This adds a notification type for shaderfx so the properties editor can
be properly notified to redraw.
Another possible solution would be to also redraw the shaderfx tab
with a ND_MODIFIER update, but this solution allows us to avoid
some unecessary redraws too. There were no existing cases of
ND_OBJECT | NC_MODIFIER updates, so those cases were
removed from buttons_area_listener.
Differential Revision: https://developer.blender.org/D8159
For historical reasons, `DupliObject::persistent_id` was of size
`2*MAX_DUPLI_RECUR`. These reasons are now gone, and the persistent ID
always gets exactly one array element for every dupli-recursion.
Differential Revision: https://developer.blender.org/D8222
Reviewed by: brecht
Caused by recent own refactor of cache presevation handling in readfile,
EEVEE's lightcache are weird birds that can also be saved in .blend
files, need a special handling for those 'persistent' caches...
Both `knife_find_closest_vert` and `knife_find_closest_edge` call
`knife_find_closest_face`. Thus, running the raycast twice and setting
values like `kcd->curr.bmface` and `kcd->curr.is_space` repeatedly.
So:
- separate `knife_find_closest_face` from `knife_find_closest_vert` and `knife_find_closest_edge`.
- rename `knife_find_closest_vert` to `knife_find_closest_vert_of_face`
- rename `knife_find_closest_edge `to `knife_find_closest_edge_of_face`.
- do not set parameters previously set.
Differential Revision: https://developer.blender.org/D8198
Even if we do not use exception in many places in Blender, our core C++ library
should become exception safe. Otherwise, we don't even have the option
to work with exceptions if we decide to do so.
New rip tool matching edit-mesh rip functionality.
Useful as disconnecting UV's, especially for loops is inconvenient
without this.
This uses 'V' to rip, changing stitch to 'Alt-V'.
It has been tested that local shaders workaround isn't needed for the
latest Windows/Intel 6xx GPU's.
Currently the local shaders workaround doesn't work anymore during the
investigation it was detected that the intel drivers didn't need it
anymore.
Local shaders should still be fixed as it is also used for some legacy
iGPU's. The current work around crashes when doing preview renders in
EEVEE as the default materials aren't available but for the work around
they should. (See T77346 for more information)
No functional changes. Convert all C++ style comments to C comments.
Also capitalize and add full stops.
The comments themselves were not cleaned up. Some could be removed or
reworded.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module. Not all warnings are
addressed in this commit.
No functional changes.
Instead of manually checking the pinned object, use the existing
ED_object_active_context function. This requires adding const
to the context in that function.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/transform` module.
No functional changes.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_sequencer` module.
No functional changes.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_clip` module.
No functional changes.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_outliner` module.
No functional changes.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_node` module.
No functional changes.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_text` module.
No functional changes.
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/space_view3d` module.
No functional changes.