Commit Graph

44593 Commits

Author SHA1 Message Date
Sergey Sharybin
a9cebb2555 SCons: no need to do data-to-c when building cudakernels only 2013-02-12 11:44:02 +00:00
Campbell Barton
42feb45c5f report [#33731] Fastorigin addon crashes on mesh.update()
add a warning when python leaves the modified mesh without calling bmesh.update_edit_mesh()s.
this doesn't fix the crash but points to the likely cause.
2013-02-12 11:04:52 +00:00
Campbell Barton
ddf1d987e5 fix for own commit r54482, PROP_DISTANCE was being checked for by radial control operator. now allow PROP_NONE and treat it as a distance. 2013-02-12 10:33:04 +00:00
Sergey Sharybin
261295180c Fix #34209: Texture preview in brush settings does not update
Was a regression since Cycles preview implementation.

Texture preview would be fine now if Blender Internal render is used,
but seems it's not impossible to support textures preview if Cycles
is set as render engine.

Would check on this a bit further.
2013-02-12 10:07:37 +00:00
Sergey Sharybin
a85a0f57bc Buildbot: revert r54465 and r54466 -- issue was not caused by
crosscompilation, but was caused by some bugs in toolkit itself.

Shall be all fine now (at least it is on my laptop now).

Let give it another try!
2013-02-12 08:30:12 +00:00
Bastien Montagne
027a426c4d Add translation of stats/info string. 2013-02-12 07:32:17 +00:00
Joshua Leung
63d9ace6b8 Added a missing space (between separator and face count in object mode) 2013-02-12 06:24:58 +00:00
Campbell Barton
86793fec42 fix [#34198] Scene unit size and dyntopo detail size
there were 2 bugs here.
- int buttons scaling values on input but not on display.
- pixel distances were using PROP_DISTANCE subtype - which isn't correct.

added assert incase PROP_INT values have PROP_DISTANCE subtype applied in future.
2013-02-12 05:09:35 +00:00
Campbell Barton
631f49d128 fix for own regression [#34096] ocean sim vertex color bug
Caused by my assumption that alpha wasn't used for vertex colors.

Infact it is used by blender-internal rendering, but typically only for blending strand particles.
Updated comments to note this.
2013-02-12 01:52:55 +00:00
Campbell Barton
5eec86c6b2 fix [#34203] Editing bones, parenting, blender quits
'Set Inverse' was mixing up pose/object constraints
2013-02-12 01:20:14 +00:00
Campbell Barton
533f359c0d code cleanup: some style edits, also allow mul_v2_m2v2() to have the same value as in-out, since this is a convention for existing matrix functions. 2013-02-12 00:35:31 +00:00
Antony Riakiotakis
fcbd9c3a33 Old bug fix: Uv smart stitch failed to detect angle if islands were
rotated close to 180 degrees and there were edges both below and above
the 180 degree threshhold. Separating and averaging the negative and
positive angles seems to solve the issue making the tool a bit more
robust ;)
2013-02-11 22:52:13 +00:00
Gaia Clary
eb9c3f6aec [#34062] Collada: fixed redundant transform information and order of creation for the loc/rot/trans 2013-02-11 22:45:48 +00:00
Brecht Van Lommel
9307565269 Attempted fix for issue with latest CUDA kernel for 32 bit windows/linux/mac,
there seems to be some sort of compiler bug in CUDA toolkit 4.2, uninlining a
few functions seems to avoid it.
2013-02-11 22:41:11 +00:00
Miika Hamalainen
1c4f704d5c Smoke simulator: add more float precision checks to make sure other data types don't get messed up either. (Relating previous fire fixes) 2013-02-11 20:22:47 +00:00
Gaia Clary
3dfd736d45 Fix: Collada Import of armatures only added the root bone 2013-02-11 20:21:10 +00:00
Bastien Montagne
b063bdbb5f Please stop adding points in tooltips, unless it is absolutely necessary! Commas, parenthesis, en quads, etc., do exist!
I took time to add basics about our UI messages conventions in blender code style guide (http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages), so I’d like to stop wasting time over such stupid things. Especially when I alredy did it one day ago!
2013-02-11 18:47:06 +00:00
Mitchell Stokes
8997e5ae06 BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene. 2013-02-11 18:29:19 +00:00
Campbell Barton
1a8dcbcb4f quiet -Wnarrowing warning. 2013-02-11 16:22:20 +00:00
Campbell Barton
7c5e72460a fix [#34169] dynamic paint bake from python + command line = segfault 2013-02-11 15:48:43 +00:00
Campbell Barton
a867fbf026 check for divide by zero for dynamic paint modifier. 2013-02-11 15:43:09 +00:00
Campbell Barton
5da828317a error in own recent commit 2013-02-11 15:35:38 +00:00
Miika Hamalainen
203301e26e Additional smoke fix for r54464: floating point precision still sometimes produced way too high values. Now values are also clamped within correct range. 2013-02-11 15:03:22 +00:00
Sergey Sharybin
eb723ad555 Buildbot: -WITHOUT_BF_OVERWRITE_INSTALL should not be needed now 2013-02-11 13:44:18 +00:00
Sergey Sharybin
6888d6eac8 Buildbot: switch to using native toolkit again
Crosscompiling of cubins doesn't work on linux with toolkit 4.2,
so use native toolkit for now. Disabled sm_13 for 32bit platform
for now.

