Commit Graph

124325 Commits

Author SHA1 Message Date
Kévin Dietrich
ae5fc2a7f8 Fix #105409: vertex interpolation corrupts Alembic mesh
The Alembic data streaming can optionally interpolate between vertex of
two adjacent frames in order to smooth out the transition between
frames.

However, the decision to interpolate is only based on the vertex count.
This is not too robust as topology/connectivity can still differ even if
the number of vertices is the same (for example physics simulations and
videogrammetry can be set to output the same vertex count, but optimize
the triangle placement). This lead to vertices of unrelated polygons
being interpolated across frames.

To fix this, we now also check if the connectivity across frames is the
same, instead of just checking the topology counters. Although the bug
is revealed by the vertex interpolation routine, a similar fix is applied
to the check on topology change used to decide if the modifier has to be
evaluated for orco evaluation.

Pull Request: #105867
2023-06-15 03:40:14 +02:00
Ray Molenkamp
977081d72b DepsBuilder: Update OIIO to include PSD fix
This fixes #108487 by applying upstream OIIO commit 8da473e254

This commit fixes the deps builder to include the patch, the actual
bug will not be fixed until the platform maintainers update the OIIO
library in SVN.
2023-06-14 14:36:22 -06:00
Sergey Sharybin
3aaf076e8d Fix compilation error with oneAPI disabled and GPU Embree enabled
Happens with systems which do not provide GOLD linker: the linking state
would failing with some missing symbols and print about missing libsycl.so.6.

Seems that BFD linker expects to resolve all symbols, even the indirectly
used ones. This is somewhat counter-intuitive and is not how LLD, GOLD,
or MOLD worls.

The current state of the CMakeLists.txt does request the cycles_bvh to be
linked against SYCL_LIBRARIES. However, the SYCL was only requested to be found
if WITH_CYCLES_DEVICE_ONEAP is true.

Arguably the SYCL_LIBRARIES should only be linked-in into cycles_bvh if
EMBREE_STATIC_LIB, but that does not solve the issue with BFD.

This change makes it so the SYCL is requested to be found if the oneAPI
device is enabled, or if the Embree is detected to require/use SYCL
support.

Pull Request: https://projects.blender.org/blender/blender/pulls/108965
2023-06-14 18:20:45 +02:00
Sergey Sharybin
fc440c4fa0 Fix monster performance benchmark run on Windows
The scene contains some interesting names, which requires to be
written as utf-8. And on Windows file descriptor is not guaranteed
to be using utf-8. Or, will error out if the invalid utf-8 sequence
is written.

This change makes it so running benchmarks on windows it fully successful.

Pull Request: https://projects.blender.org/blender/blender/pulls/108982
2023-06-14 18:11:22 +02:00
Brecht Van Lommel
ea3cbf4942 Fix #108980: OpenEXR channels with unknown channel names fail to load
The example EXR is non-standard, but we may as well load the data anyway even
if we don't know the type of channels.
2023-06-14 17:15:30 +02:00
Germano Cavalcante
5b39f39695 Clenaup: Remove unreferenced formal parameters
This silences warnings.
2023-06-14 11:45:46 -03:00
Jacques Lucke
ebd2c5fc27 Cleanup: change class to struct to avoid warnings 2023-06-14 16:08:46 +02:00
Germano Cavalcante
c2ed9c39cd Fix #108958: Crash in edit mode when snapping is enabled
Caused by cad897de16

The crash happens because the `SnapData_EditMesh` is removed from the
map but still accessed afterwards.

However, after cad897de16, invalidating an object's unique snap date is
no longer required.
2023-06-14 10:25:34 -03:00
Jacques Lucke
f43dd04aac Fix: missing simulation cache allocation when creating new modifier 2023-06-14 14:39:10 +02:00
Jacques Lucke
54e303a69c Fix #108720: allow discovering baked simulation data during rendering
Sometimes the modifier has never been evaluated by an active depsgraph
before it is used for rendering. In this case, the baked data was never
loaded. Now also allow checking for baked data in a non-active depsgraph.
The locking that is in-place already should probably already be enough
to make this thread-safe but maybe that could be made more explicit.
2023-06-14 14:23:13 +02:00
Jacques Lucke
87643d173e Geometry Nodes: use shared_ptr for sharing simulation cache
With this the simulation cache pointer is copied over to the evaluated modifier.
This allows the original modifier to be removed without breaking the evaluated
modifier, which results in better decoupling. This can avoid issues when a
non-active depsgraph is evaluated in the background while the user is manipulating
the scene.

