Happens with systems which do not provide GOLD linker: the linking state
would failing with some missing symbols and print about missing libsycl.so.6.
Seems that BFD linker expects to resolve all symbols, even the indirectly
used ones. This is somewhat counter-intuitive and is not how LLD, GOLD,
or MOLD worls.
The current state of the CMakeLists.txt does request the cycles_bvh to be
linked against SYCL_LIBRARIES. However, the SYCL was only requested to be found
if WITH_CYCLES_DEVICE_ONEAP is true.
Arguably the SYCL_LIBRARIES should only be linked-in into cycles_bvh if
EMBREE_STATIC_LIB, but that does not solve the issue with BFD.
This change makes it so the SYCL is requested to be found if the oneAPI
device is enabled, or if the Embree is detected to require/use SYCL
support.
Pull Request: https://projects.blender.org/blender/blender/pulls/108965
The problem here was that when direct light contibutions to baking were
disabled, the kernel just skipped all direct lighting evaluation.
However, at secondary bounces, "direct light" would actually end up
being indirect (since there's an extra bounce along the way), but
we're still skipping it.
Therefore, only apply direct lighting skipping at the first bounce.
This fixes an issue where the light tree sampling algorithm would
discard light samples from groups of distance lights with an angle
greater than 0 when it shouldn't.
Pull Request: https://projects.blender.org/blender/blender/pulls/108832
So far, each closure in Cycles was either diffuse OR glossy OR
transmissive, and its color and contributions were assigned
to the corresponding direct/indirect/color passes.
However, since Glass is a single closure now, that is no longer enough,
since glass has both a glossy and a transmissive component.
Therefore, this commit adds support for splitting contributions from
the Glass closure between the two types.
For 4.0, we might want to also use this for Principled Hair since it
also technically has both types, but that would be a change from
the existing result so it's not part of 3.6 yet.
With this change, instances of lamps and emissive meshes which do not
have their own light group assigned will use the light group of the
collection instance.
If an object does have a light group assigned, its instances will
continue to use it regardless of the collection instance's light group.
In Embree, tfar modification is taken into account by rtcIntersect1
only when hits are accepted. In order to overcome this, we now check
manually for a max_t value in the filter function.
Pull Request: https://projects.blender.org/blender/blender/pulls/108706
We should be recording only the N closest hits in case the number of
hits is exceeding the maximum allowed or the size of the hits stack.
Previously, some cases made it record hits beyond the furthest recorded
one due to lack of hit distance check.
- "Invalid" in transformation messages.
- For three messages, translation occured after a string
- concatenation, so the full message was not found.
Instead, translate a format pattern and format it afterwards.
- Alembic errors when there is an import type mismatch.
Pull Request: https://projects.blender.org/blender/blender/pulls/108212
On an iMac (Retina 5K, 27-inch, Late 2015) it crashed when rendering using Cycles. This was due to the fact that it incorrectly detected that the machine supported ray tracing. This uses the device.supportsRaytracing flag to fill in the use_hardware_raytracing flag for the device.
When a file passed in from the command line failed to load,
blender would exit & save the quit.blend.
Resolve by adding a `do_user_exit_actions` to WM_exit_ex which is
false in backgrounds mode or when an error has occurred.
---
Back-ported [0] & [1] from main with fix [2] included.
[0]: c803ddab29
[1]: d7d1c524e3
[2]: d3d91b79e0
This patch removes a workaround for an issue that is now understood to be undefined behaviour (and fixed by #108176). It also adds two useful debug flags that we would like to be available in Blender 3.6.
Pull Request: https://projects.blender.org/blender/blender/pulls/108322
Although auto-focus only works between a single Blender instance's
child windows, this does include our own console and we don't want
that. Luckily fixing this only requires a single check for null -
because GetFocus() returns null to us for our console.
Pull Request: https://projects.blender.org/blender/blender/pulls/108362
Previously, each GHOST Context instantiated its own Metal device
queue. Commands are only synchronized within a queue, this was the
root cause of a number of flickering issues which had previously
been worked-around with synchronization primitives.
New solution uses a shared queue to simplify dependencies and
alleviate possibility of stalls and bugs when resources are modified
or shared across separate GPU command queues.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/108223
This patch fixes an undefined behaviour where we were trying to use linked functions with binary archives. This isn't supported yet. At best this will fail silently, but this is not guaranteed in future. To fix this we simply disable binary archives if any linked functions are involved. The impact of this is that the `SHADE_SURFACE_RAYTRACE` and `SHADE_SURFACE_MNEE` kernels will fall back to the file system cache when MetalRT is enabled. The file system cache will occasionally be purged due to factors beyond Blender's control.
Pull Request: https://projects.blender.org/blender/blender/pulls/108176
Only Embree CPU BVH was built in the multi-device case. However, one
Embree GPU BVH is needed per GPU, so we now reuse the same logic as in
the other backends.
Pull Request: https://projects.blender.org/blender/blender/pulls/107992
Hardware Raytracing wasn't properly disabled or enabled in the
subdevices of the multi-device.
This construct:
foreach ( DeviceInfo &info,
(device.multi_devices.size() != 0 ?
device.multi_devices : vector<DeviceInfo>({device}))
)
was a nice trap - it was giving a copy to iterate on.
Pull Request: https://projects.blender.org/blender/blender/pulls/107989
xdg_surface_ack_configure must run once the events have been handled
which is not the case configure runs from the event handling thread.
In practice this could lead to glitches resizing windows, although some
flickering on startup remains on KDE which would be good to resolve.
Exiting with multiple overlapping windows (a file selector for e.g.)
reliably crashes.
Closing the windows on exit caused the the keyboard enter handler to be
called with a NULL window surface (wl_surface).
While this doesn't look to be documented anywhere, SDL's code-comments
note this happens when windows have just been closed.
GTK also check surfaces for NULL.
Only make libdecor a hard-requirement for using Wayland in gnome-shell
when X11 is available, as it's possible to disable Xwayland.
This also fixes window-borders not being used in gnome-shell when
WITH_GHOST_X11 is off.
Now it's possible to test Blender under gnome without libdecor by
uninstalling libdecor & running with DISPLAY environment variable
set to an empty string - useful for troubleshooting issues which
could be caused by libdecor.
NanoVDB headers have unused code using "double" type, which is not supported on Arc GPUs.
Recent DPC++ changes enforced runtime verifications:
7663dc201d
which prevents execution when such type has been present even if unused.
This is a solution to avoid double to be compiled at all, similar as how it is done for Metal.
Area light sampling use special techniques to reduce noise with small
spread angles; the change in sampled area was not taken into
consideration when computing the pdf in MNEE.
Pull Request: https://projects.blender.org/blender/blender/pulls/107897
After the removal of the Shadow pass this no longer worked. Now it works by
marking the object as a shadow catcher and returning the Shadow Catcher pass.
The result is different than before, since it also takes into account indirect
light now and uses a different method to weight the contribution of lights that
is adaptive to the light strength.