Commit Graph

39783 Commits

Author SHA1 Message Date
Campbell Barton
2efea8cf03 reduce sign comparisons for ghash and add more strict warnings for gcc. 2013-06-20 19:39:29 +00:00
Campbell Barton
c721d82f25 move sort from vert/edge/face into mesh menu only (sorting isn't such a common operation).
correct own recently added assert.
2013-06-20 19:09:18 +00:00
Campbell Barton
2dc88ca338 support proportional editing with x-mirror enabled. 2013-06-20 18:19:42 +00:00
Bastien Montagne
e85a39b747 Sequencer: fix names when adding several video (or audio) files at once (all strips were getting the same, annoying ;) ). 2013-06-20 13:52:58 +00:00
Sergey Sharybin
f35264706a Construct orco UV layer for curve when applying constructive modifier
Also construct orco uv layer when converting curve to a mesh.

This makes it possible to preserve automatically generated coordinates
("use uv for mapping" option) when using constructive modifiers or
converting curve to the mesh.

With cycles nothing special is needed to preserve texture mapping
after such operations, in blender internal you'll need to change
texture mapping from Generated to UV.

This feature is useful on it's own and also would help in potential
switch 3d viewport to always use DM to draw objects, which would
help making drawing more thread-safe.
2013-06-20 13:27:48 +00:00
Campbell Barton
7021251043 transform: 2d option for proportional editmode,
Uses for view orientation for distance calculation, can give nicer results when you dont want twisting caused by changes in depth.
2013-06-20 13:24:07 +00:00
Brecht Van Lommel
a92468c7d7 Fix #35807: blender internal motion blur render without antialiasing would
give black speckles (self intersection errors) in raytraced shadows.

Motion blur does some extra offsets for free antialiasing in the motion blur
samples, but did not take them into account everywhere.
2013-06-20 11:47:09 +00:00
Sergey Sharybin
a384612cce Fix #35439: Render Border have weird influence on compositing
Issue was caused by render result passing to a compositor
was having a resolution of border when using a camera border
in cases there's no Render Layer nodes.

Made it so resolution in which compositor works does not
depend on whether Render Layers present or not.
2013-06-20 11:32:08 +00:00
Campbell Barton
aea5114633 editmesh draw optimizations: use customdata offsets rather then per-element lookups. 2013-06-20 11:18:19 +00:00
Sergey Sharybin
b843bebb15 Fix crash in when dding subsurf modifier to curves
Issue was caused by svn rev57566 which didn't take into
account the fact that curves could have dm of type CCGDM
and in this case CDDM_calc_normals_mapping_ex would fail
dramatically.

Added a check around normals update call bout whether
DM is CDDM or not. The same happens in mesh's modifier
stack.
2013-06-20 11:00:35 +00:00
Campbell Barton
972c01ac0c remove NULL checks for return values from EDBM_***_at_index calls. 2013-06-20 07:00:57 +00:00
Daniel Stokes
62c6ee2c55 BGE: fix [#35447] LibLoad Meshes and Scenes causes crash of blender
KX_BlenderSceneConverter's destructor freed the contents of several std::vectors without removing those contents from the vectors. Later these vectors are iterated through. Making sure the vectors get cleared solves this problem.
2013-06-20 06:17:28 +00:00
Mitchell Stokes
1e64732d52 BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster.
This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
2013-06-20 03:50:02 +00:00
Mitchell Stokes
4eded6dbdc BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-20 03:22:55 +00:00
Campbell Barton
c00b408052 Snap to Symmetry (editmesh tool)
Update from a script I had in 2.4x, useful if you have mesh data which is _almost_ symmetrical,
there was no good way to automatically make the minor adjustments to make the mesh fully symmetrical.

Options for...
- symmetry-axis.
- blending between the +/- side.
- center mid verts.

Access from Mesh menu.
2013-06-19 21:35:06 +00:00
Campbell Barton
1ed8343d6d add axis option to EDBM_verts_mirror_cache_begin 2013-06-19 21:23:00 +00:00
Campbell Barton
c33093ac08 BKE_bmbvh_find_vert_closest: very stupid & old bug, it was comparing hit locations incorrectly so that only the first hit was valid.
This isn't noticeable for small distances, otherwise it gives bad results.
2013-06-19 20:43:38 +00:00
Campbell Barton
93af050824 correct editmesh BKE_bmbvh_find_vert_closest(), distances are expected to be squared. 2013-06-19 20:11:28 +00:00
Campbell Barton
998101763a correct for own regressions when refactoring select-path, was using heap popmin incorrectly. 2013-06-19 19:59:49 +00:00
Bastien Montagne
881dbac5d9 This commit tackles the "context" buttons in Properties header, which were still using "ugly" old UI code.
It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons.
It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts...