Also, it is now assumed that the simulation cache is always allocated even if
there is no simulation (similar to run-time data). This simplifies the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/108976
2023-06-14 14:04:02 +02:00
Sergey Sharybin
5115afaca2 Rename benchmark to benchmark.py
Windows does not really have an idea of shebangs, and it needs to
go via a file extension to see that the script is to be executed
by Python.

This change simplifies execution from `python3 benchmark ...`
to `benchmark.py ...`.

Pull Request: https://projects.blender.org/blender/blender/pulls/108971
2023-06-14 12:41:24 +02:00
Philipp Oeser
a7afce347d Fix #104597: Knife relative angle constaint wrong on rotated objects
The face normal was used in local space whereas it is needed as a global
direction (since other vectors here are in worldspace as well --
knife_input_ray_segment() returns worldspace).

Could go into 3.3 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/108938
2023-06-14 08:58:28 +02:00
Philipp Oeser
c99dd96731 Knife: remove redundant recreation of a ray
This was done prior with no altering it and had a misleading comment.
Part of PR #108938 (split into a separate commit).

Pull Request: https://projects.blender.org/blender/blender/pulls/108938
2023-06-14 08:56:30 +02:00
Richard Antalik
b77e7480ef VSE: Remove retiming tool for 3.6 release
This reverts commits:
e1f6587f12
b4100ed377
6749593aec
a97cae3efc
559898709f
e4eb9e04e0
bb1c503bee
b21695a507
7bf56e5c75
4dc026ec8e
354ef89d20

Reason for reverting is to not introduce this feature with current UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/108870
2023-06-14 04:25:52 +02:00
Lukas Stockner
962331c256 Fix #105555: Cycles: Baking only indirect lighting is broken
The problem here was that when direct light contibutions to baking were
disabled, the kernel just skipped all direct lighting evaluation.

However, at secondary bounces, "direct light" would actually end up
being indirect (since there's an extra bounce along the way), but
we're still skipping it.

Therefore, only apply direct lighting skipping at the first bounce.
2023-06-14 01:42:22 +02:00
Hans Goudey
83ef3bc923 Mesh: Forward compatibility with generic crease in 4.0
e5ec04d73c changed the way crease vakyes are stored in 4.0.
Add versioning for reading the new files that replaces the new generic
attributes with the old non-generic custom data layers. The code is
paranoid with lots fo checks I expect will typically not be necessary.

Similar to f75af7cbf5
2023-06-13 14:31:25 -04:00
Brecht Van Lommel
f3c45f5b5a Fix off by one error introduced by me in recent commit 6948a2d 2023-06-13 20:24:17 +02:00
Hans Goudey
89232d52db Fix: Avoid creating uninitialized attribute in distribute points node
Interpolation from edge attributes is unsupported, and the data
of the new point attribute was uninitialized. As a fix, just avoid
interpolating edge attributes in the first place.
2023-06-13 14:09:11 -04:00
guishe
6948a2d613 Fix #98973: Renaming Custom Python Properties is Incorrect
PyUnicode_AsUTF8AndSize is used when renaming a custom python property,
this method stores the size of the string without including the null
terminator in the size.

Renaming a custom python property now includes the null terminator when
copying the new string name.

Pull Request: https://projects.blender.org/blender/blender/pulls/107983
2023-06-13 19:46:11 +02:00
Brad Smith
c1d353c17b Build: fix NetBSD error in guardedalloc
Pull Request: https://projects.blender.org/blender/blender/pulls/108831
2023-06-13 19:46:11 +02:00
Brad Smith
57f7721ffc Build: fix NetBSD support in Glog
Pull Request: https://projects.blender.org/blender/blender/pulls/108835
2023-06-13 19:46:11 +02:00
nutti
c3514b0eb7 Docs: add data types of missing bpy.types.Object properties
Pull Request: https://projects.blender.org/blender/blender/pulls/108852
2023-06-13 19:46:11 +02:00
nutti
61ead957a0 Docs: Fix bpy.types.Operator.poll_message_set() method to classmethod
Pull Request: https://projects.blender.org/blender/blender/pulls/108854
2023-06-13 19:46:11 +02:00
Brecht Van Lommel
2b327d1c0e Fix realtime compositor unsupported node warnings shown for hidden 3D views 2023-06-13 19:46:11 +02:00
Hans Goudey
4834b301f0 Fix: Crash with "use sharp" turned off in weighted normal modifier 2023-06-13 11:43:30 -04:00
Alaska
623cb023b9 Cycles: Fix light tree sampling of multiple large distant lights
This fixes an issue where the light tree sampling algorithm would
discard light samples from groups of distance lights with an angle
greater than 0 when it shouldn't.

