
Differential Revision: https://developer.blender.org/D8834
Caused by own rB6dc7266cf1f4.
When overriding context for constraint operators (such as in constraint
tests), it could happen that context "active_pose_bone" is set, but
"pose_bone" isnt. Now check for both in ED_object_pose_constraint_list.
Load all grids when the grid display option is turned on. Otherwise, the grid from the viewport display options might not have been loaded from the cache.
It seems that using a vertex shader using both `gl_InstanceID` and
`gl_VertexID` is causing some issues on MacOS + Intel Iris.
Regression introduced by rB052538edc1fba109d3427471047611888ed13bea
The drawing of popus should be done with the window's default viewport
and scissor. Previous functions may change these, so they should be
explicitly reset.
There is a list of attributes, along with operators to add and remove
attributes. For adding, there are a few standard attributes that can be
added quickly, as well as a popup to create a custom attribute.
Ref T76659
Differential Revision: https://developer.blender.org/D8636
Instead of custom data layer with special types, using general Vector and Float
attributes.
Ref T76659
Differential Revision: https://developer.blender.org/D8635
This puts all generic float/int/vector/color/string geometry attributes in a new
.attributes property. For meshes it provides a more general API for existing
attributes, for point clouds attributes will be used as an essential part of
particle nodes.
This patch was implemented by @lichtwerk, with further changes by me. It's
still a work in progress, but posting here to show what is going on and for
early feedback.
Ref T76659
Differential Revision: https://developer.blender.org/D8200
The fix involves going over ALL the possible combinations of viewlayers
and viewports and re-sync.
I tested this with multiple windows, multiple scenes and multiple
viewlayers.
Since (for now?) the operation of syncing the local layer collections is
not too expensive, this is not so bad. In theory we could improve this
by checking if the collection the object was moved to and from is in the
scene before iterating over it. I don't think it is worthy though.
Thanks Arun Parolikkal for the initial attempt on D8342.
Final patch reviewed by Brecht Van Lommel.