Thanks to brecht and dingto for the reviews.
2013-06-19 19:37:17 +00:00
Campbell Barton
d54d00ef84 Remove paranoid null checks for editmesh EDBM_vert_at_index and friends (use asserts instead).
temp set BM_OMP_LIMIT to zero for better testing before release.
2013-06-19 18:59:54 +00:00
Campbell Barton
06e1bc6178 internal editmesh api: add an extended version of EDBM_verts_mirror_cache_begin which takes arguments to give some more control. 2013-06-19 18:22:00 +00:00
Ton Roosendaal
033089d286 Usability:
For users without middle-mouse buttons, they can now use Circle and Border
deselect by holding SHIFT. Middle mouse still works too.
2013-06-19 15:20:50 +00:00
Bastien Montagne
30a108ddad Fix for expanded enums with icon_only enabled, name of each item was still used to compute its button's size! 2013-06-19 15:08:07 +00:00
Campbell Barton
5a4e36c051 fix own regression with normal recalculation updates 2013-06-19 15:05:02 +00:00
Campbell Barton
a8d5a22f7f ui precision drawing - avoid calling pow(10, -prec) since the range is small use a fixed array. 2013-06-19 14:08:27 +00:00
Gaia Clary
5e9e906bd3 Take precision into account for calculating display of small numbers 2013-06-19 12:16:50 +00:00
Campbell Barton
9d4cc7885d fix for filesel autocomplete, it had the annoying behavior if you entered in a non-existing name, of executing it and then asking to add the dir. 2013-06-19 11:53:48 +00:00
Sergey Sharybin
c63c6e4452 Fix #35773: Drag-to-Open failed in Movie Clip Editor 2013-06-19 08:45:02 +00:00
Sergey Sharybin
26fe036b6e Followup to svn rev57551
Perhaps real fix would be to make all parts of blender
mandatory and not switchable off, so every area of code
would be compiled and verified after no-functional-changes
commits.
2013-06-19 08:40:18 +00:00
Campbell Barton
fed8f76098 fix [#35795] Edge split modifier do not show result in viewport with curves.
caused by recent changes in normal calculation, however curves were not being very smart about calculating modifiers (calling unneeded re-tessellation for every modifier)
2013-06-19 08:19:36 +00:00
Campbell Barton
d9ec2efe8f move modifier callback wrappers into modifier.c 2013-06-19 08:00:20 +00:00
Campbell Barton
b375706935 fix [#35793] Crash When Painting Gradient Weight 2013-06-19 07:45:36 +00:00
Campbell Barton
3c54d1b87a alternate fix for r57562. check if the mouse is over the parent menu. 2013-06-19 06:31:37 +00:00
Campbell Barton
93134c26f9 fix [#35792] Submenus not opening properly on mouse move
caused by own fix for [#35346], now only apply wiggle room for toplevel menus.
2013-06-19 06:01:38 +00:00
Jürgen Herrmann
3c722f037a Fix for own mistake in r57555 :-(
Add include to autoexec.c instead of BLI_path_util.h

Thanks Bastien Montagne for the hint.
2013-06-18 19:09:49 +00:00
Jürgen Herrmann
f2abb213d2 Compile fix for r57554 missing include "BLI_string.h" in BLI_path_util.h 2013-06-18 18:42:29 +00:00
Campbell Barton
447e9a4cd5 add option to enable auto-execute scripts, but exclude certain directories. 2013-06-18 18:11:52 +00:00
Campbell Barton
e6c54c26ae use booleans for operator check functions. 2013-06-18 15:30:51 +00:00
Sergey Sharybin
c88ea1c4f8 Made blender compilable with strict flags. 2013-06-18 10:09:45 +00:00
Gaia Clary
943388183d Added back left/right arrows for embossed number fields. (they where active but not drawn) 2013-06-18 09:02:13 +00:00
Mitchell Stokes
1f785cc196 BGE: Fix for [#32218] "logic.addScene() Not Adding Scenes in Order" reported by Josiah Lane (solarlune).
Adding scenes now uses a vector instead of a set to maintain order. This fix is partly based off of patch #32297 by Pavel Sadikov (sigmat).
2013-06-18 04:15:27 +00:00
Campbell Barton
6c6e8e43de fix [#35590] Connected proportional editing gives unexpected results 2013-06-17 18:57:18 +00:00
Campbell Barton
970e9123b4 cmake: remove set_lib_path macro 2013-06-17 18:15:56 +00:00
Campbell Barton
03b6653618 measure distance across faces when checking for proportional distance connectivity (gives smoother results) 2013-06-17 17:25:02 +00:00
Campbell Barton
60acf217f8 fix for editmesh transform connected,
the distance checks could get into a feedback loop so that the result depended on the order of verts/edges.

now you can randomize vert/edge/faces and get exactly the same results.

also made some internal improvements,
- used fixed sized arrays (no need to realloc).
- use vertex tag flags rather then a visit-hash.
- remove 'tots' array that did nothing (not sure why it was added).
2013-06-17 16:55:05 +00:00
Campbell Barton
d761b91b65 reduce sqrt's calls in set_prop_dist(). 2013-06-17 14:37:12 +00:00
Sergey Sharybin
544572a59b Remove static variables from mball module
Moved all the static variables into a PROCESS
structure which is now passing all over to where
static variables used to be used.

There's still one static variable which is
cubetable, but it's being initialized once
and then used read-only. Maybe we'll need
to move cubetable initialization to blender
startup, but that could wait a bit for now.

For users it means BI rendered viewport
wouldn't crash when using metaballs.

--
svn merge -r57515:57516 ^/branches/soc-2013-depsgraph_mt
2013-06-17 11:18:29 +00:00
Bastien Montagne
2091eca962 Usual UI messages style edits... 2013-06-17 10:01:35 +00:00
Mitchell Stokes
2a1d58c14d BGE: Fixing the python profiling information so that bge.logic.getProfileInfo() returns information even if Show Framerate and Profile is not enabled. 2013-06-17 06:40:39 +00:00