Commit Graph

25357 Commits

Author SHA1 Message Date
Campbell Barton
ae6a632534 fix for error in world buttons when the world was None 2010-08-13 22:35:13 +00:00
Campbell Barton
5e4ab9fa31 fix for referencing freed memory when freeing an rna property. 2010-08-13 21:49:31 +00:00
Nathan Letwory
801ba2e345 Apply patch #23295 - Fix for SCons building on FreeBSD
Patch submitted by Jashank Jeremy. This adds support for freebsd7, freebsd8 and freebsd9. Thanks!
2010-08-13 20:54:34 +00:00
Campbell Barton
79487cca47 bugfix [#21807] Import Key Configuration problems 2010-08-13 18:48:33 +00:00
Brecht Van Lommel
ed36b00e36 Fix #23297: python error caused empty brush panel in the image editor. 2010-08-13 17:13:07 +00:00
Campbell Barton
32792a58e3 bugfix [#22037] OBJ exporter produce wrong UV 2010-08-13 16:59:11 +00:00
Campbell Barton
e12a146a42 bugfix [#22845] Python operators dont free report list 2010-08-13 16:34:21 +00:00
Campbell Barton
96b138d98b added include for offsetof(), also use <string.h>, not "string.h" 2010-08-13 15:26:37 +00:00
Campbell Barton
8e6c654294 [#22884] slow import wavefont/.obj file
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake.
- dont do a scenegraph update on linking an object, run scene.update() after linking objects.
- remove split material option since we have enough slots.
2010-08-13 15:07:57 +00:00
Campbell Barton
f35efbc95a - remove WM_operatortype_exists since its almost the same as WM_operatortype_find
- hopefully fix reported problem with MSVC.
2010-08-13 14:42:45 +00:00
Brecht Van Lommel
ab56b4b5b9 2.5: rendering thread-safety experiment, when setting G.rt to 101, it will
render from a Main database created from the undo buffer. That means extra
memory usage and processing needed, but gives no interference with other
data.

Still won't work entirely since there are a few things that don't get
flushed always (editmode, sculpt, ..) and some places that use globals.
2010-08-13 14:29:56 +00:00
Brecht Van Lommel
0738ae7688 2.5: more removal of G.main. 2010-08-13 14:23:44 +00:00
Brecht Van Lommel
9ce2086506 Fix #23111: file Output node not working when inside a group. 2010-08-13 10:20:40 +00:00
Brecht Van Lommel
9f4ec50a9a Fix #23244: image save function did not release lock on render
result, causing freeze later.
2010-08-13 09:47:14 +00:00
Campbell Barton
f662c0de05 exporters now set the filepath in the invoke() method rather then the menu drawing function. 2010-08-13 06:45:33 +00:00
Campbell Barton
bf52b68dcd minor changes to rna/python.
- raise an exception when python calls is_property_set(name) or is_property_hidden(name) and the property does not exist.
- added BLI_findstring_ptr(), which finds a named item in a listbase where that name is a pointer to a string.
- replaced inline for loops with calls to BLI_findstring_ptr() and IDP_GetPropertyFromGroup().
2010-08-13 06:30:04 +00:00
Campbell Barton
e50ef6da2d bugfix [#22974] OBJ import arrives without texture 2010-08-13 03:17:10 +00:00
Dalai Felinto
6317a0006b Fix for [#23286] Text Editor: Cursor not changing shape when insert key is pressed. Patch by Justin Dailey (dail) 2010-08-12 20:42:06 +00:00
Thomas Dinges
76e1773548 2.5 User Interface / UI Scripts
* Fixed some panel ordering after recent register changes.
* Placed "Custom Props" to the bottom again, where possible