Pull Request: https://projects.blender.org/blender/blender/pulls/108832
2023-06-13 15:36:05 +02:00
Hans Goudey
8a11f0f3a2 Fix #108517: Mesh split edges can give invalid indices
The split edges code had a complex method of merging duplicate edges,
going backwards to avoid shifting elements in a vector. Sometimes it
could result in incorrect corner edge indices though, if it moved an
index that matched one of the local variables (I think! I've bee
 trying to understand this all day and still struggling). Instead,
 replace it with a `VectorSet` that handles the deduplication by
 itself, and avoid creating the new edges until the end.

I think this code could still be simpler if we tried to reduce the
amount of things happening at the same time, making more code
deal with the input or final state rather than an in-between one.
But to avoid making the change too complicated I stopped here.

Pull Request: https://projects.blender.org/blender/blender/pulls/108826
2023-06-13 14:10:13 +02:00
Sergey Sharybin
8013bad084 Fix Cycles on Metal after the recent changes
The address space needs to be specified explicitly.

Pull Request: https://projects.blender.org/blender/blender/pulls/108932
2023-06-13 13:01:58 +02:00
Pratik Borhade
dc7678ecfa Fix #108814: Right Click doesn't cancel 3D View navigation
Entry for `VIEW_MODAL_CANCEL` was not included during refactor of
navigation operators (67203c0ec8)

Pull Request: https://projects.blender.org/blender/blender/pulls/108876
2023-06-13 11:46:54 +02:00
Lukas Stockner
4e104d77c7 Fix #108211: Cycles: Correctly split Glass BSDF contributions
So far, each closure in Cycles was either diffuse OR glossy OR
transmissive, and its color and contributions were assigned
to the corresponding direct/indirect/color passes.

However, since Glass is a single closure now, that is no longer enough,
since glass has both a glossy and a transmissive component.

Therefore, this commit adds support for splitting contributions from
the Glass closure between the two types.
For 4.0, we might want to also use this for Principled Hair since it
also technically has both types, but that would be a change from
the existing result so it's not part of 3.6 yet.
2023-06-13 01:34:07 +02:00
Germano Cavalcante
f8617fe71b Fix #108880: Skin and Miffor modifiers cause mesh collapse
Before 4369627e71, the Mirror modifier merge did not interpolate
customdata.

Previously, the customdata was simply copied from the original vertex
during the merge, resulting in the retention of flags such as
`MVERT_SKIN_ROOT`.

This fix could just repeat that behavior for mirror. But these flags
can be useful in other cases, so this commit re-adds them to the
resulting merged vertex.

Although this can generate geometries with multiple roots on the same
island, there are different scenarios in which this can happen.
Therefore, multiple roots on the same island is not necessarily
considered a bug.
2023-06-12 19:10:47 -03:00
Ray Molenkamp
7f9021a92f deps_builder: fix deadlock in idiff
idiff sometimes locks up while shutting down when the CPU is
oversubscribed. While blender does not rely on the idiff tool
the tests that run on the CI environment do, which causes tests
to occasionally fail due to a timeout.

The root cause is a bit complex but can be found on the oiio tracker
at https://github.com/OpenImageIO/oiio/issues/3851

This change fixes idiff by :

1- Shutting down the thread pool before the main function exits
2- Have the shutdown wait for the pool threads to actually join, to
prevent the OS from forcefully terminating them while they could
potentially still be holding a lock.
2023-06-12 08:51:51 -06:00
Lukas Tönne
f09d465a6d Fix #108376: Copy from geometry to other node tree types resets shapes
Socket shapes are used in geometry nodes to indicate field types.
In other tree types (e.g. shaders) the socket shape is not touched at
all. Since nodes can be copied from geometry node trees, we need to
reset the socket shape when copying to a shader, compositor, or texture
tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/108412
2023-06-12 14:21:50 +02:00
Hans Goudey
18350ba06a Fix #108817: Extrude node crash with vertex-only input
The `.edge_verts`attribute might not exist if there were no edges.
2023-06-12 07:52:00 -04:00
Philipp Oeser
d75aeb03e5 Fix #108707: Parent space Transform ignores armature objects rotation
Seems like an oversight in 5c4b0c98d3.