Would keep cudakernels build target for a while. It doesn't hurt
being in the code and it could be helpful again once we'll switch
to toolkit 5.x where crosscompilation works fine.

Some further tweaks could probably be needed still, let's see how
building goes on buildbot now :)
2013-02-11 13:39:22 +00:00
Miika Hamalainen
1647725913 Fix: smoke simulator flow sometimes produced NaN values, causing fire to disappear from the simulation. 2013-02-11 13:28:18 +00:00
Sergey Sharybin
7fcc1ac48b Implemented delayed partial rect update for image buffers
Used by image painting mode, so every brush step would mark area
if affected on, but actual color space conversion would happen
later when actually displaying image.

Implemented as a rcti stored in ImBuf which is getting merged with
partial rect passed to IMB_partial_display_buffer_update_delayed.

This makes painting as fast as it currently possible and finally
solves #33935: Texture painting slow down with mouse, but not with tablet
2013-02-11 13:24:35 +00:00
Campbell Barton
30a18589e2 fix [#34200] Metaball Tessellate error 2013-02-11 13:07:26 +00:00
Sergej Reich
0e0ea1f305 Fix building with blenderplayer
Add ED_mball_transform() to stubs.
2013-02-11 12:41:57 +00:00
Sergey Sharybin
c4d248cc76 Fix #34194: Render Layer node didn't initialize color management flag properly
Bang! How we didn't notice this for so long -- seems scenes came from render
layer node were rendering as if color management disabled (byte image wouldn't
be linearized).
2013-02-11 12:25:54 +00:00
Gaia Clary
9d6210c0ed Collada Importer: Some code cleanup and optimization of the rescale function 2013-02-11 11:12:44 +00:00
Campbell Barton
3a192ca359 patch [#33697] Apply transformation added to metaballs.
from Jesse Werner (vidjogamer), with own addition of RNA function, scale and rotation support.
2013-02-11 10:56:21 +00:00
Campbell Barton
c1ca09b8c8 replace MEM_callocN with MEM_mallocN for events since their overwritten right after. 2013-02-11 10:01:32 +00:00
Campbell Barton
934fa91f75 patch [#34192] UTF-8 input in Python interactive console
from Shinsuke Irie (irie)
2013-02-11 09:40:33 +00:00
Campbell Barton
fb01dcea5f move atoms into their own struct and make all names match the original atom names, there were too many and mixed in with the classes namespace. 2013-02-11 09:30:04 +00:00
Campbell Barton
53bce285ab patch [#31636] no pressure with Genius Mousepen i608X tablet
from Viktoria S. (viktorias)
2013-02-11 08:16:32 +00:00
Campbell Barton
8f0f7197a1 fix [#34143] Can't Select Bones in Weight paint mode with Left mouse Selection enabled
use action-mouse for weight-sample and weight-sample-group rather then left mouse.

Alt+Left-Mouse more or less worked by accident, changing these keymaps makes it so Ctrl+LMB can be used for selection instead.
2013-02-11 07:27:20 +00:00
Sergej Reich
25c9b56c5a Suppress more uncommon units. 2013-02-11 07:12:15 +00:00
Campbell Barton
7687109c59 fix for weight gradient crashing on redo (wasn't possible to redo this initially). 2013-02-11 06:58:38 +00:00
Campbell Barton
48f905d806 fix for modifier keys held before a window was activated being ignored. 2013-02-11 05:55:11 +00:00
Campbell Barton
0ac2f6e7d7 fix for own bug - memory leak when cancelling weight gradient tool 2013-02-11 04:43:49 +00:00
Campbell Barton
2013934878 Command line argument '--python' wasn't working as documented since a long time, It wasnt checking for text-blocks.
Rather then be ambiguous, add --python-text argument for executing text-blocks.
2013-02-11 03:01:50 +00:00
Campbell Barton
b2feb19c02 fix for memory leak in transform when changing transform modes within transform
(if you held down the R-key for example).
2013-02-11 02:06:19 +00:00
Campbell Barton
b59ba34c37 fix [#34152] Vertex Slide - misleading description
also use C key to toggle clamping rather then alt (reported in [#33949]).
2013-02-11 01:55:58 +00:00
Campbell Barton
971fca48ca supress Hectograms from being used when displaying weight units since they are not so common. 2013-02-11 01:14:45 +00:00
Campbell Barton
2005f7c6c0 style cleanup: also some typos 2013-02-11 00:49:00 +00:00
Gaia Clary
22dbb675c1 Fix #33437 Collada: Added scale matching for Scene imports. 2013-02-10 22:14:56 +00:00
Peter Schlaile
1ba194aedd [#34013] [video sequence editor] Offset and crop of strips are wrong
Applied patch by jehan after confirming the issue.

Thanks for the patch!
2013-02-10 21:01:30 +00:00
Brecht Van Lommel
50f7328fb6 Fix scons win32 link error with OSL, also fix a GLEW linker warning 2013-02-10 20:47:44 +00:00
Antony Riakiotakis
41500e2824 Fix themes for gradient. For other (contrib) theme maintainers: back property is not used for 3D viewport back colour anymore, instead use the gradient high colour, as done in this commit 2013-02-10 20:17:50 +00:00