This fixes [#23171] Material context is messed up.
2010-08-12 19:36:10 +00:00
Brecht Van Lommel
6faa930369 Fix #23219: smooth view rotating in top view could generate NaN-values,
causing 3d view drawing to break.
2010-08-12 17:48:25 +00:00
Brecht Van Lommel
7019de5e30 Fix #23098: crash in baking, it did a call to BLI_end_threads too much,
causing problems with thread safe malloc after baking once.
2010-08-12 17:13:47 +00:00
Brecht Van Lommel
5fa95f6928 Fix #22777: duplifaces don't take deforming modifiers into account
while in edit mode.
2010-08-12 16:46:03 +00:00
Campbell Barton
9f01264610 bugfix: deleting NLA tracks with a keyframed text3d obdata would free the curve, missing type checks. 2010-08-12 16:39:23 +00:00
Brecht Van Lommel
dc3ddd518b Fix #23269: inconsistent naming of recalculate roll in menus compared to
operator popup menu.
2010-08-12 16:15:50 +00:00
Campbell Barton
7c8f1eb04e text editor bugfix, selecting & moving the cursor on lines >256 chars long (was reallocing too little memory). 2010-08-12 15:26:23 +00:00
Brecht Van Lommel
26f0f25c5a Fix #23188: libpng error: Image width or height is zero in IHDR.
The file thumbnail generator would write 0x0 size png's to the .thumbnails/fail
folder. However libpng throws an error when doing this. Instead we now write 1x1
png's, which nautilus seems to be doing as well. The content shouldn't matter
anyway since we won't use it.
2010-08-12 15:15:02 +00:00
Campbell Barton
47f319eb6e text editor, only draw line highlight when its in the view. 2010-08-12 14:49:08 +00:00
Brecht Van Lommel
e81df3a6fa Fix #23238: crash rendering multiple scenes from compositor. 2010-08-12 13:58:10 +00:00
Campbell Barton
702ce76cd2 bugfix [#23227] .obj import with UV produces broken UV map in 2.53.0 (r30593)
eekadoodle face order fix was only being checked for quads, not tri's.
2010-08-12 11:33:07 +00:00
Brecht Van Lommel
150eb890df Fix #23258: paint cursor not working in sculpt/paint modes. 2010-08-12 11:09:19 +00:00
Brecht Van Lommel
982c4c87f7 Fix #23281: crash with multiresolution and uv project. 2010-08-12 10:35:34 +00:00
Brecht Van Lommel
fd0a02ef1b Fix #23235: crash with editmesh instances & drawing, only the object
in object mode should make the editmesh derivedmesh.
2010-08-12 10:17:21 +00:00
Joshua Leung
e2826f379d Small UI Tweak: Added NumPad-0 as additional hotkey for Reset to Default Values. Previously, only ZeroKey (i.e. 0 on top row) was used, which was not very convenient to hit) 2010-08-12 09:50:04 +00:00
Campbell Barton
cf84992cb4 patch [#23280] Generated suffixes of strip names contain random character (revision 31262)
from Torsten Rupp (rupp)
2010-08-12 09:35:39 +00:00
Campbell Barton
6be46efe6c fix for the rna curve interpolation enum, 'ease' was using the same value as Bezier. 2010-08-12 06:28:46 +00:00
Campbell Barton
6827ac7e0d bugfix [#23263] Changing view crashes blender 2010-08-12 03:37:45 +00:00
Campbell Barton
ffd65f49da [#23275] .3DS import script fails on some models.
- fixed reading meshes without faces.

also changed...
- read verts/faces/uvs in one struct.unpack(), should be a bit faster.
- removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed.
- load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
2010-08-12 02:24:12 +00:00
Campbell Barton
ac133d5d26 bugfix [#23270] Long directory name segmentation fault in File brower
file->relname was being edited when its length allocated at the size of the original name, realloc'ing failed because the old string was still used by a button.
2010-08-12 00:14:32 +00:00
Campbell Barton
aae5c9b58d - possibly bugfix /w uninitialized vars [#23270] Long directory name segmentation fault in File brower.
- in exceptional cases vertcos_to_key() could return with KeyBlock pointing to freed memory.
- invalid use of realloc() in BLI_builddir()
2010-08-11 22:36:43 +00:00
Dalai Felinto
350e6d22fd Logic UI: name mismatch on motion blur property (report and patch by Jacob F.)
I forgot to update the UI code (or to commit) when I changed the rna name to match docs. (0 to 1 values should be called factor)
2010-08-11 21:51:31 +00:00
Tom Musgrove
4694914a8f bad level call fixes so the blenderplayer compiles again 2010-08-11 20:33:02 +00:00
Campbell Barton
6cae52bca2 add support for documenting class methods 2010-08-11 17:13:39 +00:00
Campbell Barton
556b615cf8 mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
mathutils.RotationMatrix -> mathutils.Matrix.Rotation
 mathutils.ScaleMatrix -> mathutils.Matrix.Scale
 mathutils.ShearMatrix -> mathutils.Matrix.Shear
 mathutils.TranslationMatrix -> mathutils.Matrix.Translation
 mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-11 16:40:36 +00:00
Campbell Barton
ab8ccaa709 python declarative UI
- remove XML testing feature
- add 2 modules: bpyml - generic, bpyml_ui - blender spesific. nothing uses these now.

==bpyml_ui module==
defines BPyML_BaseUI and its draw() function which uses the bpyml member of the class instance self.draw_data & self.draw_header_data.

This way declarative ui is opt-in and easy to use by using BPyML_BaseUI as a mix-in class.

==bpyml module==

This module translates a python like XML representation into XML
or simple python blender/ui function calls.

    sometag(arg=10) [
        another(),
        another(key="value")
    ]

# converts into ...

    <sometag arg="10">
        <another/>
        <another key="value" />
    </sometag>
2010-08-11 15:11:30 +00:00
Joilnen Leite
2a72eb8c28 Fixing make files compilation in linux 2010-08-11 14:51:52 +00:00
Campbell Barton
e588e8e741 bugfix [#23257] cmake tests for SSE, but SSE2 gets enabled
patch from Vinay Pawar, some minor changes by me.
2010-08-11 08:23:48 +00:00
Campbell Barton
d739a1788d small edits to text editor from writing a python editor extension.
- rename TextLine.line -> body, ConsoleLine.line -> body
- minor speedups when setting the body text, also re-allocate console lines if they are < half the length.
- added option to highlight current line in the text editor.
2010-08-11 05:21:43 +00:00
Campbell Barton
8c39326962 bugfix [#23247] Load Image in Textures does not use a usefull path 2010-08-11 03:31:56 +00:00
Matt Ebb
c4f1c0fda1 Fix silly bug with color ramp ui where there was an extra pixel
of background on the right side
2010-08-11 02:31:54 +00:00
Campbell Barton
4ed342567e correction for mis-named DupliObject.object_matrix -> matrix_original 2010-08-11 02:13:34 +00:00