Child bones would calculate their orientation from the parent bone local
alone, now multiply take the armature objects world transform into account as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/108755
2023-06-12 09:59:14 +02:00
Jason Fielder
99931a5154 Metal: Fix failing texture unit tests
Resolves failing unit tests where missing texture read support for
1D/3D textures was required. Also resolves a number of missing
format support cases when determining texture component
count and byte size for reading/writing.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/108751
2023-06-12 08:43:10 +02:00
Jason Fielder
6504ba980e Metal: Resolve zero initialization in failing math shader tests
Math tests failing in Metal due to non-zero-initialized values
and shader compilation error caused by mutli-component
boolean being implicitly evaluated.

Authored by Apple: Michael Parkin-White

Pull Request: https://projects.blender.org/blender/blender/pulls/108758
2023-06-12 08:39:11 +02:00
Jason Fielder
91e15ca2fa Fix #107159: Resolve wireframe depth issue in Metal
Bug in Metal when gl_FragDepth is used but not written to by a shader
causing depth-based navigation to fail. Patch ensures gl_FragDepth
is assigned a default value at the current depth from the vertex
shader to catch all edge-cases of this.

Authored by Apple: Michael Parkin-White

Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/108453
2023-06-12 08:37:50 +02:00
Lukas Stockner
d79524e309 Cleanup: format 2023-06-10 15:37:51 +02:00
Lukas Stockner
a811ff0374 Fix #108560: Light groups do not work with collection instances
With this change, instances of lamps and emissive meshes which do not
have their own light group assigned will use the light group of the
collection instance.
If an object does have a light group assigned, its instances will
continue to use it regardless of the collection instance's light group.
2023-06-10 15:35:01 +02:00
Hans Goudey
6a3ca93c7e Fix #108788: Data transfer nearest interpolated broken
Copy and paste mistake in d0705bd697.
2023-06-09 11:07:49 -04:00
Bastien Montagne
44e4b5fe33 Fix (unreported) Object's particle 'foreach_id` potentially accessing other IDs data.
Spotted while investigating #107860: Interactions with timeline after undo makes Blender crash.
Cannot reproduce any more crashes from this report.
2023-06-09 16:58:35 +02:00
Philipp Oeser
0696dd636c Fix #108737: Python error in Property Editor search menu
Caused by 5ca65001ea (which was already patched with ae7c71ef09 and
fa5cc84a0a)

Getting the right modifier would still fail / throw errors when not done
from the modifier extra ops dropdown.
Only there,  a 'modifier' attribute is set for context (via
`uiLayoutSetContextPointer` in `modifier_ops_extra_draw`).

So now check if a 'modifier' attribute is set for context (and fallback
to using the active modifier instead).
This way, polling errors in F3 search are gone and you can actually
execute the operators which are also in modifier extra ops dropdown from
elsewhere (e.g. F3 search).

Pull Request: https://projects.blender.org/blender/blender/pulls/108795
2023-06-09 15:07:00 +02:00
Jacques Lucke
5f7be257b8 Fix #107473: make links connected to unavailable sockets invalid
Such links shouldn't be considered at all. In fact, they might be removed
automatically in the future.
2023-06-09 14:14:47 +02:00
Jacques Lucke
b344e4ba61 Fix #108704: missing redraw after timeline scrubbing with temporal denoise
The issue was caused by 037b3f87bd.
2023-06-09 13:49:31 +02:00
Pratik Borhade
9735b8ee71 Fix #106966: Register undo-step when unlinking data-block
When unlinking IDs like GN tree, materials, etc. undo step is not created.
To fix this, assign `undo_push_label` a string value for registering an
undo-step (with the help of `ED_undo_push`)

Pull Request: https://projects.blender.org/blender/blender/pulls/108452
2023-06-09 11:20:41 +02:00
Fynn Grotehans
bab7548f94 Fix #104628: Rename Texture-paint brush display panel to 'Cursor'
The same Panel was named different in Image editor -> Paint
and in 3D view -> Texture Paint. 'Cursor' is the common name for
this panel in all paint modes.

Co-authored-by: Fynn Grotehans <68659993+Fynn-G@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/108544
2023-06-09 06:26:28 +02:00
Chris Blackbourn
31ce143569 Fix #108786: Logic errors with pinned islands inside uv packer
Pinning information was accidentally skipped inside of the
UV packing engine because of their ordering.

This was most noticeable when using the "Bounding Box" shape
method, causing some pinned islands to be moved when they
should have been locked in place.
2023-06-09 15:29:43 +12:00
Hans Goudey
fd74b280d9 Fix: Amend previous windows build error fix
Thanks to Ray for helping with this!
2023-06-08 15:55:47 -04:00