With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did.
Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport,
and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
Tooltips in Blender were not scaling when zooming in/out on UI elements.
(They did follow DPI though, but tooltips were in a 'global' fixed size).
Error was that for tooltips on large scaled popups (like in Node editor)
the drawing was entirely wrong even.
Now tooltips scale correctly, also for fonts.
Curves heavily scaled down will have render artifacts
Caused by precision issues when computing average normal map
for INDEX3 surface type. Now calculation happens in local object
space instead of world space.
not properly optimized out in some cases.
For reference, setting this will give detailed information about OSL shaders:
export OSL_OPTIONS="statistics:level=1,debug=1,llvm_debug=1"
When deleting all keyframes in F-Curves, the corresponding F-Curves are deleted.
If all the F-Curves in an action group were deleted in such a way, the group
wouldn't be removed. This meant that these groups would never be shown (until
F-Curves for these groups were created again), but would still exist, causing
problems when trying to rearrange groups in the animation editors (i.e. groups
would appear to not move). Now these groups get deleted when they get empty.
Removal of this line fixed the bug.
But!
I suspect it opens up for an excaption.
I will try to identify the exception and handle it in a different way.
Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
- now each editor has own settings for "show panel header" and
"show panel background", and colors+alpha for this.
- this setting used to be global for all editors, but it can conflict
with looks of specific editors.
- Now you can set for editors to show panels with a 100% transparent
tool/properties region.
Note: read XML theme files now might get an error, Campbell will fix.
now blenlib/BLI doesn't depend on any blenkern/BKE functions,
there are still some bad level includes but these are only to access G.background and the blender version define.
With larger header sizes (via DPI setting), splitting an area horizontally (using
left-bottom corner widget, move up) stopped immediate after split, not allowing
to drag it to a position.
Culprit was code to check minimum header size, and area operator using the same
flags. Now ScrVert has two flags - one for internal use, one for the tools to set.